This is my graduation animation《冬故》 dedicated to Destiel.It was inspired by my favorite author NorthernSparrow's fanfiction A Winter's Tale — the story of Cas falling gravely ill on the streets and being admitted to the hospital, and Dean filled with regret after reading his journal.The animation incorporates the Chinese Buddhist cultural element of the "九色鹿".This is the second time I've used Destiel as the theme for my graduation project, and I've loved them for six years.Wish me a happy graduation!
I was thinking, there should be a Supernatural game. Like an open world one where you can do world or side quests/case or commissions.
John's journal could be where you can see the quests/case. Maybe there's a page there that's just all about the monsters you'll encounter.
Collect items to upgrade, maybe there could be a "this week's monster". The more stronger or boss level monsters can be, like, the Leviathans or other big bad ones they fought on the show.
Maybe there's like a thing or points where you can save up to unlock other characters.
Idk why you're telling me, a non-game developer, this, BUT
[Cracks open my idea book]
Hear me out
There are two games: The first one takes place from season 1 to season 2, and is more so a small-scale concept of the game
Think Phasmaphobia, but instead of just identifying the monster in one night, there are types of investigation you can choose from:
Stake out - Where you go to the scene of the crime and use John's journal and little tricks to figure out what monster you're up against. Not a guarantee you'll pinpoint the exact monster, but it's the least suspicious and you may find extra weapons
Interviews - You go around town talking to people, trying to find clues. You get WAY more information that you can cross-reference with the journal, and have the opportunity to visit shops and gain extra equipment. However, you have to keep suspicions low and avoid getting sussed out, which can lock certain interactions
Police Files - Sneak mission. It's repetitive, but a guarantee you'll get all the info you need to identify the monster. It is difficult, though, as it requires you to break into the police station, navigate it, avoid guards, get the files, and sneak back out. Getting caught is an automatic fail, so it's a high-risk, high-reward.
In the Investigation Section, you get the opportunity to explore and find collectables. References to the show during the era and added information in John's Journal
The next stage is the actual monster fight:
Depending on what you find out about the monster, you have to pack what you need in a single dufflebag, choose your next location (Graveyard, house, forest, etc.). If you guessed the monster wrong and chose the wrong location, it goes to a cut scene of the brothers going back to the motel after a bust, and another victim is taken. It gives you an extra clue as to what the monster could be, BUT your final score for the hunt does take a hit
If you DO pick the correct location, you then have to find and hunt the monster. I'm thinking a Silent Hill style fight. Maybe Death by Daylight esque where you either choose to fight the monster head-on, or sneak up on it
A game like this, I feel like HAS to be a multiplayer where one plays Sam and the other plays Dean. And you both work together to take the monster down
If you fail, it's just game over. If one of you gets deathly injured, the other brother has a chance to heal them (video game logic). The game only ends when you both die
If you win, it jumps to a cut scene of the salt and burn, where Sam and Dean recite to you what you did and your fuck ups. If you get a perfect hunt, instead of the salt and burn, you get a mini cut scene of the brothers eating at a diner, grabbing a beer, relaxing at their motel, or just on the road again.
Then the game repeats, randomizing what monster you get and where you are. And there's a difficulty slider that gives you more monsters to fight in one game, makes you remember random facts from the show itself to identify them, and forces you to be smart about your attacks
The second game, or more so the sequel to this one, would take place around season 8 and beyond, where they gave the bunker ad more allies
THIS ONE would be a semi-open world because I don't think it's a good idea to have a game that gives you the opportunity to explore THE ENTIRETY OF AMERICA
So, instead, you choose the location of your next hunt using the Map Table in the bunker, and it loads you to a small, randomized town/city in that state.
The bunker, I feel would act as home base that you can kinda decorate depending on if you play as Sam or Dean. You can decorate your own room, add collectibles to the walls, and utilize parts of the bunker
Unlike the previous game, you can upgrade Sam and Dean's skills. You can work out at the gym to gain strength (Makes your melee attacks stronger), read lore from the library (Unlocks new information about monsters), go to the shooting range (Better aim, stability and less recoil when using guns), or do fun activities like watching movies, cooking, or hanging out with NPCs like Charlie, Kevin, Castiel, and more (Improves social skills and gets you more information through interviews), or explore the towns outside the bunker and unlock certain cutscenes and character interactions. And more stuff like speed and durability
The actual hunting gameplay is similar to the first game, but with some major changes.
Instead of a monster of the week, you actually have a storyline to follow. Definitely a condensed version of the actual series' story beats cut into chapters/seasons. Each chapter has you fighting a big bad, be it the Leviathans, the British Men of Letters, Lucifer, and more. You have to investigate where they are, what they're up to, and what to bring to stop them, meeting new characters along the way, and having to fight minor enemies
It's definitely less replayable than the first game, focusing on upgrading Sam and Dean and defeating Chuck, the final boss. It's more story-focused, and I'm imagining something similar to GTA where people can and will definitely notice Sam and Dean acting off, and there will be times when you HAVE to run away and hide before the cops get you. There are more cut scenes, more customization on what the brothers wear, and where they can go.
Game two has a DLC where you can play as Castiel on his own, and it's a side story fetch quest where you need to go around trying to obtain certain ingredients for a spell
You get to fight monsters still, but you don't upgrade Castiel. You only have Cas' angel blade and grace as your weapons (Grace being used to either attack or heal yourself mid battle, but you have a limited supply. It replenishes over time). Your final boss is like a monster/villain we haven't seen in the show, and defeating it gives you a cut scene of Cas coming back to the bunker
Sam and Dean are all like, "Where have you been???"
And Cas just drops what he's got onto the table and says, "There was a road bump."
And it turns out they didn't need it anyway, so they store it in the storage room and the game ends with Cas laying in bed watching shitty TV
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Anyways, thanks for listening to me ramble about a game that's never gonna exist
and you know what? you don’t have to have daddy issues to enjoy supernatural. you could have mommy issues. or father figure issues. or sibling issues. or situationship issues. or evil boss issues. or abandonment issues. or substance abuse issues. or parentification issues. or—
they say "name your kids after what you love" but it's gonna be real awkward to introduce "bloody castiel on his knees looking up at uriel as he's beating him up in season 4 episode 16 of supernatural" to other kids at the playground