i wanna tie myself in a little bundle and be held and have my back stroked

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i wanna tie myself in a little bundle and be held and have my back stroked
I am god
That is weirdly a sweet sentiment.
Lackluster (but still useful) self care/personal affirmations for the bitch who's given up but still out here livin
Psyching urself for smth difficult ur afraid to screw up: "fuck it, whatever happens happens and that's ok"
Talking urself down from a stressful situation: "that was wild, lmao, but let's move on"
Getting urself out of bed in the morning (or afternoon): "ur an obstinate bitch, but not everything is worth fighting, get some deodorant on and go from there"
Getting urself to eat/drink water: "listen bitch, ur gonna feel like shit anyways so get some fucking sustenance and ta-da ur a real adult now hell yeah"
Getting urself to clean smth around the house to feel accomplished: "welcome back to another episode of 'i'm a competent adult and i can do things', turn on some music, get pumped, and do the thing so we can relax fuck yeah baby steps bitch"
lol
Pass the happy! 💜 When you get this, reply with 5 things that make you happy and send this to the last 10 people in your notifications! 💋
1.LANCE MCCLAIN (sorry not sorry it’s his birthday and we stan)
2. Getting nice comments on my fics
3. the ocean
4. the rain
5. my family and dog
well, I guess while tumblr prevents me from posting art I can still talk about wordstuck, hah
I was thinking about their lands?
Becky: Land of Cemeteries and Words (LoCaW)
I was thinking this planet would be like, very misty and dark. Most of the planet would be the cemeteries, with small consort towns scattered around. There’d seemingly be more consorts here than living ones. Many of the gravestones, however, wouldn’t actually be marked with names- rather, they’d have words, or phrases, on them, which could be used as sorta like passwords to get into hidden underground networks under the mausoleums full of cool loot and stronger enemies and riddles and puzzles and whatnot. It’d seem like a rather dull planet at the surface, but the further down you go, the more lively and exciting it gets.
Violet: Land of Canvas and Frogs (LoPaC)
This planet would be covered in, like, consort villages similar to modern cities, but made out of paper and/or fabric, or paper/fabric-like substances. However, certain areas would instead be blank canvas, or have patches of blank canvas, that can be painted on to change the city, or part of the city’s, color scheme, style, etc. It’d be all about exploring the cities to find those special spots to alter the cities. Think like, Terraway or LittleBigPlanet, if you know either of those games. There appear to be wild frogs roaming the cities at night, with unknown intentions, though the consorts never talk about them and don’t seem to know they exist.
Scoops: Land of Memory and Islands (LoMaI)
Quest(s) on this planet would have a lot to do with remembering patterns. The consorts will generally either tell you something, or expect you to remember something another consort told you, in order to solve the puzzles. There’s a lot of islands, and the overall goal of the quests would be to figure out, based on remembering small bits of info from all the previous islands, where your denizen is actually located and what it wants. The islands themselves would be very jungle-y, in a sort of maze that’d really require you to remember the islands themselves along with everything else. The consorts live in small villages high in the trees, and don’t travel much, so news doesn’t really get around.
Tobey: Land of Steam and Sundials (LoSaS)
This planet is very steampunk, and just has a lot of steam in general, which acts almost like a hot fog. It always seems to be sunset here, and as such, the sundials never move, and are pretty much useless for telling the time. The consorts’ towns look sort of like Twilight Town from Kingdom Hearts, but with more steam and mechanical gizmos. The consorts here are avid traders, and you can usually find whatever it is you’re looking for as long as you can find the right market.
Victoria: Land of Fog and Candles (LoFaC)
It’s always night here. The fog on this planet is so dense, you could practically cut it with a knife. You can’t see more than a few feet ahead of you, except for the towns, which are full of floating candles that ward off the fog. The towns themselves seem to be very old-fashioned, borderline medieval even. The consorts are terrified of the fog, though nothing worth being scared of actually seems to exist within it. The towns are surrounded by mysterious, unexplored forest. Legends speak of hidden networks of tunnels, full of ancient candles, long lost within the forests, though no one knows for sure if they’re real.
TJ: Land of Breeze and Pudding (LoBaP)
This planet is similar to Sugar Rush from Wreck it Ralph in that everything “natural” appears to be made of candy. However, it has much more violent weather. Tornadoes, hurricanes, monsoons, thunderstorms, and whatever other horrible weather you can think of regularly roll through the candied swamps, and only the most reinforced and well-built buildings survive. Generally, “towns” are located entirely within one large, multi-story building that’s heavily reinforced and protected. The consorts don’t go outside much.
Johnson: Land of Plasma and Duplicates (LoPaD)
Most of the land here is floating. The surface of this planet is covered in what appears to be a sort of plasma, like that of neon signs, ever-glowing and with an extremely high electric charge. Touching it is highly unadvised, though it’s certainly a sight to behold. Many of the floating islands, and consorts and buildings on the islands, appear to be exact duplicates of those from the other planets. None of the consorts seem to notice the cultural/ technological differences.
Rex: Land of Equations and Teamwork (LoEaT)
Much of the structures on this planet are well thought out and carefully planned, and the vast majority of the consorts seem to be well-practiced architects. It’s unknown who does the actual building. Very little on this planet appears to be natural, and instead looks to be devised by the consorts, usually for a very specific reason. Within many of the buildings on this planet are equations, crafted straight from the buildings themselves, that aren’t usually too challenging to solve but require an action/ series of actions after solving to get the reward(s). These actions may require any number of players to complete, from a simple button push to all the players in a session preforming different tasks in sync.
uhhhh yeah, so those are the ideas I had for their planets! idk how good they are, planet-wise OR description-wise, since I don’t have a lot of experience with either oops
I also don’t have any specific quests or denizen choices or anything for the vast majority of them, so if anyone has any ideas I’d love to hear them!! :0c