There's something terribly funny but also deeply tragic about Ossus dailies. I set up defence turrets, and an Imperial player comes along to destroy them. I put out the fires set on the Jedi's crops, and an Imperial player comes along and lights more. I leap ahead to help the Jedi NPCs force back the Sith invaders from their temple, only to watch helplessly as an Imperial player strikes down the Jedi and colonists I just saved.
I know Doc isn't the most popular LI out there in SWTOR but I do think he pairs so well with my stoic seemingly emotionless full LS JK, a Cathar lady who has a more aggressive, assertive side bubbling underneath that only he brings out in her. 💛🖤
He would NOT in a million years match with ANY of my JK alts though. 🤣
My new least favorite datacron: the Ossus endurance datacron. I wish I’d gotten more screenshots along the journey, but I was too busy shrieking in frustration.
I ended up using Dulfy’s written and video guide, because I would not have been smart/patient enough to figure out all of it on my own (and mostly my frustration at trying to just jump up the first mountain for the first switch like a damn goat made me start getting less and less interested in actually doing this The Right Way or whatever).
Ossus has tons of secrets. There’s Don, the Exiled Knight (a fun little side quest to find, and I’m pretty sure he’s become an alcoholic during his exile). There’s hidden caves that are tucked into the scenery as almost optical illusions like the doorways in a Labyrinth (that you can fall into if you’re not paying attention and actually looking for them because you’re actually trying to find the best spot to be a mountain goat for the switch for the datacron). There are the datacrons, which sit out in the open but require spelunking or convoluted exploring of the entire planet to actually get to.
My misadventure getting this datacron under the cut:
For this datacron, there’s a hidden personal instance on the edge of a cliff with a really pretty room (partially pictured above, at the end of the journey) with a neat gnarled tree, a stand for a holocron, and a giant ancient tablet with some symbols on it which match the symbols on the ancient switches you have to find and activate across the planet in the correct order. The switches are pretty well hidden (switches 1 & 5 require mountain goating, switch 2 requires artfully falling down a waterfall without falling too far down, because if you fall past the hidden ledge, you’ll fall to your death instead of landing inside the little crevice with the switch, switch 3 is in a secret cave behind the farms which I found on my own while exploring the first time I went to Ossus and had no idea what it was for, and switch 4 is inside the Jedi Library in an off-map area that you also need to go to when you’re looking for the Exiled Knight). I watched someone gracefully leap up the mountain for switch #1 and prayed it was a sorc who could pull me up if I asked nicely, but it was a merc, but they did stand there and watch me stumble my way up and we celebrated when I made it.
Clicking the switches in the correct order applies a hidden buff to you that allows you to access the area where the datacron is hidden, inside the Jedi Library. You can return to the personal instance to check the tablet and make sure you clicked the switches in the right order. If you did, there will now be a little glowing circle mark above the symbols. If you did anything wrong, it will look the same as before and you have to start over. It starts in the same area as the story area, but before you get to where you would fight Malora/Gnost-Dural, along one of the hallways, you’ll notice a light on the wall that I’m pretty sure wasn’t there before. Lo and behold, if you climb up onto the ledge there, there’s a hole in the floor there. Jump down in the hole, even though logic screams at you not to, and now you’re stuck in a cave in near-pitch-darkness, with what looks like a giant gaping maw of the void in front of you and then a ledge with some glowing blue mushrooms. Walk straight over to the mushrooms. Or, exfiltrate because you’re on an Agent and a chickenshit and you really don’t trust that there’s a floor between you and that first set of mushrooms. When you get to to mushrooms, you get a nice light probe over your head so that it’s not completely dark in the cavern anymore, but it’s still pretty damn dark.
Again, logic says “Please, no,” but, follow the mushrooms. You’ll be climbing and jumping, doing some zig-zagging back and forth across the canyon as you go until you eventually end up on the second floor of the Library. A couple times, the Dulfy video used the Rocket Boots to make the jump across gaps, but I just exfiltrated and flung Raz face-first into the cavern wall instead. If you’ve got SCORPIO as your active companion, she’ll mostly walk along the cavern floor until you forget that she’s there until your camera autorotates and she walks up out of nowhere with her glowing eyes and you suddenly think there’s an enemy walking up right underneath you and it’s GREAT for your anxiety. Oh, and don’t worry! It is easy to get turned around and start accidentally backtracking, because you’re in an area that’s off-map so if you fall and you’re not very Boy Scout minded, you can just get overwhelmed and want to sit down on the cavern floor and cry until SCORPIO slaps you in the face and tells you to pull yourself together.
Once you get to the second floor of the Library, there’s a blue switch on the left. Click it, because that’s what ensures that if you fall to your death, you respawn here instead of at a medcenter. Now you get to hop across some giant cracks in the floor and make your way about halfway around the room until you get to the datacron. Yay, we’re done! Right...? Wrong! The datacron is in some sort of cage and can’t be clicked. Keep making your way around the room until you find another blue switch. On the last jump, you’ll probably need to use rocket boots because the switch is on a slightly higher ledge than you are (and you can’t walk along the ledge on the edge of the room, because an invisible wall will push you off and you will cry). This button does two really neat things: 1) it makes a light floor appear in all of the gaps in the floor making it safe to walk there and 2) it lowers the cage around the datacron. Okay, so now we’re done, right? Fucking wrong again. Return to the datacron again, and it disappears. But look at the little table it is sitting on. It matches the stand from the cave in the little hidden personal instance from the beginning of this nightmare. So go back there, and voila! There’s your datacron. It also makes the tree all glowy, and you get a weapon tuning that makes vines grow all over your weapon.
Important things to note that I didn’t see mentioned in the guide I was using:
If you die at any point during this adventure, you will lose the buff that allows you to actually get this datacron. (Guess who fell off a cliff 100 meters from the instance when going back to check I had clicked them right and had to start over... Go ahead and guess...).
Quick traveling does not interrupt the buff, so by all means, quick travel between the various points (which I haven’t included here, because Dulfy’s guide includes map screenshots and coordinates).
I don’t think there’s a timer on the buff? I wouldn’t try to like log out in the middle of doing this nonsense, but I think it’s safe to take your time while trying to complete this.
This datacron is only Endurance +2, so like, don’t beat yourself up over it too much unless you’re a completionist and just really want all them datacrons like me (even though I know I’m never gonna finish the Indiana Jones bullshit one on Onderon lol).