Our steps towards the goal
We've now been pushing Sure Footing out in an incomplete albeit improving state via itch.io's first-access model for the better part of a year now. It's amazing to realise when you look at the first build we launched just how much has changed since then. To list just a couple of things that we've added:
New power-ups and character costumes.
New sectors and their mutators.
New music and sound fx courtesy of Liz Rainsberry.
Voice work from Eddie Bowley that brings life to Pete, Polly, Blip, Plunk and Dave.
2-4 player multiplayer complete with multiple scoring modes.
Offline leaderboards.
A massive amount of balance improvements and bug fixes.
The process of working in a monthly iterative cycle releasing new builds of our game has been a massive boon for our team. By operating in this capacity, we've been capable of ensuring a playable build every month, complete with a baseline of quality alongside new additions to our core experience. We're an incredibly small team: with two artists and one programmer alongside our contract developers. So adapting to feedback is a difficult but worthwhile process.
That being said, I'd argue that the worst of it is behind us. We have a pretty good idea now of what Sure Footing is and how best to build on the core experience. So this blog post is focused on what's missing: what do we have planned for the next couple of months and what will itch.io players expect between now and our inevitable Steam launch.
MORE MULTIPLAYER CONTENT
While it was a late addition to the itch.io build, the multiplayer is something we've been adamant about adding to the core game for some time now. The core experience is there, but is requiring further balance tweaks, bug fixes and much more. At the time of writing we have just the distance survival versus mode in the build. However, there is much more to come from the multiplayer component:
- MORE VS SCORING MODES -
Starting in July, you'll be seeing more scoring modes appear in the game. Including modes focused on MIP collection as well as smash mode, where players smash crates and bash each other for points.
- CO-OP MULTIPLAYER -
Fighting against each other is fun for sure, but sometimes it's more fun to work together. We have three co-operative scoring modes lined up where the game gives objectives aligned with the levels it procedurally generates. Can you complete the task set in front of you? Only time will tell.
- PARTY MODES -
Sometimes you just want to have a laugh and in many respects the first version of Sure Footing's multiplayer arose from hacks where I made the game fun to play with friends. We have three party modes lined up and I think they're going to go down well with friends crammed around their television together.
SINGLE PLAYER CONTENT
Of course while we're pushing all of this multiplayer stuff, we're not going to ignore the single-player parts of the game. The big addition coming between now and launch is the daily and weekly challenge modes.
- DAILY AND WEEKLY CHALLENGES -
These are modes where every day (or week) we will give players a chance to test their skills against a new procedurally generated instance of the game: this will dictate who you play as, your power-up loadouts, costumes and much more. Also don't be surprised when mutators kick in periodically throughout the game in order to give you an extra challenge! This will be tied into our next part!
- ONLINE LEADERBOARDS -
Right now all of our leaderboards for single-player are offline based, which is great for comparing your skill against friends. However, we're adding online leaderboard functionality in order to see how well you stack up against fellow runners across the world. In addition, the challenge modes will use the online leaderboards in order to reward high-ranking players with MIPs for their position in the final ranking.
- SHOP -
The last major addition to the game will be the shop, where players will be able to use the MIPS they've collected in single-player modes can be used to buy new items for use in-game. This includes:
Unlocking characters, including some characters you haven't seen yet!
New costumes.
New power-ups.
The ability to level-up a power-up to be more powerful.
Our buff skill-tree where you add new perks to your base loadout.
In addition, you will be introduced to new characters here to help you unlock new content.
- BOSS BATTLES -
Deletion Dave's master - the evil Ramrafstar - isn't happy with all of you super-awesome players outrunning Dave. He's going to start taking this matter into his own hands. You've been warned!
MORE CONTENT
In addition to everything mentioned here, there are still new sectors to visit, new music, more power-ups, new costumes and much more.
So clearly I have more work to do, as we're going to get all of this in the game in the coming months between now and the Steam launch.
But on the bright side, there is so much more to look forward to in Sure Footing. I hope you're excited to play these new additions as much as I am in putting it together.
Thanks once again to everyone supporting our work!
- Tommy














