Toadstools and Coffee Beans: Official Announcement
Based on the last poll, you guys are open to me going ahead and announcing the game!! Let's go!! My new website with everything made pretty is here! If you want to help support the game's development, I would love to have you as a beta tester!
"You inherited your grandmother's old coffee shop after her passing two months ago. Moving back to your home town, you take up the task of renovating the shop and the small apartment over it before re-opening the shop to the public! Familiar faces turned new customers with unique orders, and lets just hope you get them right... especially the orders for some of the delectable singles in town!
While contending with the shop, your new regulars, and the random folks who stop in for their daily coffee, something is bugging you: your grandmother's death. She had been in good health leading up to her passing... maybe you can learn more about her private life around town and the old apartment's hidden nooks and crannies."
THE MECHANICS:
Every customer has their own order they prefer. It is up to you, and your grandmother's trusted recipe book, to get them their order! Failure to do so will hurt your pocket and your future possibilities... as well as your relationship with the customer!
Accuracy affects some of your ending stats and is based on how correct (or incorrect) you do the orders! Every slip-up is a point off... or more.
Tips are based on your accuracy and the customer's satisfaction. Get the order right and treat them well, and you might just get a bigger bonus tip than if you only got the order right but treated them badly!
Customer Satisfaction is perhaps your biggest contender for tips and if you get paid or not! Be careful as well, as some customers have allergies or preferences that will deeply hurt your satisfaction!
Get to know the romances by conversation and doing their order correctly! If you get their order correct and are amiable to conversation with them, they might even agree to a date... or ask you on one!
Future Mechanics: I'd like to involve a gift-giving system as well as maybe offer a way to get higher quality ingredients so your pay and tips are higher, allowing for better gifts to be bought or new date locations to be used. Dates, gifts, etc are only available beyond the demo, which will encompass week one of October.
The Romances:
Amelia - Water Elemental. She/they non-binary. Witty, smart, and a little flirty. She's studying to be a microbiologist and takes her scholastic pursuits very seriously. She is 28 years old. Her entire body seems to be made of blue water, contained by magic to have a feminine contour; her hair is made of long, blueish purple tentacles.
Falcon - Half-orc. He/him man. Gruff in a socially awkward way, he's rather shy. He takes the library's needs and resources above his own, as the curator. Often, he is seen in the shop with a book on his break. He is 33 years old. His skin is a grayish dark green, almost olive tone; he has dark honey eyes; small tusks; and long black hair, with the sides shaved, and usually kept in a low ponytail.
Halsiner - Human. He/him man. Gruff in a reclusive way, and rough around the edges. He has been a monster hunter since his teen years, putting down amalgamations and dark sorcerer creatures that threaten the town. He is 42 years old. He has a graying, well-kept goatee; graying jet black hair, kept cut to his ears; scarred, sunkissed skin; and baby blue eyes.
Manita - Succubus. She/her woman. Flirty and forward, she shows interest in most MCs immediately... but keeps you at arms' length personally. She is the demoness who writes demon contracts for the local Baron and the hellgate that's open nearby. She is 132 years old. She appears to be latina in appearance, but with deep indigo hands, feet, and prehensile tail that ends in a heart. She has both a set of antelope and ram's horns. From her showy clothes, you can see she has more markings of deep indigo in other places. Soft, brown eyes.
Piper - The other local witch. She/her woman. A bit nosy but friendly and cheerful, she's a bit of sunshine around town, even if she knows everyone's business before they do; her job as the town's newspaper journalist and the actual owner of the newspaper allows that. She is 30 years old. She has hazel, expressive eyes, deep brown waves of hair to her shoulders, and fair skin with freckles over her nose and cheeks.
Orian - Fledgling necromancer. They/he non-binary. They're not the friendliest; honestly, he's kind of an ass, but may warm up over time... if given a reason to. Orian runs the local game shop, likes his coffee with boba, and to be left the hell alone... or do they? He is 35 years old. South Asian features, with unruly black hair that sticks out everywhere, and monolid black eyes.
The Roadmap:
Demo:
The first demo will be Day 1 of October. You will have some replayability, as there are randomized customers on all three orders of the day! Go wild! Some of you might even get a sneak peek at a future DLC romance option ;)
The final demo will be the first week of October. This will encompass all five business days, plus the light Saturday, that your MC works, and their first free Sunday. Explore town, stay at home and learn, or even start a garden!
Name your shop, pick from eight (light mode only, I am considering making them dark mode too somehow!) themes, choose the type of shop you'd like to run (this only effects flavor text for now).
Meet all six base game romances, and some of the DLC ones too!
Orders will only encompass drinks for the demo. However, by week two and three, you will have meals and far more complex drinks to contend with.
Every encounter almost is randomized. I want replayability high! However, some customers might repeat and remember if you got their order right or wrong, and how severely you did it.
Demo for day one I'm hoping to launch in July. The full demo? Y'all IDFK I'm gonna work to make it good so probably next year or late this year!
The Base Game:
Price: Unsure. Maybe $5-10?
Time: October 1st-31st. The game ends on the Samhain/Halloween festivities. Has all four weeks of the game!
Orders: Drinks, complex drinks, meals, complex meals! Includes substitutions or a lot of add-ons sometimes.
Six full romantic routes. You can get up to three dates with a character in one month. However, you can hangout with them outside of that, too.
Endings. Endings are based on tips, accuracy, romantic or non-romantic paths, and pay. A lot of it is end statistics, but maybe there are special endings, too ;)
Further and Beyond!:
One-Two (or more? idk) DLCs with new romances to pursue in each one! You might even glimpse or meet them in the base game :) (These will be copies of the game with replaced base-game ROs, new gifts, new date scenes, etc)
Community-voted shop themes added (super stoked for this one ngl)
New menu items and weekly events (I really would like to have unique recipe menus for each type of shop eventually... idk if that'll happen, but we'll see :) )
New Mechanics added
Additional month or a game #2?
More replayability added via more randomized customers. If you have anything you want to add, you can suggest it to me whenever!
More characters with unique orders
That's all!!! Lemme know if you have thoughts, questions, concerns, etc!!
Check out the 40 Second Sizzle for The Adventures of Charley Brown starring @camilleswinbush & @tammytownsend10 on the @willfilm4food.ent story until 10am. I 2nd ADd this a little while ago. Enjoy 😊 #TransformationTuesday #TogetherAtHome #TACB #Linus #GoodGrief https://www.instagram.com/p/B-semFuH3UH/?igshid=fnsj71wq3q93