Tanks are too much fun
seen from Malaysia
seen from United States
seen from China
seen from United States
seen from Pakistan
seen from Ireland
seen from China

seen from Malaysia
seen from United States
seen from Kuwait
seen from United States
seen from Japan

seen from Malaysia
seen from Malaysia
seen from United States

seen from China
seen from United States
seen from United States
seen from Germany
seen from Argentina
Tanks are too much fun
Tank problems: When the DPS run off to the next destination while the mob is still at near full HP.
Healers Im begging you, as a healer main myself, if you grab agro/hate/emity from the tank in a dungeon do not RUN AWAY from the tank. I dont know where this mentality comes from or how it makes sense to some but the tank cant help you if you dont go to them!
Help the tank help you! ლ(゚д゚ლ)
At the two week point of owning my first ever saltwater tank and it's great. Currently battling this brown algae/diatoms which while irritating seems to confirm the survival of the bacteria cycle when we moved it. BB, Hat, and Toby are doing there part to clean up. I've also started a starfish prison.
Green hair algae is taking over my tank....again. The never ending battle is...well...never ending
Not-tanks that initiate pulls/bosses are why I drink
Some of my macroalgea appears to have died, and has dark green spots on it??? The top two pictures are of the effected algae, the bottom picture is how it usually looks. Anyone know what's going on, or if it's anything to be concerned about???
Healer doing 200k heals per second while I have all my cds and mitigation up and still blaming me for dying :(