First, please excuse the lack of updates in June. It was a very busy month, but the good news is that I got a lot of work done! Let’s see what happened in the span of two months:
🌧🌧🌧
I’m done writing the game, YAY! 🍾I am going to send it over to an editor for proofreading and edits, but at least the entire script is done, as well as most of the routes. Only Madigan and Jae-In need final CGs, which can easily be done this month.
I am still aiming for a late September release. I’ll make another post with the official release date in late August!
🌧🌧🌧
The calendar has shifted a little for this project and I am aiming for a late October release. IRL work has not been busy but stressful, thus I focused on collaborations and my primary project.
However 🙏! As stated before, I am in the last act of Chapter 2, so a Halloween release would be possible.
🌧🌧🌧
"PROJECT: REGENT"
Chapter 1 (out of… many) is done! The UI, even after simplifying it, needs a little tweaking and, aside from minor bugs that will be fixed when Sparkey and I test the game, it is fully playable. However, this project will not get a per-chapter release but a full release.
We started Chapter 2 in early July, and the chapter is going well and much more smoothly than the first!
Aside from chapter two, I want to work on some of the core animations. Notably the main menu, the day-night cycle, and traveling. As well as some UI elements including but not limited to: pretty graphics for village names and player POV changes, an in-game calendar, and different images for stat raises depending on where the player character is. The in-game codex is slowly being written as well.
We do have sound effects, but the only thing we’re not focusing on is music. We have some vibes planned but that’s a problem for later.
🌧🌧🌧
GOALS
Finish Enter the Eternity!
Draw all the art for the last arc of Chapter 2 of TCOC
UI edits & more character sprites in "Pr:R"
🌧🌧🌧
CLOSING WORDS
Despite a small vacation from my IRL job, these days were not restful, as Sparkey and I have been working hard on our projects, both collabs and respective games. I have also started planning 2027, giving myself time for NaNoRenO, Artfight, and IRL adulting.
I look forward to seeing you around as I keep making games to share with you all and I hope y’all have a fantastic rest of your summer or winter, and make sure to stay away from direct sunlight and drink water!
You heard it here first! Chapter one of The Code of Crystals, my game for Phantasia Game Jam 2024, is done and ready to be released!
The Code of Crystals is releasing on October 30th at 2 PM CET!
[You can access the itch.io page here!]
A few words for what should be a final devlog?
As the game was finished yesterday, there isn't much to say, but I hope you all are as excited as I am to show this project to the world!
I'm very proud of this project. I learned a lot of new techniques in three months and I would love to keep expanding this skill set and make each chapter better than the previous one.
I would love to make more content about my games' worlds online. I do have some character sheets planned, as well as bonus writing.
Would it be better if I made a website or if I kept tumblr as my main platform? I'm not sure yet.
I am planning on releasing a planned calendar for November and December.
Why am I called RainSpice Studios when I'm a one-person development team and therefore only has one location? I do not have a permanent apartment or house yet, so every place I work in is my studio.
That's all I had to say today. See you on the 30th for the release of chapter 1!