Gainers and Losers
TOP GAINERS
RankTicker% Change1KPH10.4%2OV8.3%3LFM7.7%4PHES7.4%5MA7.1%6MA7.1%7CHI6.3%8ROX5.6%9PX5.0%10COAL4.7%11GMA74.7%12BRN4.4%13CDC4.3%14ZHI4.2%15LC3.9%
TOP LOSERS
RankTicker% Change1EVER-8.6%2VVT-6.2%3LAND-5.4%4SGP-5.0%5LBC-4.8%6FERRO-4.8%7DWC-4.6%8CAB-4.5%9BHI-4.2%10VUL-3.6%11HOUSE-3.3%12JGS-3.0%13IPM-2.9%14ALLHC-2.7%15URC-2.7%
Momentum Indicators
HIGH…
In our Future Tech page we flagged gamification (of Science (Under the Big Data category) and Media (Under the Media Category)) as a tech trend to watch. The infographic (by Big Door) has an interesting look at it.
So what is Gamification?
"Gamification is the use of game design techniques, game thinking and game mechanics to enhance non-game contexts. Typically gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, by helping to solve problems and not being a distraction, and by taking advantage of humans' psychological predisposition to engage in gaming. - Wiki
The clip below of Gabe Zichermann, a gamification thoughleader sheds more light on the matter:
This article:
Gamers solve molecular puzzle that baffled scientists is a clear example of the gamification of science:
"The feat, which was accomplished using a collaborative online game called Foldit, is also one giant leap for citizen science — a burgeoning field that enlists Internet users to look for alien planets, decipher ancient texts and do other scientific tasks that sheer computer power can't accomplish as easily."
We will examine emerging technologies based on the following categories. These have been heavily, but not exclusively, based on the work of Michell Zappa and sources listed after the categories (and subcategories) listed below:
Robotics
Utility Fog
Telematics
Swarm Robotics
Robotic Surgery
Embodied Avatars
Domestic Robotics
Self-Driving cars
Smart Toys
Appliance Robotics
Biotech
Biomarkers
PGS (Personal Gene Sequencing)
Telemedicine
Personalised Medicine
Stem-Cell Treatments
Regenerative Medicine
Artificial Limbs / Hybrid Assisted Limbs
Wetware (Biofeedback)
Artificial Retinas
Organ Printing
Synthetic Blood
Smart Drugs
Synthetic Biology
Gene Therapy
Nanomedicine
Reversal of Aging
Anti-Aging Drugs
Synthetic / In-Vitro Meat
Human microbiome is mapped
Quantum biology reveals the physics of life
Epigenetics informs real-time genome tweaking
Organisms become programmable
New lifeforms created from scratch
Warfare
Cyberwarfare
Metamaterial Cloaking
UAVs (Unmanned Arial Vehicle)
Exoskeletons
Money
Mobile Payments
Cashless Society
Virtual Currencies
Materials
Programmable Matter
Nanowires
Graphene
Carbon Nanotubes
Optical Invisibility Cloaks
Molecular Assembler
Biomaterials
Meta-Materials
Self-Healing Materials
Memristor
Personal Fabricators
Additive Manufacturing
Print on Demand
3D Printing
Space-time cloaks conceal macro-world events
DNA origami constructs useful nanodevices
Teleportation scales up from atoms to molecules
Metamaterials make invisibility real
Artificial Intelligence (AI)
Intelligence Amplification
VR-Only (Virtual Reality) Lifeforms
Machine Translation
ANN (Artificial Neural Networks)
Procedural Storytelling
Medical Diagnostics
Natural Language Interpretation
Software Agents
Machine-Based High Frequency Trading
Recommendation Engines
Machine Augmented Cognition
Space
Space Elevator
Sub-Orbital Spaceflight
Lunar Outpost
Mars Mission
Solar Sail
Space Tourism
VASIMIR (Variable Specific Impulse Magnetoplamsa Rocket)
Private / Commercial Spaceflight
Regulatory hurdles drives open standards and "Coopetition"
Discovery of extraterrestrial life
Personal satellites for $1,000
Zero-G biology accelerates drug discovery
Orbital manufacturing becomes practical
Moon base
Asteroid Mining
Energy
Space-Based Solar Power
Superconducting Interties
Nanostructure Battery Cathodes
Enernet
Conductive Energy
Multi-Segmented Smart Grids
Predominant Use of Renewables
Tidal Turbines
Traveling Wave Reactor
Thorium Reactor
Nanogenerators
Biomechanical Harvesting
Piezo-Electricity
Artificial Photosynthesis
Solar Thermal
Photovoltaic Glass
Photovoltaics
Inductive Chargers
Smart Meters
Fuel Cells
Ultra-Capacitors
Bio-Enhanced Fuels
Lithium-Air batteries
Media
All Media on Demand
Gamification of Media
Procedural Storytelling
Location-Aware Media
Natural User Interface (NUI) Software / Interface
Multitouch
4K Projection
Immersive 3D Projections
AR (Augmented Reality)
Immersive Virtual Reality
Gesture Recognition
Speech Recognition
Haptics
Telepresence
Machine Vision
Ubiquitous Computing (UBICOMP) Hardware
Tabs and Pads
Holography
Context-Aware Computing
3D - Volumetric Screens
Boards
Reprogammable Chips
Flexible Screens
Modular Computers
Eyewear-Embedded Screens
Electronic Paper
Pico-Projectors
SPIMES (objects that can be tracked through Space & Time)
Wearables
Smart Clothing
Fabric-Embedded Screens
Retinal Screens
Quantum Computing
Skin-Embedded Screens
Transparent LCD
Glasses free 3D TV
Internet (Connectivity)
Smart Cities
Interplanetary Internet
HAP (High Altitude Platform)
Smart Infrastructure
4G - 4th Generation Cellular Wireless (WiMax, LTE [3GPP Long Term Evolution])
5G - 5th Generation Cellular Wireless
Virtual Property
Pico-cells
Mesh Networking
Photonics
Reputational Economy
Social Graph
Remote Presence
Exocortex
PAN (Personal Area Networks)
Cloud Computing
NFC (Near Field Communication)
Unified Data
Semantic Web
White space Wi-fi
Electronic roads
Geotech
Weather Engineering
Vertical Farming
Seasteading
Desalination
Carbon Sequestration
Climate Engineering
Arcologies
Sensors
Depth Imaging
Near-Field Communication
Pervasive Video Capture
Biometric Sensors
Smart Power Meters
Biomarkers
Machine Vision
Computational Photography
Neuro-Informatics
Neuroscience
Machine learning merges with cognitive science
Quantum physics explains consciousness
Brain atlas built
Brain scans record "Mind Movies". (Being done already)
Optogenetics leads to neural switchboard
Big data
Gamification of science
Scientific papers executable as code
A wikipedia of science models
Data-intensive science spawns new disciplines
Massively linked data becomes a public utility
The Ocean of the future
Seawater fuels fusion
Humans plumb ocean´s depths
The oceans top millimeter is mapped
The majority of ocean species are inventoried
With subsequent blogposts articles will be posted on the main categories and their subcatagories.
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Michell Zappa studied these company events and put together a brilliant infographic on just where the technologies may head in the near future. It’s based upon the predictions from companies within the industries of Warfare, Biotech, Artificial Intelligence, Robotics, Internet, Money, Materials, Green Energy and Space. There are a ton more categories on this chart, so you should be able to find your interests right in there in the nest of predictions." - Read more here
Michell recently released the 2012 update of the infographic into a new layout on a separate site:
A look at the future of science in 2021 as laid out by the Institute for the Future:
Future of Science 2021
"That's the real point behind the group's new super-visual report, called "The Future of Science: 2021," (PDF) which you can see above and view in more detail on the IFTF website (you have to really zoom in to read all of it). This may sound like it's coming out of a cheesy "Star Trek" episode, but by questioning what the future can be, we can help shape what it will be, the group says." - CNN
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Deloitte Tech Trends 2012 - Would you like to read the full article? Click Here to download Deloitte Tech Trends 2012
Robotics is one of 10 broad categories of emerging technology in the Michell Zappa infographic that is being used as a framework for our ongoing discussion on emerging technology. Our main page on emerging tech will provide greater detail and the infographic framework. This framework breaks the topic down into these subcategories which will be discussed subsequently:
Utility fog
Swarm robotics
Exoskeletons
UAVs
Domestic Robots
Self-Driving Vehicles
Smart Toys
Appliance Robots
"Robotics is the branch of technology that deals with the design, construction, operation, structural disposition, manufacture and application of robots Robotics is related to the sciences of electronics, engineering, mechanics, and software." - Wiki
Introduction to Robotics
"Lecture by Professor Oussama Khatib for Introduction to Robotics (CS223A) in the Stanford Computer Science Department. In the first lecture of the quarter, Professor Khatib provides an overview of the course." Play the lecture series below.
Read more posts on robotics
Welcome to Robotland - Visions of the Next Social Revolution
IBM is hot on the track of advancing Quantum computing.
So what exactly is Quantum Computing and why is it important?
"A quantum computer is a device for computation that makes direct use of quantum mechanical phenomena, such as superposition and entanglement, to perform operations on data. Quantum computers are different from digital computers based on transistors. Whereas digital computers require data to be encoded into binary digits (bits), quantum computation utilizes quantum properties to represent data and perform operations on these data." - Quantum Computing - Wikipedia
The Bloch sphere is a representation of a qubit, the fundamental building block of quantum computers.
What this means is that the processing speed of computing rises enormously. Instead of storage on transistors, data is stored on atoms. With the increase in processing speed, larger and more advanced artificial intelligences (AI) become possible.