Shadow Madness: The American JRPG
Show of hands, how many of you have heard of Shadow Madness?
As a kid, I remember seeing ads for this game and being rather pumped for it. Somehow. Who could blame me? The year was 1999 and the influx of RPGs on the Playstation had me needing any game in the genre regardless of quality. Looking back, most were really average, but the one I always heard people bitching about was Shadow Madness. I didn’t remember too much about the game itself when I picked it back up few years ago. I shouldn’t have been surprised.
Shadow Madness was suppose to be something special, though. It was a RPG created that executive produced and co-written by Ted Woolsey. If that name rings a bell, it’s because he’s the guy who translated a vast majority of Squaresoft’s games into English for the SNES. His name’s notorious in the close knit circle of RPG fans: some love the guy’s translations of the Final Fantasy series, others loathed him for some reason. Personally, I like the guy due to the fact he’s the one responsible for some of the iconic lines that us English speaking folks know and love. The other writer and designer, Paul Reed, was known for writing Secret of Evermore, another American made RPG that Squaresoft. He would later go on to design Metroid Prime years later. The rest of the development staff was comprised of a bunch of newcomers to the industry, and the end result shows a bit of this.
The game is more than rough around the edges, but the one thing it definitely succeeded at was the storytelling. Shadow Madness has a intriguing story, one that keeps the player interested throughout the 20-25 hours it takes to wrap up. You begin the game as a man named Stinger. Stupid fucking name no doubt, but I guess it’s not as dumb as Squall or Cloud. Stinger’s hometown is destroyed by a mysterious plague that causes anyone who doesn’t die to turn insane. He sets off across the land, leaving his village in shambles, to find out the reason for the madness that is crippling the countryside. Along the way, he meets up with some other people who are having to deal with the same situation, like a woman with magical powers who goes by the name of Windleaf and a walking, talking farming robot that wields a scythe whose called Harv-5.
So why do people hate this game so much?
The graphic definitely aren’t up to par to what was coming out at the time (Final Fantasy VIII was released just five months later). Characters on the over world and in towns are a blocky mess, while in battle they range from decent to downright ugly as fuck. CG cutscenes look even worse. The one thing it does get right are the pre-rendered background. Yes, they aren’t as good as something you’d see in a Squaresoft game, but they are certain charm that sets the mood for every location you enter. The character designs, though? They are generic as generic can be, which sucks because they aren’t written to be the run-of-the-mill generic heroes. I’m the furthest thing away from a graphics snob, though, so none of this really bothers me. It gets the job done.
The music, on the other hand, almost rivals the writing. Everything fits the situation perfectly and, like the backgrounds, sets the mood in just the right way. Coupled with the writing and you’ve got two redeeming qualities. The tracks aren’t going to be stuck in your head a few months after playing, but they get the job done efficiently.
So far, it doesn’t sound too bad, right? Wrong. Where Shadow Madness fucks up what could possibly be an underrated gem is the poor, poor combat and general game play. It’s not atrocious, just very bad. The one thing it gets right is the ability to skip random battles. While wondering around, you’ll hear a monster’s roar and your Dual Shock will shake. As soon as you hear it, you’ll want to hold all of the shoulder buttons to drop your character into a prone state until the roar is over. If you are lucky, you’ll avoid having to get into combat with monsters. You’ll be doing this a lot, because combat is abysmal. It’s your standard turn based affair with a few twists. Instead of using the face buttons, everything can be controlled with the shoulder buttons. Combat is generic and dull. Stinger and Harv-5 have the ability to do timed hits to make up for lack of magic power. Helpful for boss fights but most random encounters will end before they can begin with the help of your magic-users powerful summon abilities, which are complete with some more terrible CG. There’s nothing here that mixes up the formula in any way.
It doesn’t help Shadow Madness boasts one of the lowest level caps ever in RPG of it’s size. It’s 15. 15. Games like South Park: The Stick of Truth and most western RPGs are known smaller level caps due to skill trees. Shadow Madness has no reason for this, because there is a definite possibility that you could see that level come in around ten hours into the game, and at that point you still have a while before the journey is over. It should have been bumped up to 25 or 30, without a doubt. I have no idea what the developers were thinking when they made this decision. Completing 45-50% of a RPG and having everyone maxed out should never happen. The low level cap also doesn’t give room for your magic-users to breathe. Every level-up gives them three spells, no matter what. Half of those spells you get by the end of the game are completely useless. They could have increased the level cap to give some breathing room in between spells so there would be a place for them, or cut a majority of them out completely. Or, hell, pass a few down to the characters who do nothing but regular attacks for the entire game. Do something. Fuck. How hard is it to have a leveling system that makes some sort of God damn sense?
I remembered this is my last play through and planned accordingly, trying to avoid every random encounter that I got into and fighting only the battles that I needed to fight. It made the entire experience enjoyable, as well as adding some challenge to the stale combat. I suggest that if you ever think about picking this one up (and who’s kidding, because you aren’t), to play this game as if you are doing a low-level run.
So is it the worst RPG ever made?
No, not by any stretch of the imagination. I’ve played some steaming piles of shit in my day, and I’d place this below average but nothing less. If Shadow Madness were a person, it would be a man having to use crutches to get around. The left crutch is the writing, the right crutch is the music. The man himself symbolizes everything else. Those two aspects keep the entire thing from falling on it’s ass in embarrassment. On a whole it’s a forgettable journey that one has no reason to return to after completion unless it’s to explore the world and it’s people, and even then you never would. As it stands, it’s a game lost in the sands of time under a mountain of more memorable and solid titles. The sad part is that it could have been something truly great if given just a little bit more polish.