Tokyo 41 is a retro CGA de-make of Tokyo 42, in which you collect weapons, carry out a hit, then fend off waves of cops in its stylish Blade Runner-esque dystopian isometric game world.
Read More & Play Tokyo 41, Free (Windows)

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Tokyo 41 is a retro CGA de-make of Tokyo 42, in which you collect weapons, carry out a hit, then fend off waves of cops in its stylish Blade Runner-esque dystopian isometric game world.
Read More & Play Tokyo 41, Free (Windows)
When there’s a problem with your game, there are four questions you need to ask:
Like a good crime, fixing a problem requires means, motive and opportunity. You need to take into account the financial and especially the time cost of fixing an issue (including any iteration that’s needed), you have to be genuinely motivated to look for a solution and you have to pay attention to anything else you could be doing at the time.
You can never truly tell in advance if a fix is worth it — you can only trust your judgement and then look at the reaction. It’s always possible to be wrong, and it’s always possible to make things worse.
On fixing bugs and other problems in games.
Tokyo 42 by Smac Games
via Heterotopias
Tokyo 42 (2017, SMAC Games)
Tokyo 42
An interesting game to follow immediately after Nex Machina; a game which does the twin-stick shooter genre so perfectly right, followed by one rife with issues.
Tokyo 42 is far less frenetic, taking an open-world missions-based approach to the formula, but the premise is the same- one directional input moves, the other aims. Getting hit just once is an instant kill in both games. They’re even both hyper-stylish, with T42 taking a sky-high viewpoint and strict 45-degree camera angles.
Alas, for this last point is the latter game’s undoing. Tokyo 42 prioritises its style over all else, with the player character being a tiny speck in the middle of a very busy screen, trying in vain to find the objective hidden behind skyscrapers that are all arranged just-so to block your view from any of the very limited angles you might approach from.
But most crippling is the complete lack of spatial awareness when dealing with enemy bullets. One hit means you have to start the entire mission over, but the isometric view and rigid camera mean its often impossible to tell exactly where in space enemy bullets are. They all hover above the game surface so their actual position is always slightly off from where they look like they are- and you can’t rotate the camera finely enough to deduce it through triangulation either. (This may be a simple case of “you need to adjust to it”, but as a 15-years deep Touhou fan, I’m confident in my knowing-where-bullets-are abilities.)
Fin or Bin:
It’s a shame- I enjoy the style of it aesthetically, and a missions-based system is an interesting approach to what is usually a very arcadey genre. But ultimately, it’s just so frustrating, between platforming elements you can’t see and bullets you can’t dodge. One of the more disappointing Bins in recent memory.
(Steam)
Tokyo 42 - Blast Review
Developer: SMAC Games Rrp: £14.99 (Gog.com, Humblebundle and Steam)
Tokyo 42 is one of those games that sounds like its been done before and in some ways I suppose you could say it has, it is an open world shooter after all. However there are a few things that I feel make this game a very different beast to many others that share the same descriptors. For a start rather than having the camera as an over the shoulder affair like in Assassins Creed or Hitman, or in first person like the Fallout 3 this game is played entirely in an isometric viewpoint that you can rotate so as to get the best vantage point you can.
The advantage of having such a view point is that the game doesn't need to give much detail to the characters (though it does a surprisingly good job) since they're viewed from such a high vantage point and therefore can populate the world with quite a lot of them. Even ignoring all the various people wandering around, the world feels so lively and dense from all the various passageways, stairs and buildings that fill it. There are animated adverts, strange art installations and all sorts of little oddities that make this game feel full of life.
The core gameplay is pretty simple, take on jobs to get money and reputation. Then do the story missions to find out why you got framed for a murder you didn't commit. Although I will admit it seems a bit strange that the main character evades capture by the police for murder and then immediately takes on jobs that involve killing people in order to prove they didn't kill one specific person... thats not how you prove how you aren't a murderer.
Honestly give this game a go, its often on sale and has a really beautiful and striking art style to it.
Art from a BB Gun show stream of Tokyo 42.
Is it Fall Yet? Weekend Gaming
Is it Fall Yet? Weekend Gaming
My gaming frequency increases as the weather outside feels less and less conducive to spending time outdoors. It’s not quite fall yet, but as the calendar flips over to September and College Football is in the air, I can feel the pull toward gaming more and more.
While the boys in the house are firmly consumed by the Fortnite tidal wave, I have been wandering here and there, looking for something…
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