9 months later and i finally finished designing my bougie outer worlds captain, cosette haile 🪐
no gif this time, a lot of detail would get lost unfortunately 💔 you can read her short bio here!
seen from Latvia
seen from United States
seen from Brazil

seen from Latvia
seen from Senegal
seen from United States
seen from China

seen from United States
seen from United States
seen from United States
seen from United States
seen from United States

seen from Russia

seen from United States
seen from United States
seen from United States
seen from United States
seen from Singapore

seen from United States

seen from Chile
9 months later and i finally finished designing my bougie outer worlds captain, cosette haile 🪐
no gif this time, a lot of detail would get lost unfortunately 💔 you can read her short bio here!
He was imperfect. Viktor was reverting from the proper man he had to be at the hotel, back to the man Max knew him to be.
Viktor smirked, a bit of saltuna brine suddenly spitting out of the corner of his mouth. He used the back of his shirt to wipe off the corner of his mouth, that grin still plastered on his lips. Nykoa’s boisterous laugh interrupted whatever joke Felix was telling, and Viktor was one again rejoining the conversation. It was rare that such boisterous revelry was had; rare did everyone want to join the same room drinking away their thoughts, but tonight? Tonight was different.
Parvati sat down heavily next to Max, and without a care, leant against his arm. It wasn’t any form of hug, or affection, really, just a moment of real connection. Not even two years ago, Max would have leant away from such contact, and Parvati wouldn’t have ever presumed to do so in the first place.
“I think we got some kind of lucky,” she finally said, looking at the four people in front of them. “Endin’ up in here, in space together. I bet my dad never would’ve expected me to leave the cannery.” Her accent, one that he once assigned a lack of intelligence to, rang harder in each of her words.
I could be wrong because I don’t have any concrete evidence, but based on the timelines, I think the events of TOW1 happen while the Commander is adrift in space in Arcadia. (That is, if TOW1 occurs in 2355. I think TOW2 occurs in 2361 based on the date in a terminal in Greater Tranquility Station.)
I don’t know why, but that fascinates me.
the outer worlds scenery: devil's peak caverns - 5/?
There's so much to unpack in the cancellation of Avowed 2 (and I'm assuming probably any future TOWs).
The biggest thing I think we can all admit is that honestly those games would have probably been a much bigger hit if they'd centered romance subplots/options. Like Bioware & BG3 did.
On the flip side, they came out swinging surprisingly hard for ace/aro rep in terms of what I've seen in triple-A games, with Parvati being a canonically ace character and Marius being a canonically aro character.
It feels like one of those double-edged swords. Because the lack of romance mechanics and overt aro/ace rep seems like it could have or should have been more of a selling point to certain people in the community. But somehow that word of mouth never seemed to get off the ground and wasn't able to do much for those games. Even though having a series of games with little-to-no need for sex or romance, plus actual canonical rep, seems like a respectful way to cater to underserved groups.
But on the flip side of that, this was never (to my knowledge) overtly stated as to why the games don't have romance mechanics.
And in fact, when asked about it, people on the creative team seemed to mock and scoff at the idea that people might want or expect these games to have romance. Even though it's a pretty common inclusion in story-rich RPG games by this point.
If the games would have had romance, I'm very sure a lot more of my mutuals and followers would have been more likely to check them out.
So the concept of on-screen rep is left to sort of bump up against the same old apparent if unspoken misogynistic gate-keeping. Playing keep-away with your RPGs; "protecting" your very big important games from the kind of people who are mostly likely to buy games like this because of the romance inclusion: Girls and women (and also other queer people, if you include queer romance mechanics).
I don't know. I guess I want to be able to just look at the camera and say that it shouldn't be surprising Avowed (and to a degree the TOW games) underperformed from a sales perspective. When you didn't include a common mechanic. And that mechanic is most appealing specifically to women gamers. Who are an outsized proportion of story-rich-RPG enjoyers, compared to other triple-A gaming subgenres. So they effectively just misogynied their way into their own fucking failures. (And that's not to even mention how Avowed and TOW1 are significantly more progressive in theme than most other games in their spaces. A harder thing to sell to the fascism-pilled gamer-bro than, say.... Women gamers who've had to fight and put up with a lot of shit and ignore the bigotry dressed up as "critique" aimed at a lot of these games in the past few years. So you could've relied on more of them to ignore negative "reviews" and buy your games anyway. If. You know. You bothered thinking of them as part of your target audience. And not some sort if icky gross cooties liability.)
At the same time, I do want to acknowledge that there should be a place for queer people largely disinterested in sex and/or romance to get games that are made to appeal more specifically to them. And they are as deserving of big-budget games as any other kind of person, marginalized or no.
I guess this is just one of those things where it's complicated enough that there's sort of a no-win scenario.
Both things can be true at once
The unreliable on Gorgon
the outer worlds scenery - 3/?
this just popped up on my browser and I have never felt so depressed in my life