ADORA MENTION!
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ADORA MENTION!
today’s trope talk…
RED WHAT IS THE SUN??!!!
Ok, we all talk about enemies to lovers a lot because of the falling despite seeing the bad side first, but I feel like we’re forgetting friends to lovers can do the same thing.
Friends to lovers is falling in love with the entire person, not just their faults or their good side, or their appearance. They know each other and trust each other and fall in love because of that.
The know the faults like the enemy does. Bu they know the good side too. And all the bits in between. They fall in love with the whole person because they know the whole person.They know how they fit into their life and don’t want to live without it.
It is a damn good thing fictional characters are tools to tell a good story and not real people with real thoughts and feelings, because otherwise the act of writing would be just about the most unethical thing a person could do.
– Red, from Overly Sarcastic Productions' "Trope Talk: Cosmic Alignments"
I see we're starting strong with this week's OSP vid.
(Honestly it's been a miserable day here, this just made my day. Thanks Red.)
Trope Talk: Dark Reflection
if fanfic writers are going to take literally no other advice for how to structure plots and characters, please just watch this playlist
Trope Talks!
Thinking about Environmental Storytelling (for absolutely no overly sarcastic reason) lately.
I know the big cliche of video game environmental storytelling is carefully arranged bodies, but one of my favorite examples of this is in the first Halo game.
Firefights reshape the landscape in the first Halo more than any subsequent game — and frankly, more than most games in its genre. Corpses don't despawn and the arena is covered in significant amounts of blood.
This makes the game’s environmental storytelling uniquely natural. Even though every aftermath you discover throughout is pre-designed, it looks like something your own actions could’ve left behind, and it creates the feeling that you’re not the only force affecting the world. Like the Marines and Covenant fighting across Installation 04 are truly acting just out of your sight.
And the content of those bloody aftermaths reveals something disturbing.
As you travel you’re constantly encountering human bodies scattered around, which in gameplay terms just diegetically justify ammo refills for your assault rifle but in terms of the story communicate something very important: that the crew of the Pillar of Autumn is fighting for its life on every corner of the Halo, and that humanity is FUCKED without the Master Chief. There are no Covenant bodies, no blue bloodstains. The levels are filled with more and more enemies and fewer and fewer living allies. These Marines are being butchered without much chance and you are the only thing that can save them.
And when you start finding Covenant corpses and blue blood all over the place during a spooky abandoned level midway through the game, if you've been paying attention you immediately know that the Marines could never have done this. Something else is out there.