But one thing I did notice, and this is a tiny footnote, is that all the mechs…
Think of a BattleTech 'Mech, think of the cover of classic BattleTech, you've got that, I can't, I don't know the different BattleTech models, but basically it's this massive structure with two enormous arms, and two enormous guns suspended from the arms, the guns are built right into the arms. Every single mech in Lancer has hands. There are, or at least all the artwork, they are all illustrated with very human-like hands. And this goes back to what I was saying about the magic robots versus the real robots, and that dichotomy that lies at the heart of what a giant robot game thinks it is and what it's doing. These giant robots are essentially beings, they are not machines, I would say. And as you’re playing them in terms of almost Jungian style, it's you as, there's no separation between you the pilot and you the thing, you are the thing, you're being the thing, represented by a small miniature on the table.
I'm not going anywhere in particular with that, I just wanted to point it out because I didn't get to put it in earlier on.