Ut/Uf Alphys and Us/Sf Undyne (Purple, Red, Gold), headcanons for hanging outs with them
Alphys:
Anime marathons are usually a safe go-to for hanging out with Alphys. She likes magical girl/shoujo anime typically, but she doesn’t mind getting into other genres as well!
TNT (Underfell Alphys):
Wanna blow stuff up? Wanna see how different one thing explodes compared to another? CAN YOU FREEZE-DRY PAINTBALLS?! Chaotic experiments.For less “exciting” hangout activities, there’s also Marvel movie marathon.
Gadget (Underswap Undyne):
Anime marathons are also a safe go-to, but she likes either Slice of Life or Gundum anime. Like Alphys, she’ll get into other genres, but she tends to gravitate to those genres as well.
Match (Fellswap / Swapfell Red):
Similar to TNT, Match likes to see things explode, but she’s also low-key an arsonist. Bring her to a bonfire at the beach and she’ll gravitate to the flames like a moth. If fire isn’t your thing, DC animation series are a safer, more relaxed option.
Angler (Swapfell / Swapfell Purple)
You want to hang out with her? No, no. She’s far too busy for scum like you. Unless... You have a good Seinen anime to recommend to her? It better be worth her time.
BlueRing (Fellswap Gold)
When/If she’s not busy making cyborgs, you can catch her attention by offering either a jigsaw puzzle or offer to build things with her, like Legos or Bionics. Strangely, for being a Fell, she’s not too chaotic.Well, unless you want to count all the monster cyborgs-
Underfell and Swapfell Meta (aka the longest fucking post)
*You hear a distant sound of knuckles cracking. There is a shuffle, like someone sitting down and then a sound of rapid typing.
Let’s begin.
So. To start broadly:
What does it mean to “Fell” a timeline?
The original Underfell began as a simple concept: an alternative universe where “kill or be killed” was not simply Flowey’s bleak outlook, but the law of the land.
What I’m interested in dissecting here is how that law is enforced in both Fell and Swapfell, and how the societies these different enforcements styles influence the characters that populate it.
I’m going to start off with a similar origin story for the “kill or be killed” law, referring to characters by their roles rather than their names to avoid Asgore/Toriel, Frisk/Chara, etc confusion.
Essentially, both Fell and Swapfell already had worlds that were naturally more inclined to certain levels of brutality and violence, but these took a decided turn for the worst when the First Human and the Royal Heir made an attempt to break the barrier and were slaughtered by the humans living at the foot of Ebott. In a fit of grief and anger the Ruler Goat declared not only all-out war on humanity, but that until they were free of the barrier, the weak would be winnowed out of their society to ensure that when they Barrier collapsed humanity would be facing the strongest fighting force monsterkind could muster. This is the world that the Pacifist Child will eventually fall into.
This is where the timelines diverge.
I’ll start with Fell, for.....
reasons.
Asgore, regardless of universe, is inclined to make impulsive decisions, especially when under emotional duress. His Fell counterpart is no different in this. In his grief and anger he enacted the harshest forms of martial law, promising to his subjects that unless they were prepared to fight for their lives, they would not be allowed to keep them. Monsters as a society have a strong sense of communal emotion. They felt his anger as their own, and in the end, enough of them were incensed enough against humans that they were ready to follow his lead even down this darkest of paths. The few dissenting voices were soon too busy fighting off the others to rebel, and eventually were either wiped out or had adjusted to the new world order.
The first few years were pure anarchy. Monsters barely stirred outside their door, expecting to be preyed upon at any moment. Certain, more friendly and trusting subsets of monsters, like Whimsuns and Vulkins, were completely wiped out. Others, like Tems and Froggits, had their numbers severely reduced and were forced to become far more brutal. It was during this period that Toriel decided she had had enough and left for the Ruins. At first, she tried to create a safe space for monsters to retreat to, but the violence found its way into the Ruins until she eventually sealed herself off. She is disillusioned and cold, and can in fact be one of the most frightening characters in the Underground if you get on her bad side.
The anarchy wasn’t sustainable. Even if you are the biggest and the strongest monster in the area, you eventually get tired of looking over your shoulder for attackers hoping to get lucky. Anarchy transformed into Kratocracy, rule of the strong. Eventual pockets of relative order started to form around the Underground. As mentioned, Toriel held sway over the Ruins, and though she cared little what her subjects did amongst themselves, she made certain she and any of her children would be able to walk freely.
In Snowdin, Grillby was the major power player. His bar was a strictly no-weapons zone: customers feeling unsafe was bad for business. The fireman became landlord/ defacto mayor (of sorts) over the area. He was strong enough to protect clients that paid his rent (excessive though it was), and eventually, troublemakers were either killed off or contented themselves with picking off the occasional straggler in the forest. Disappearances are not looked into but a tenuous order is kept. When the skeleton brothers moved in for a while it looked like there might be a bit of turf war between Edge and Fellby. However, Red saw to it that an uneasy truce was negotiated between them. Red ensures the Grillby’s shadier activities are ignored while Edge uses his influence over the local chapter of the Royal Guard to punish troublemakers.
Despite housing the Captain of the Royal Guard, Waterfall is a pretty much the Wild West. Tem Village and Gerson’s shop are perhaps the only areas where you can afford to sleep for a few minutes and even then its like as not your wallet will be taken in the process. Undyne has too much on her plate to be concerned with being on the clock at her own house. The area is home to some of the Underground’s most brutal and aggressive monsters, as well as a hilariously out of place snail ranch, run by the one being in the Underground who literally cannot be killed. Napstablook is not a good-tempered ghost, however, and lingering near his farm is not recommended.
The Lab is Alphys’ small kingdom, and in addition to the Amalgamates that serve as her guard dogs (brutal and twisted reminders of what she can do to monsters that cross her), she also has the Captain of the Royal Guard on a hook, and Undyne will send extra protection to her for whatever reason.
Hotland is deceptively peaceful. Muffet and Mettaton duke it out in a resource batter but open warfare is ultimately detrimental to both of them. It scares off the customers. Don’t let your guard down, though. This town is not a fist to a face, but a knife in the back. Not to mention the graphic stories of what Muffet will do to you if you don’t have money for safe passage.
The road to New Home is....surprisingly unguarded. Perhaps a silent challenge from Asgore to test his mettle. Or maybe the rumors are true. The king regrets his decision and silently prays he’ll be deposed. Angry and embittered by his countless losses, and remorseful for what he’s done to the world he once swore to protect.
Ultimately Underfell is not a society with any kind of consistent ruling class. The citizens of Snowdin are more beholden to Grillby and the brothers than whatever the royals are saying. All you need to gain and keep power is to be both strong and wary. There will always be challengers, but the battle is in many ways honest. Schemers are few and far between.
The Underground also places a supreme amount of emphasis on the militarization of its citizens. Though the purpose has been muddied there is still a strong belief that the reason they are still doing this is to make sure humans will be facing off against the strongest fighting force imaginable. Strength, however toxic, is valuable. Brawn is also prized over brain. While a certain amount of cunning is always welcome academic types are regarded as highly suspect. Its hard to communicate to people perpetually in danger of being killed off that yes, your equations are definitely helping. Alphys’ predecessor was thrown into his own Core for not producing results in a timely manner, and she is forever paranoid of meeting the same fate. This is also why Red is even more reticent than his Tale counterpart about his background as a scientist. Ultimately its safer for him to be perceived as a thug than an engineer.
However, the primary theme of Undertale rings true through all the AUs. There is something at the core of these people that is good. Though they can be lead by bullies and tyrants, they have a lot of respect for courage and determination. This is how a Pacifist Human can win them over. The willingness to continue to overcome obstacles while sticking to your principles is a rare trait, but one that they find fundamentally compelling. Everyone is beginning to grow weary of the war, of the loss. Suddenly the possibility of laying down their swords doesn’t seem nearly as distasteful as it once might have.
Swapfell is a very different story.
Now, buckle up kids, Toriel dissertation time.
The canon on Toriel is very....nebulous at best. Honestly this probably stems in part from the fact that most aus are built from a single character up, and this character is more often than not a Sans or a Papyrus. Its also probably a result of Toriel not being a particularly popular character for lengthy character dissertations and examination in the way Alphys or Papyrus is. Most people tend to leave it at goat mom, so the shuffle of Toriel through aus tends to be very.....flexible.
This isn’t to shit on any particular version of Toriel. We’re all making this shit up as we go along with aus and people are free to like what they like and make what they make. However, for me, what I prefer to do with aus is boil an Undertale character down to an essential flaw and an essential strength and try to preserve that across aus. For Sans, its resignation and perceptiveness. For Papyrus, its lack of self confidence and loyalty.
For Toriel, the two things I tend to preserve for her is this. Her essential flaw is stubborness, especially as relates to her stringent ethics. What she prioritizes may shift a bit. I think the Swap generally leads her to prioritize the freedom of her people over the lives of individual humans. But what is unchanging is her unwavering dedication to them. Regardless of who she has to cut out of her life, she will dedicate her all to those ethics. And her greatest strength is her maternal nature: she has a strong desire to bring out the best in people she cares about, and will tend to nurture them whether they like it or not.
Now, a Fell version would twist this a bit. No matter how I looked at it I couldn’t see any version of Toriel making the impulse choice to enact kill or be killed. No matter how brutal the world that’s quite a leap to make, and I never see Toriel as a person inclined to rashness.
So rather than a royal edict, I believe kill or be killed was less the law of the land, and more an ethos that slipped in. Swapfell Toriel is a gifted manipulator. Her maternal nature and her known attachments to everyone Underground meant she would be trusted. So when she began her work, it never occurred to anyone to distrust her.
Toriel’s resentment didn’t only fester towards humankind (though that certainly was a part of it). In a way she came to resent the world around her. How they were all chasing a dream that many of them would likely never see the end of. They grew and overtime came to forget her children as they looked towards the stars and prayed to be rejoined to them. As much as she wished the children had never gone, at least they had gotten up to do something. At least they had acted. Would any of these monsters have the courage to?
So Toriel did what any good mother would do when she saw her child sitting listless. She gave them a little push.
Rivalries were exacerbated by her playing back and forth between them. She encouraged Gaster, then Alphys to employ harsher tactics on lower criminals, arguing that consistent parasites would hurt the Underground more and more in the long run. At the same time, she pulled them back from larger conspiracies unless it was too big to ignore, creating an environment that proliferated backstabbing and theft. Her favor was never guaranteed with any of them, and she changed her minds on decisions that her courtiers feared that her mind had been taken in her grief, which earned her the moniker “The Mad Queen”. If she’s crazy, though, its like a fox.
Kill or be killed did become the law of the land, in practice if not indeed. The understanding was that anything goes, as long as you’re not stupid enough to caught. However, rather than kratocracy (rule of the strong), swapfell is more oligarchy (rule of a few). Those who already had previous access to resources and enough ruthlessness to survive quickly rose to the top.
Grillby and Napstaton continually battle for supremacy over Hotland and are the primary resource providers for the entire region. Their employees have the highest mortality rate of the entire Underground, but the pay is also unspeakably good. And given that both of them charge heavy protection fees to anyone unlucky enough to live in that area, many are willing to weather the risks.
Undyne runs her own roost in the lab but it largely content to remain unbothered by the outside world. There are rumors of her kidnapping monsters that get too close and....modifying them, but she’d argue that she’s doing them a favor by making them stronger.
Alphys’ extreme anxiety is more understandable than ever. Her job as Captain of the Royal Guard has rapidly transformed from keeper of justice to keeper of power. She has to keep those in Toriel’s favor happy, even if they’re intentions are unjust. This has lowered popular opinion of her quite a bit, and many regard her as merely a lapdog with a hammer. It gnaws at her, as she still has a profound loyalty to her people, and when she can she’ll often try to get around her orders, but in general she tends to lock herself away to hide from the shame.
Muffet is not quite the powerhouse in Snowdin as Fellby is in his version, given that she prefers to keep to herself. Still, her bar is a well known front for most of the dirty deeds done in the region. She’ll keep your secrets, for a price, and has her fingers in the pies of pretty much everything going on Underground. She’s not as cold-blooded as she’d like to appear. Ultimately if you’re down on your luck she simply sends you on your way and doesn’t bother with you. But never, EVER, cut her out of a deal. Her pet is a hungry beast.
The bros I’ve gone into lengthy detail elsewhere, so I won’t deal with it much here, but they work in alliance with Muffet and try to keep their fingers on the pulse of the town.
Asgore left Toriel once he began to understand that her newfound hobby of pitting their people against each other wasn’t going to change. He had no larger goal in mind. His mind and heart were tired, and he simply wanted to spend his days in peace, nurturing his flowers and speaking to no one as he lived with his grief. However, the monsters of the Ruins have grown wicked with their years of isolation, and he is forced to resort to brutal techniques to stay alive. His trident is never far from him, and as we all know, daffodils can be highly toxic when pushed down one’s throat. Always keep an eye on his tea.
The Swapfell monsters are hands down the hardest to redeem out of the main four aus, but like Fell they have their softer points. In a world predicated on relationships most of them are naturally inclined to quite a bit of loyalty. Friendship is a risky business, but almost all of them have a person they would sacrifice anything for without question. For the bros its each other. For Alphys, Undyne. For Grillby, Fuku. You see how it goes. Getting in good with one will ensure that the other is more likely to go easier on you. They also have an inherent respect for craftiness. Where Underfell monsters will mock and despise you for dodging attacks and running away, Swapfell monsters have an appreciation for a tactical retreat and may even praise you for avoiding getting a scratch on you the entire battle. Ultimately, they’re all tired of this long dark period, and would welcome the opportunity for peace, for no longer looking over their shoulder. The Human only has to convince them to admit that to themselves.