I forgot to make a post, but I released this useful editor tool for Unity a while ago, i created it to make modular level design easier.
https://www.assetstore.unity3d.com/en/#!/content/93315
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I forgot to make a post, but I released this useful editor tool for Unity a while ago, i created it to make modular level design easier.
https://www.assetstore.unity3d.com/en/#!/content/93315
Unity Networking - “NetworkExtensions” and making it easier to deal with
I’m working on an asset to help make Unity network all around easier for the common man. Here’s a preview of some of the static functions I’ve made to help with that.
Generic object types
In this picture you’ll notice generic object types that can be passed. The generic types have to extend Unity’s MessageBase class (T : MessageBase in enforced, but the collapsing is hiding it). To use those generic functions, you need to map the class Type to a MsgType short in an abstract dictionary you are required to implement (though you can leave it empty or NotImplementedException if you don’t intend to use those functions). The advantage is that you could say what MsgType a class refers to and then not have to say what type you are sending every time you call the method.
Channel Id mappings and overrides
You’ll also notice “channelIdOverride = -1″. If you set this to a 0 or greater value, it will override the default channel it sends the message on. Just like with the generic type function, there are abstract dictionary<short, int>s where you can specify what MsgType you want to map to what channel. If you don’t provide an override and you also don’t have an entry in the dictionary, it defaults to channel 0 which is the default reliable channel. That is also Unity’s default functionality as well.
Things this asset has that are not default
So far the big win here is an easy to use implementation of Client -> Client and Client -> All Clients. Unity doesn’t offer that by default since all messages need to go through the server with UNet. They still do in my implementation, but behind the scenes I’ve rerouted those messages from the server to where you want them to go in an easy way.
I also provide a unique and easily accessible Player Id for all players. This can be used to send people messages (as you can see here you need a player id to send to specific players) or to disconnect individual players.
Things to come
Easy to use object spawning, including being able to request objects to spawn from a client. By default, only the server can spawn objects.
Comments?
Synthwave 001 is complete game soundtrack by award winning composer and music producer Mercurius FM. This synthwave music asset pack includes nine (9) original high quality, seamlessly looping, synthwave outrun music for video game and VR development. It also includes 2-5 mini loops of each song, allowing for greater creativity in your audio design. Give your game a unique tone with 45 audio files that harken back to cinematic grit of eighties music and movies, popularized by artists like John Carpenter, Giorgio Moroder, Vangelis, Kavinsky and many others. Sounds in this soundtrack range from tape warped synth leads to pounding drum machines straight out of 1986. This soundtrack would compliment a variety of intense games such as action, RPG, racing, fighting, and even puzzle games. If that were not enough, Mercurius FM also included 6 musical stabs which can be used for parts of the game which only require a very short musical sound, such as menus or gameplay sound FX. Features: Composed by indie music producer Mercurius FM. 7 Original 80s cyberpunk themed synthwave level tracks. +1 title song +1 ending song Includes 2-5 small loops for each song. + 6 music stabs / sound FX for interface and gameplay Every song loops seamlessly 45 tracks in total Professionally mixed and mastered with consideration for game sound effects. High quality lossless 16-bit sample rate, 44.1 khz WAV files Royalty Free Includes: 7 stage tracks 1 title track 1 ending track 6 musical stabs Format: Stereo 16-bit sample rate 44.1 khz WAV files Credits: Music composed, recorded, and produced by Mercurius FM: http://mercuriusfm.com/epkepk Mastered by Mercurius Creative, LLC http://mercuriuscreative.com Released by Broken Synth Recordings, LLC http://brokensynth.com Hire Mercurius FM to compose an original game soundtrack: http://videogamecomposer.net Copyright 2017
Quick demo of an unity asset I’m working on! The asset’s purpose is to help with modular level building.
Stay tuned for the release announcement!
Gameplay Mechanic Sale. Hundreds of assets and tools at 50% off until June 25, 2025 8:00 AM PT. https://assetstore.unity.com/?aid=1011lK8K
OHMYGOD GUYS
Elevate your workflow with the semi-realistic cute 3D barrels asset from EnsignRainy. Find this & other Props options on the Unity Asset Sto
MY FIRST EVER UNITY ASSET GOT APPROVED GUYS THIS IS HUGE AAAA!!!!!!
Elevate your workflow with the CuttedTilesHDRP asset from 3dvirtualand. Browse more 2D Textures & Materials on the Unity Asset Store.
Cutted Tiles HDRP https://assetstore.unity.com/packages/2d/textures-materials/brick/cuttedtileshdrp-311122
Elevate your workflow with the WetEarthHDRP asset from 3dvirtualand. Find this & more Textures & Materials on the Unity Asset Store.
Wet Earth HDRP https://assetstore.unity.com/packages/2d/textures-materials/wetearthhdrp-305272 This pack contains 40 High Quality Wet Earth Materials HDRP for games and virtual productions.