Maple Tree - Blender
Step 1.) rough shape of the tree
Step 2.) For better detail subdivide once then shade the object smooth.
Step 3.) Add a plane mesh with the image of your leaves, ensure the edges are CRISP so there nothing crazy happening later on.
Step 4.) Create a vertex group
Step 5.) go to edit mode select the vertices where you want to have the leaves/branch planes spawn at - Assign them to that vertex group.
Step 6.) create a particle system (check advanced) ->hair. For source choose "Vertices" set emission between 150-300 anything highers just overkill (increase the scale here and set a random variable for a more natural look)
step 7.) open render, still in the particle system. choose render as object, below that assign the instance object (what you want to spawn at said vertices in the group
Step 8.) Select the group you created earlier by scrolling down and clicking "Vertex groups" placing the group in the "Density" slot works fine.
Step 9.) fine tune scaling until you’re happy with how it looks.
Step 10.)remember to "apply scaling" by highlighting the object then using ctrl+A -> scale or all transforms.
step 11.)go back to edit mode, select all faces by tapping A with the object selected and the "faces" option clicked
Step 12.) right click -> UV unwrap -> smart UV-> keep the margins at 0.
step 13.) find a high def texture of tree bark or use your phone take a photo and import it to your pc. assign the material now.
Step 14.) you can use texture paint to modify the tree bark - look up tutorials on texture paint if you’re unfamiliar with it.
Step 15.) smile before realizing you now get to do shader graphs.












