*dies from showing her face*
seen from China
seen from United States
seen from United States

seen from Malaysia
seen from Türkiye
seen from United States

seen from United States
seen from United States
seen from Malaysia
seen from Uzbekistan
seen from Italy

seen from Italy

seen from United States

seen from Maldives
seen from Slovakia

seen from United States

seen from United States

seen from Maldives
seen from United States

seen from United States
*dies from showing her face*
I learn how to play d and d...
Off to university I go. I'll be the one wearing a slytherin scarf looking like I'm trying to belong with a map in my pocket.
I'm very busy these days.
I'm currently doing an internship in a summer theatre. It's the premiere week, I'm supposed to be doing a multitude of things, like filming and editing a trailer for the show. Lately, I've also moved a part of my stuff back to home. That's why I've been pretty quiet for a while and will probably continue to be so.
On the meanwhile, here is a picture of me and a duck from some 15 years ago.
Quarterstaff: the Tomb of Setmoth (Mac)
Quarterstaff: the Tomb of Setmoth (Mac) You've grown up a man-at-arms in a large, sprawling nation in Rhea, a world where majic dictates the way of nature, and where the longsword is the most efficient lawmaker. The prosperity of your nation and the four neighboring kingdoms has long been maintained by a peaceful network of Druidic sects. The Druids - priests who dwell and pray in groves and wooded glens - have proven themselves to be the wisest advisors and the most lucid of judges. The Druid Council, a forum for the various Druidic cults, is a powerful and benevolent body whose opinions are valued in the kingdoms throughout the land. Among the most prestigious of sects is that of the Tree Druids, who traditionally send at least one of their number to each of the five nearby kingdoms. Their advice, both political and spiritual, is always respected and depended upon. However, during the last six months, the usually-stable Tree Druids have begun to act unnaturally. Their attendance at the Druid Council has become oddly erratic, and the sect's communication with other Druidic colonies has mysteriously dwindled to nothing. The crops about the Tree colony which had always been faithfully nurtured and harvested now lay overgrown and abandoned. Sinister rumors of epidemic and disaster quickly spread through pubs and taverns. Many an eager adventurer journeyed forth to the Tree Druid colony, buried beneath a great oak, to find out first-hand what foul fate had befallen the colony, though none returned to offer explanation. Three months ago, all traces of the sect vanished entirely. Three scouts - famed warriors named Bruno, Jaroo, and Eolene - were sent by nearby colonies to find out what had happened. Several weeks have passed without a word from them, however, and once again the people of Rhea have grown restless for news of the sect. Casting about for another warrior to send, the Druid Council has called on you to journey forth and discover what unspeakable terror has destroyed the once-prosperous people.