HELLO AND WELCOME TO PROFESSOR VAATI’S UNSCHEDULED LECTURES
@willowthearts wanted some knowledge and i wanted to train some perspective!
Btw i’m not a pro (LIKE NOT EVEN CLOSE)
Basically i just wanted to repeat that perspective is IMPERATIVE to understanding backgrounds! Sure not ALL backgrounds require precise perspective but knowing the basics is super important to be able to create believable spaces!
The first rule of perspective, and something many students don’t understand, is where to place the HORIZON. This was one of the hardest concepts to internalize for me, the horizon is always present and seems unreachable but it’s the foundation of all perspective!
To the observer the horizon line stays flat BUT it’s height changes with the elevation of the observer! The horizon is ALWAYS present and ALWAYS "flat" (perpendicular to gravity/down).
When drawing in perspective all the vanishing points* we use ALWAYS fall on the horizon line
*Not all of them but it's easier to conceptualize it that way!
Exemples
Up next are 2 scenes with the same objects. These are drawn using 1 vanishing point in the center. The first one’s "camera" is at the same height as the characters’ nose the second exemple has the camera at the height of the lower legs. That is the only difference! The camera stays perfectly level!
When working in perpective all the objects that appear above the horizon are seen from bellow and the ones that appear bellow are seen from above (you can only SEE the top surface and not the bottom surface).
All basic shapes can usually be simplified to boxes and squares that are MUCH easier to draw correctly in perpective!
I might make another one of these lessons for posing and dynamic character design but it's getting late for me ~_~
AND FINALLY STUDY!!
Study absolutely EVERY SINGLE IMAGE YOU SEE!
Architecture holds all kinds of perspectives, you just have to look and try to find where the horizon is and where all the vanishing points go! (Covento de mafra, 3 point perspective)
Any piece of media! Study its secrets!! (Berserk, low horizon)
(Dandadan, high horizon with curved perspective lines! Dandadan goes Ultra hard in terms of spectacular uses of perspective!)









