A mid-weight #zombie game by #MartinWallace, purveyor of heavy civ and railroad games? I was very...let’s say, “whelmed” by his last midweight offering, #ViaNebula, but #HitZRoad nails it. It’s a wonderfully unique combination of #Ameritrash zombie dice-chucking driven by auctions and resource management, but what really puts it over the top is the insane production value #SpaceCowboys put into it. As I mentioned in a previous post, the art on all the cards looks like a moody photodiary/scrapbook, and while I’m never particularly interested in theme, I couldn’t help but be pulled into the apocalypse by the art. The object of the game is to successfully navigate a post-apocalyptic road trip from #Chicago to #LA via the famed #Route66. The adventures you’re faced with are represented by a deck of cards which is stacked to get progressively more difficult. Cards are dealt to the table in pairs and represent paths you can take. Players bid their resources for initiative--adrenaline, fuel and ammo, represented by gorgeous chunky cardboard bottle caps--and whoever bid the most gets to pick a path first, followed by the second highest bidder and so on. They usually offer things like resources, VP, and zombie fights, but others will just be good or bad events. Depending on the combination, players may be bidding like crazy to get first pick or more than likely, just bidding not to go last. However, I can’t emphasize how important resources are, so finding a balance between conserving and bidding resources creates a tension that keeps you invested in the game from beginning to end. Adrenaline will let you save your band of survivors from certain death and kill extra zombies in a fight. Fuel lets you avoid fights altogether and ammo will let you whittle down zombie hoards from a safe distance. If you lose all your survivors, you are ELIMINATED, so knowing when to take a fight for VP and when to run is crucial. My last 4-player game ended with my single surviving opponent being unable to avoid a game-ending event for want of 1 resource. Despite a bit of luck and meanness in the dice, cards and bidding, we all had a great time. And only 1 hour to play. Highly recommended.