The more you divulge the truth and innerworkings of late game SAO, I hate it even more.
Fucking... who designs a VR world where defication is rendered moot, but coochie havers are forced to endure periods???
WHO DESIGNED THIS STUPID PLACE!?!?!?
Also why Kirito and Asuna can fuck in a VR world and have - child!? Actual to flesh and bones child?!?!?
it’s designed specifically for the plot point of kirito and asuna having a kid in the underworld and then forgetting lmao
it’s not a flesh and blood kid, probably just another ai like eugeo and alice (though i have a lot of thoughts on the whole artificial soul thing for their kid)
What are your thoughts of a possible Arknights event where you get to strategize against your own operators?
Like how W was a boss first but became an Operator, but it's you going against waves of Rhodes Island Reserve Ops (the no names) and occasionally Amiya or Texas or Kal'tsit + Mon3tr show up as the bosses.
I've thought about this, whether that be some sort of endgame "Doctor vs. Doctor" scenario or some what if event (something like PRTS replicating a perfect facsimile of pre-amnesia Doctor, or a battle-inside-the-mind existential showdown kind of deal, etc, plenty of ways one could provide context for this). Vigilo specifically made me think about this a lot, and I keep revisiting the concept in my brain palace now and then.
Regardless of how we get there, I'd love to see it. Personally, I'd lean into the vs. Pre-amnesia Doctor angle. Enemies would never really be referred to by name specifically, but gameplay and sprites would make it obvious, or at least indicative, as to who they are. Every enemy unit would have some sort of fuzzy mosaic effect covering their face.
Mooks would be Reserve Ops and the sort of RI/Babel Operator we see in cutscenes, the good ol' generics. Given how much Pre-Amnesia Doctor has been likened to a machine-like chessmaster, I think chess terminology would be fitting, although it needn't be used exclusively, especially for whenever it would be thematically appropriate not to use it. Generic footsoliders would be "Pawns", for example, and would very clearly be wearing Rhodes Island uniforms and colors (blue and black colors, mix of tactical gear and urban clothing). You'd have other more advanced units like snipers (Bishops), specialists (Knights), and hard-hitting, beefier units (Rooks).
There would be plenty of boss/midboss units, and their "tooltip" (the little pop up that appears mid-stage when a new units is introduced) would be entirely narrative. For example, you'd have:
'Ever-Marching Bulwark' - "The giant that carried the world if ordered to. No matter how grim the situation, he would always find a way to dispel the miasma." -> Ace. Effect: [Bulwark]: Ranged units will prioritize him if he's in range. Requires 2 Block to block. [Castled King]*: High HP, DEF and RES; Physical damage will raise his DEF, but decrease his RES. Arts damage will raise his RES, but decrease his DEF. *"Castling" is a chess technique used to protect the King.
'Unsung Champion' - "The hero killed and loved silently, like the shadow of a dear ghost. He could spot weakness in enemies as easily as virtue in friends." -> Scout. Effect: [Gaze of the Wraith]: Uses Ranged Physical attacks with no limit on range. Every 4 attacks, the next attack will target the unit with less DEF on the map. The amount of attacks needed to trigger this special ability decreases by 1 each time it is activated, also increasing damage dealt. Resets upon changing targets. [J'adoube]*: This enemy's route is determined by the number of allied units (the player's units) in its path. Unsung Champion will warp to the route with less units overall (melee and ranged) between it and the Defense Point (practically speaking, it checks every couple of seconds and warps to a tile equivalent to how much progress he's made). *"J'adoube" ("I knight"), or "adjust", is a special call in chess where you are letting your opponent know you're about to move a piece in the board, usually to center it on its square or if it gets otherwise displaced accidentally.
'Selfless Sage' - "Some could call her nosy, some could call her foolish, but the undeniable truth is that even if it dims her own fire, she'll fill this world with as much light as she can." -> Kal'tsit. Effect: [Selflessness & Spite]: Heals enemies at long range. Prioritizes 'Sage's Obsidian Juggernaut', then 'King's Pupa', then 'The King', then Leaders, and finally regular enemies. [Remorse & Rebirth]: Upon reaching 50% HP or if all active Leaders are defeated, spawns 'Sage's Obsidian Juggernaut'.
Making a cut here due to post length.
'Sage's Obsidian Juggernaut' - "A force of nature as unstoppable as it is unexplainable, not dissimilar to the Sage herself." - Mon3tr. Effect: [Meltdown]: The Juggernaut's Ranged attacks deal True Damage in a line, piercing through the targeted ally and hitting those behind them, leaving a damage over time effect for a few seconds. The Juggernaut's Melee attacks deal high Physical damage. After being hit a number of times (10), the Juggernaut's next attack will deal increased True damage and afflict the target with a longer damage over time effect that stacks. [Fallout]: Enemies defeated by True damage instances of the Juggernaut have increased redeployment time.
'Scholar's Mate'* - "Unusually durable and tenacious pieces. They can be reused, over and over. Useful in disrupting enemy tactics." -> W (Ranged Physical), Ines (Ranged Arts), and Hoederer (Melee Physical). They spawn at the same time. [Kriegspiel]**: All 'Scholar's Mate' must be defeated roughly at the same time, otherwise, they revive at 50% HP after a delay. [Queen's Gambit]*: The red-horned 'Scholar's Mate' plants bombs on three units in range, detonating after 3 seconds. Units defeated by this attack or an attack shortly after [Queen's Gambit] have increased redeployment time. [En Passant]*: The black-horned 'Scholar's Mate' presence in the battlefield slows down DP generation by 50%. Cannot be blocked, but moves slowly. [Albin Countergambit]*: The male 'Scholar's Mate' presence in the battlefield reduces SP Recovery rate by 30%. Attacks halt target's SP recovery momentarily, and don't reward SP to "Defensive" type Skills. *Various chess moves. **'Kriegspiel' is also known as "blind chess", in which two players play against each other 'blind', that is, they can't see the opponent's pieces. For this purpose, a third person, an umpire, is necessary to oversee the game.
'The King' - "The embodiment of tomorrow, incarnation of our hopes, and our dearest friend." - Theresa. Effect: [Noblesse Oblige]: Raises the ATK and DEF of every enemy in the field. Effect increased for Leaders. [Civilight Eterna]: Swings sword in a circular area around herself, dealing high True damage and reducing Max HP and DEF of allies hit. Leaves a [Regal Pulsation] behind on each use. [Regal Pulsation]: Every time 'The King' uses [Civilight Eterna], [Regal Pulsations] activate and replicate [Civilight Eterna] wherever they are. Can stack on top of each other. [Dead Position]*: 'The King' pours powerful Sarkaz Arts into the closest Ranged tile to her position, inundating it with dangerous Arts and rendering the tile unusable for the rest of the map. Immediately retreats the unit standing on the tile, and starts spilling onto other tiles. If there's Operators standing on these tiles, the spread is halted and they receive Arts damage continuously. If there's no Operator in the tile, after a few seconds, [Dead Position] spills over and makes that tile unusable. Can spill to Melee tiles. All [Dead Positions] vanish and become reusable if 'The King' is defeated. *A "dead position" is a position where neither player can mate the opponent’s king with any series of legal moves. Effectively a draw.
'King's Pupa' - "With time, she, too, can be a king." -> Amiya. Effect: [Chimera]: 'King's Pupa' slowly charges SP over time. Receives SP each time an enemy is defeated and each time an ally is defeated. Once SP is full, activates [Pawn Ascension]. [Pawn Ascension]*: 'King's Pupa' turns into another 'The King'. Avoid this at all costs. *Pawn ascension or pawn promotion is when your pawn reaches the other side of the board in chess and you can promote it into another piece, such as a rook, bishop, etc. Most players, of course, promote their pawns into queens.
'[NULL]' - "[CLASSIFIED INFORMATION. CLEARANCE IS INSUFFICIENT TO ACCESS THESE FILES. IN CASE OF ANY ERROR OR QUESTIONS, CONTACT THE SYSTEM ADMINISTRATOR]" -> Doctor. Effect: [Resign]: '[NULL]' only appears after every other enemy has been defeated. No attacks, slowly trudges forward. They must be defeated to put an end to this. It was a good game.
I really would like to see the idea, the concept, of the current Doctor quite literally having a showdown with their past, current tactics vs past tactics, current ideals vs past ideals, to prove that today's idealism isn't mere bluster, that one needn't rely on sacrifice to get to the finish line, that we can all get there, we simply need to find a way, because it'd be not only a showdown of morality and to prove one's growth, it'd also entail having to defeat the shadows, plural, of the past, regrets, joys, all of it. Uproot the old, and change for the better, even if it means having to say one final farewell to beloved friends. Even if it means testing yourself against yourself, and them. It's because you would test yourself against yourself that it means something, after all.
Did not expect a fellow Hollow Knight enjoyer to have brainworms, but I'm down for all the content on my dash.
Also how apt that you have also infected others with the light of HK and Silksong. Almost like a beacon of sorts... a sayer of light and hope... a Radia-- *gets Abs Rad'ed in Pantheon*
something something Rules of Nature Wrecker Monokuma.
I seriously love seeing your art whenever I see it across my dash, and I love how dedicated and thoughtful you are in your Roaring Cherryblossom AU (iirc). Do you have any other ideas for your other AU fights or no? Or any Monokumas that are based off of the originals in UDG and act like higher tiered versions (or like "badasses" from Borderlands"?
already said it but again, love seeing your art and all your posts whenever I come across your blog and see my dash. hope you're doing well and that life's treating ya right! got it memorized?
RULES OF NATURE!!!!
AND THEY RUN WHEN THE SUN COMES UP-
Anyways, thank you so much!! I'm really happy to hear it! ;0;
Hmm, at the moment I've written/drawn all of my current boss ideas for Roaring Cherry Blossom; but there are some characters missing that I need to make bigger drawings for when I'm confident enough with their ideas. Some of them include Nagito, Fuyuhiko/Peko, Nekomaru, and Kazuichi which I have the main ideas for but I still need to iron out the details. Neko and Kazu mostly because they are mid-late bosses that could change depending on the plot.
I did actually have more ideas for more fusions as well as "higher tiered" monokumas but they're all sketches. Heres a compilation!
I need to make some more eldritch robotic horrors...
As for the end, I'm doing alright thank you! Sakura on the brain everyday helps me through the tougher times xD
If you don't mind, sticking with the whole Yakuza/RGG theme from the art - have Hinata just jamming out in a karaoke session and having the time of his life, or just have him struggling with a claw machine, whichever is easiest and best for you to draw.
Also your art is awesome and its refreshing to see art of the silliness of RGG in other fandoms. Hope life treats ya well ya talented artist, got it memorized?
here you go! that was a pretty hard choice to make... i think i’ll have to keep that other concept in my pocket bc picturing Hinata suffering to get. Just. One. BUN-CHAN!!... is amazing.
and tbh, it’s what the rgg series deserves. thanks again, you’re too kind..!
hey hero, or whichever kiddo reads this first, how close would ya say y'all're? thick as thieves, family in all but blood, that sorta thing? 'cuz if ya are, then cherish it always.
and if ya aren't, no shame in it. just remember ta be there fer each other when the going gets rough. got it memorized, kiddo?
Mari: I'm sure the others would agree, too!
Aubrey: We'll be sure to keep your advice in mind.
what songs play during the Pale Jester and Pale King fights n ur au, do thy follow a sorta White Palace + Grimm theme fr PJ nd a Pure Vessel/Hollow Knight esque motif with PK?
srry if this is a random ask, i just, luv th music in hollow knight so much.
No its a good ask!
For PJ it would be a variation of Grimm/Troupes (accordian) theme with the jolliness of Ogrim’s theme. Grimm’s theme by itself is intense and made to make your heart pump.
PJ’s theme is less serious and actually silly version of Grimm’s theme. Keeps the organ, trombones, takes out the guitar and voices and replaces them with a stringed instrument, possibly a viola.
There would be the occasional leitmotif of the White Palace but like 97% of PJ’s theme is Grimm’s.
for PK it would be a mix of White Palace and the Pale Court. Keeps the sad tempo of White Palace and replaces the flute with the viola in Pale Court and harp with a cello. One thing I think I left out in my huge Pale Court gush is that I THINK PK is represented by a viola and not a violin.
You might think, there’s a difference? aren’t violins and violas the same? and I will say, yes and how dare you. I don’t play an instrument anymore (did for 12 years tho) but whenever I said violin for PK it didn’t feel right. It was just a liiiiittle too deep to be a violin. I can’t explain it through words well but a Viola is fuller? Just a little? It fits the regality of PK much better than a violin would.
BUT ANYWAY- PK’s theme would be the slow drifting of the White Palace with a viola instead of a violin and a cello instead of a harp, because PK is THERE. The White Palace’s theme has a sense of abandonment that comes through with the harp and flute. They’re fleeting and graceful. The Viola and Cello are more present and demand your attention and that’s because you’re about to get your ass burned to ash by PK.
after you defeat PK though and chat with him in his dream I think it would just be a single, lonely, viola like how White Lady’s theme is a single, lonely, harp.