The Return to Eternity Visual Novel is now PLAYABLE!!!
Come and play through the visual novel that serves as the origin story of Angel's Friends OCs Seraphia and Cocytus, AND the "lorebook" for the overall Eternal Frenemies Project!
Game Jolt - Share your creations
The Complete Origin Lorebook
Note : Music for the above video made by "LoveR24 (akoqc)" on Discord. His social: http://facebook.com/steven.crawford.409395?mibextid=wwXIfr&rdid=sGh4peoA0M1xdV5D&share_url=https%3A%2F%2Fwww.facebook.com%2Fshare%2F1ZVWbADNpF%2F%3Fmibextid%3DwwXIfr#
And yes, there is a BRAND NEW survey that will help me greatly if you would take the time to complete it after playing the game:
https://forms.gle/hgo2LEJXz6ADaKKU9
Per the Q&A, uploading the full RTE VN game as a downloadable package will be a last resort due to the risk of vandalism and theft, so I'm gonna take my best shot at making it a browser build. Problem is, both hosting sites for the game normally allow up to 1GB for game uploads.
The demo's final build is about half a gigabyte. The full game's size is already close to a gigabyte and and still isn't done yet (and this is after I have compressed every asset, decreased the amount of sprites, soundtrack songs and CGs, and compiled the code as much as possible).
Steam would be a first line of thought, but joining as a developer to be able to upload the game is gonna run me $100 I don't have. (Not that I would consider it, as I could only get that back through game sales and I cannot stress enough that my game is NOT designed to generate profit.)
I will have to contact the support staff at GameJolt and ItchIO and present a case to try and get the space I need for the full game's release about a week or two ahead of time (as of this post, I'm planning to release by March 30th-April 10th). The case will gain better ground as more people play the demo, so between now and March 15th (when I plan to present the case) please give it a shot through either of the links below and tell other people to do so as well. I'm hoping for maybe 20-50 plays on either site!
Let's try to the get the whole origin story available and free for all!
Today we are discussing the closest thing the game has to "routes".
As stated before, the game has a primary function of being a "guide" for the Eternal Frenemies Project, compiling all of its lore into one spot. It has a secondary function of being a "treasure hunt" for exclusive lore that will come into play through the project's other (future) media.
The game "technically" has only one ending, but is riddled with choices that let the player decide which function the game serves.
Lemme explain:
I am predicting two types of people will want to play this game:
those who have no idea what the EF project is, and
those who know the most about it besides me.
Most of the game's choices will have two options, "newbie" and "veteran", respectively for these two types.
I am also predicting that the game will only be played once or twice by the average person of either type. For this purpose, I deem "essential information" as things players have to know in order to understand the game story, NOT the project.
The "newbie route" is marked by choices that assumes the player knows absolutely nothing about the overall project, let alone this story. This is a way to get a formal introduction to a character, event, mechanic or concept used in the story by having the player to "step in the asking character's shoes" for a minute.
In the above screenshot, the "newbie option" would be the second ("I'm sorry, have we met before?"). In this instance, the player has not seen the red-haired lady before, so they don't know if "Beatrice" is her name. They can choose this to have Sera "meet" her for the first time and find out.
Apart from the most basic concepts, the "newbie" choices do not have essential information.
The "veteran route" is marked by choices that assume the player has prior knowledge, maybe even of how the game's story will go. This is built to let the player dive deeper into the rabbit hole that is the EF project by giving them information that will appear again later - in and out of the game.
In the screenshot, the "veteran option" would be the first ("Miss Beatrice, is that you??"). The player would already know who the red-haired lady is, and thus needs no introduction to her. These choices skip the basics to focus more on the story itself.
By default, no "veteran" choices have essential information.
Information to learn more about the project as a whole will always be the result of a "newbie" choice, or even a "secondary" one (from a scene that plays as a result of making an earlier choice). For the two-option choices between "newbie" and "veteran" types, the story will advance no matter which one you pick.
That being said, there will also be choices where:
There are options of neither type (ex "1new/1none", etc. these are a way to advance the story without further ado, making the less story-relevant options of both types, well...optional. some choices (such as a character response) will have all options of a "none" type as nothing is explained/hinted...but can lead to another choice that where that happens)
There are more than two options (such as "2-vet/1-new", etc. almost all instances of this will have only one option (of either newbie or none type) that advances the story)
All options are of one type (these will be secondary choices, mostly of a "veteran" option.)
No options advance the story (all of these are secondary choices mostly of a "newbie" option, and will have a "back to 'parent' choice option" cos I don't want you stuck lol)
While most of the newbie choices are framed as a question of being unfamiliar with something, some concepts in the story are weaved into the main dialogue because they are too important the game's story and/or characters to be optional (it's my way of foreshadowing).
Of course, the game will keep track of what choices you make, and good things await those who make certain streaks.... (I'll share some tips later on ^-^)
That about wraps up the central game mechanic! Looking forward to bringing you more updates (and eventually a release)!
Blacked House by Mandy delivers an engaging narrative experience featuring a diverse cast of characters and branching storylines. Version 0.8 adds new events, additional scenes, and further story progression. Explore different choices, build relationships, and uncover intriguing developments as you navigate the challenges and opportunities presented throughout the game.
A new menu for the game! I’m really prud of it! It definitly looks better than the old one, also just afew more lines of code and I will be able to realse day 2 of the game! Stay positive everyone!
[Trải Nghiệm] NTales: Child of Destiny: Đồ họa 2D, lối chơi MMORPG, phong cách chibi dễ thương
NTales Child of Destiny là tựa game có thiết kế chibi nhưng lại được trang bị lối chơi MMORPG khá hấp dẫn đối với game thủ
[CFL] Thêm báu vật hot mới cho các tân binh
Garena ROE – Ring Of Elysium sẽ chỉnh sửa scope 4x và 8x nhỏ đi trong bản update tới
PUBG ra mắt hai loại hòm vũ khí mới, một trong số đó chỉ có duy nhất 1 skin chảo
.
Gameplay NTales: Child of Destiny
NTales Child of Destiny là 1 tựa game thuần MMORPG đến từ nhà phát hành RuleMakr. Trước đó, game cũng đã ra mắt game thủ trên toàn cầu thế nhưng phải đến thời gian gần đây, trò chơi mới chính thức chào đón người chơi tại khu vực Đông Nam Á.
Về thế giới của NTales Child of Destiny, trò chơi mở ra những khung cảnh từ các câu chuyện cổ tích. Cộng thêm thiết kế chibi đến từ nhân vật, vật thể khiến cho đây là tựa game khá thích hợp với những người chơi ưa phong cách dễ thương, không đặt nặng tính tryhard trong một tựa game.
Lối chơi MMORPG trong NTales: Child of Destiny cũng được nhà phát triển tạo ra tối giản nhất có thể. Bản đồ không quá rộng và thường chỉ bao gồm 1 – 2 loại quái vật và được phân chia theo level giúp người chơi có thể farm dễ dàng.
Mỗi một level của nhân vật thì bạn có thể soi trực tiếp vào level quái và chỉ farm tại một map nhất định. Do vậy, thông thường trong NTales: Child of Destiny thì game thủ chỉ thường xuyên gặp gamer khác tại thành trì và các địa điểm làm nhiệm vụ.
Hệ thống đánh giá sức mạnh của NTales Child of Destiny phụ thuộc vào hầu hết các tính năng cơ bản của game MMORPG như trang bị, chỉ số thuộc tính và skill. Ngay từ hướng dẫn đầu game thì trò chơi cũng sẽ hướng dẫn người chơi khá kĩ và chi tiết.
Trong NTales: Child of Destiny có tất cả 3 lớp nhân vật bao gồm: Warrior, Magician và Cleric. Mỗi một lớp nhân vật đều sở hữu các loại kỹ năng đặc trưng và cách nâng điểm khác nhau.
Trò chơi cũng bao gồm khá nhiều tính năng thú vị cho người chơi phát triển nhân vật. Hệ thống pet – thú nuôi cũng là điểm không thể thiếu trong một tựa game mang lối chơi MMORPG như NTales. Ngoài ra, theo NPH giới thiệu, NTales: Child of Destiny được xây dựng nhiều tính năng hấp dẫn như:
Hoàn thành những nhiệm vụ chính và nhiệm vụ phụ khó nhằn!
Lên đời với nhiều trang phục, cánh, trang bị và vật dụng hấp dẫn!
Các phó bản siêu hay – Phó bản quái vật, Tháp vô cực, Phó bản thời gian và Đảo thú cưng.
Triệu hồi thú cưng để song chiến cùng chủ!
Cùng bạn bè tham gia đánh boss, gia nhập bang hội và tiệc tùng thả ga!
Có 3 lớp nhân vật là: Chiến binh, Pháp sư và Thần y!
Khám phá hơn 200 bản đồ – Trui rèn kỹ năng để giết quái vật!