we were on a boat a few days ago and the captain’s name was Keith
“I’m Keith, captain of the boat red lion”
seen from Netherlands
seen from United States
seen from Macao SAR China

seen from United Kingdom
seen from Australia
seen from Germany
seen from United States
seen from Australia

seen from Türkiye

seen from T1
seen from United States

seen from United States

seen from Türkiye
seen from United States
seen from Netherlands
seen from Lithuania

seen from Malaysia
seen from United States
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we were on a boat a few days ago and the captain’s name was Keith
“I’m Keith, captain of the boat red lion”
Yo I need you to try condensed milk with toast… like not even the fancy Hong Kong ones, just condensed milk with regular toast.. IT’S FIRE!!!!!!!
Yo if I put pandesal (or just generic bread rolls) in my coffee and then put condensed milk on that bread will it taste banger??
If I just put sugar on that coffee-soaked bread will that also taste banger????
Coffee with condensed milk is actually FIRE yo
Bear Brand powdered milk on its own tastes delicious… maybe not actually because I was a little child when I was obsessed with it and then I never got to eat it again but oh well
Paladin Armor References
reblog to save a life ahaha!
Voltron, that you?
Hope everyone is having a great weekend!
Vernon: I say "seven" and you say...
SCoups: Seven...teen?
Vernon: *facepalms*
The Quintessential Paladin Armor Guide
Hey guys! We’re 5 seasons in now, and I thought it would be useful to put together this reference sheet for everything we know the paladin armor can do to date. I’ll also update this guide when new seasons come out and we learn more armor functions, too. Currently, this guide has been updated for Season 5. I provide references to episodes where each ability is used for samples of an ability, and visual examples for some abilities as well. This guide is primarily intended to be factual, with hard evidence from the episodes. However, some parts of the armor are still open-ended or have some degree of speculation surrounding them. I will indicate this as well if something about its abilities is unclear. This guide contains a large number of screenshots, so all observations will be under the cut. For general reference, the guide is arranged in the following order:
General Armor Observations
Breakdown of individual armor pieces and their abilities
Helmet
Shoulders
Cuirass/Chest Piece
Jetpack
Gauntlet
Belt
Thigh/Leg Armor
Boots
General Bayard Observations
Character-specific notes regarding armor/bayard usage
Conclusion
Let’s take a look at what this armor does!
GENERAL
One size fits all: Despite Hunk’s misgivings (S1E1), the armor appears to fit itself to any body type (with the exception of the helmets, which Hunk appears to struggle with sometimes). This is further established in the wake of S3E7, where we see five different races with five different distinct body types and sizes, also wearing a variation of the paladin armor
High Durability: The armor is fairly durable. The only case we’ve seen of it being broken (outside more fragile extra pieces such as the jetpacks) is when Keith takes a direct hit from a druid’s blast (S1E10). Even when Lance shielded Coran at point-blank range from an explosion, his armor appeared to have held itself together and likely saved his life (S1E4), although it was severely scuffed and likely had still taken significant damage. The same is true when the entire team holds scaultrite in S2E5 for the teludav (their armor is scuffed but not broken) and when all of them are hit by dark energy/electricity (S4E6, but not entirely clear if they’re being struck with electricity or magic). It is also at least moderately resistant to acid, since Keith is able to swim in the Weblum’s stomach for a short period without being digested (S2E9), although it’s made clear this won’t last forever. It does appear to be somewhat weak to electricity, as Pidge is effectively stunned/injured when struck by an opponent using this attack (S4E2).
Full Environment Functionality: The armor is fully functional both for space environments as well as underwater environments. It is not clear if the suit also accounts for underwater pressure, although in S2E2 both Lance and Hunk were perfectly safe underwater in their suits.
Other Minor Observations:
The armor can be made in any color, regardless of whether or not it matches with a Lion’s color (S3E2, Allura’s pink armor, although there is no Pink Lion). They appear to only traditionally match the colors of the Lions.
Bayards, “the traditional weapon of the paladins of Voltron,” are distinctly color-coded and linked to a Lion. There are only 5, regardless of how many variations of armor we’ve seen.
All the bright blue/teal lines on each piece of armor appear to be lights and will glow in low lighting (S1E4). Most of this appears to be for aesthetic, or possibly to help with visuals in a low-lighting situation. However, at least one set of lights actually has a functional purpose (the ones on the upper leg/thigh armor), which is where bayards are “sheathed” until needed.
Presumably the armor is designed to get into very quickly, as the paladins appear capable of going from casual gear to armor in the elevator ride from the bridge of the Castle of Lions to their respective ziplines (S1E2)
In S1E7 Allura mentions that “there are already sensors built into your suits” when they are discussing dropping the BLIP-tech sensors in order to be able to scan for the enemy. It’s unclear if she means the sensors are used to read the BLIP-tech readings, or if the sensors are there to track where each paladin is.
The armor used by Shiro, Keith, Hunk, Lance, Pidge, and later Allura, is not the exact same design as their predecessors (S3E7). There are distinct differences in the design of the helmet, chestpiece, belt, and boots, and the original paladins do not appear to have the thigh-sheath lights. However, the armor of today’s characters was stored away in cases in the Castle of Lions, implying these may have been later designs.
The original paladins’ armor is slightly different than the designs we know today, although it isn’t clear if it had any functional differences.
HELMET
Space Capable: The helmets are capable of fully sealing shut and providing oxygen (or, presumably, any other needed gas for the species in question) and protecting from the elements. This also applies to underwater (S2E2). It is unclear how the helmet filters oxygen/breathable gases as the armor does not appear to have any kind of tank. It is also not clear how it recognizes what breathable gasses are necessary for the species in question wearing it. It is also not clear if the helmets will automatically seal when the paladin enters a breathing-poor environment, or if they control this in some way. Communications: The helmets have audio communications (like a radio frequency). Paladins seem capable of talking to each other individually or in a full group depending on the situation at hand. Communications can be disrupted in the wrong types of environments if the signal is interfered with (S2E1, Shiro had to get to higher ground before his comm would work, S3E3, the gas interfered with their communications so they could not hear each other). The communications can also be used to some degree even when not wearing the helmet—as long as it is relatively close by, the paladin can be heard and hear others (S1E6, Lance was not wearing his helm but could still be heard when he shouted). Visuals: The visors of the helmet are capable of displaying imagery and data for the wearer in overlay readouts that don’t obstruct their vision. The data can be transmitted two ways. The paladin can transmit what they are seeing to another team member or back to the Castle of Lions (S1E10, Keith displays the quintessence processing chamber to the others).
Keith (S1E10) sharing what he’s seeing with the rest of the team.
Or, data can be transferred from someone else to the paladin (S2E4, Pidge scans the entire building for signs of life and transmits the results to Shiro, who uses it to find Lubos).
Shiro (S2E4) receiving Pidge’s scanned information and using it to track Lubos.
The paladins have also used a variation of this in combination with their gauntlets to create visual communications (S1E8). One paladin will use his/her gauntlet to display visual feeds from another team for something like video chat.
Blackout Training: Used only once (S1E2), this feature is remotely activated not by the paladin but by their trainer. Used to block visuals completely so that the paladin is forced to rely on the Lion’s senses. It’s part of an “expert level drill that really shouldn’t be attempted until you’ve been flying for years.”
Lance (S1E2) is not okay with blackout training helm when he realizes he can’t see.
Team Tracking: In S2E1, Keith is able to track a signature with a special layout on his visor to know what direction to run in when searching for Shiro. Note, it’s not clear if he’s tracking the Black Lion, or Shiro, although the signal appears to center directly over the Black Lion when he gets a visual of it.
Keith (S2E1) following a readout on his visor to find Shiro and the Black Lion.
Translation: In S4E2, Pidge is able to read the rebel monument despite it being in a language she does not know. The helm highlights the text, produces an Altean version of the text on the visor readout, and then reads the script out loud to her in her own language. Note, this may possibly be a newer feature, as in earlier seasons the characters have difficulties translating Galra text; alternatively, it’s coded for other kinds of languages, but not Galra.
Pidge (S4E2) using the helm translation to read her brother’s “grave.”
Composition Scanning: In S4E6 Hunk is able to look at a sample of soil in his hand, and the helmet is able to scan it and determine what particles made up the soil.
Hunk (S4E6) using the helm to identify dangerous explosive material in the soil.
Unknown: On occasion the paladins are shown not having their helmets in one scene, or having left them behind, but then going into battle with them shortly thereafter (Ex. S3E4, the team runs down the halls and fights the Altean sentries without any headgear, and they are not wearing helmets when alternate-Slav opens the airlock. However just seconds later they are shown flying out with sealed headgear for space). It’s unclear if the helmets have a function like the bayards (when they can be stored away on the armor until needed), or if this is a detail oversight.
SHOULDERS
No notable attributes, other than possibly being one of the more distinctive pieces of the paladin armor and color-coded by paladin.
It should be noted the color-coded pieces are not actually attached to the collar. There is a distinct strip of gray-black for each paladin that matches the undersuit they wear.
Hunk (S2E4) shows how the colored shoulder guards aren’t attached to the collar.
CHESTPIECE
No notable attributes, other than possibly being one of the more distinctive pieces of the paladin armor and color-coded by paladin. Each one is marked with the Voltron “V” symbol, although it should be noted a very similar design was used for the alternate-universe Alteans, so this may also be a notable Altean symbol.
Lacks protection for the stomach, which has been a source for one of the major injuries in the series so far (Shiro’s side-wound, delivered S1E11, prominently seen S2E1). This seems to be a notable weakness in the armor’s design.
JETPACKS
Jetpacks are part of the chestpiece, but have their own entry for a few reasons.
The jetpacks are extremely fragile and can break if put under enough pressure (S1E5, Pidge gets shot by Galra fire in the jetpack and it bursts, S1E11, Shiro’s breaks after flying through zero gravity and hitting the wrong way). However, they do appear to provide some extra insulation or armor from the back, since as stated Pidge is shot point blank in the back and lives through it.
when not in use, the jetpacks are retracted against the paladin’s back, which is their standard setting. When they are in use, two “wing” pieces extend farther away from the body, and can sometimes be seen visibly over the characters’ shoulders.
Pidge (S2E1) gives a good example of how the packs extend when in use
The jetpacks appear to be primarily designed for maneuvering in zero gravity and can do so decently well, even in combat scenarios (S2E10, gravity was turned off to allow better maneuverability for the paladins) or with multiple individuals (S2E6, Keith is able to tow Allura with him fairly easily).
They can also be used in an environment with gravity, but to a more limited degree. Generally they appear to be used to slow descent in a fall (S2E4, team Voltron airdropped in for a rescue), or to allow for rapid sudden movement horizontally (S1E3, Pidge and Shiro escape a ship’s crash) or in short vertical distances (S2E3, Keith uses the jetpack to catch Ulaz and strike).
They do not appear to let you “fly” in a gravity environment. This was made pretty clear in S2E1, when Keith could not just fly across the chasm with his jetpack. He launched himself partway and was able to use the jetpack to supplement his movement, but even then he barely made it. He also has to keep touching down in the geyser field despite the obvious danger touching the ground here represents. This suggests the packs are supposed to be use for short distances at best
Weight does also affect the jetpack’s power in a gravity environment to some degree. In S1E3 both Pidge and Shiro jump off the same point in the downed Galra ship when trying to reach the computer. Shiro sinks fairly quickly while Pidge flew significantly higher and came down much lighter. Along a similar vein, in the same episode Shiro was able to carry Pidge out using his own jetpack, but only for a short distance, and he had to touch down at least once and re-jump using it.
They can also be used underwater for enhanced maneuverability (S2E2). Additionally, they do not appear to produce any kind of jet-wash or super-heat the water, so their users are not boiled alive in the process of using them.
Jetpacks are frequently incorporated into combat as well, for short bursts of speed, maneuverability, or height. Keith uses it the most in combat to leap in close very quickly, or to ricochet off walls (ex. S2E3 against Ulaz). Shiro will use his the same way to enhance parkour maneuvering or get in close enough to use his arm (ex. S2E10). Lance has also done this once (S2E10, to shoot at an opponent from the air).
Keith (S2E12) using his jetpack for extra speed and force while fighting sentries
Currently it is unclear how the jetpacks are fueled. They do produce some kind of blue flame, but it is unclear how they do so, if they have unlimited power, or where fuel is stored if needed.
GAUNTLETS
Holographic Computer Interface: The gauntlets can create a holographic computer interface that can be used for a variety of tasks just like a normal computer. Some samples for paladin uses are interfacing with and downloading Galra data (S1E3), using the gauntlets for video communications (S1E8), create maps or plan routes (S1E4, S2E10), analyzing escape options or possible next steps (S1E5), generating holographic distractions (S1E5), or transmitting data to or from the Castle of Lions, the Lions, or each other (S1E7, S2E10, S2E4). Pidge has also used the gauntlet for hacking in a variety of forms, from standard hacking (most eps), to generating a facial recognition hologram from an image (S2E10), to remotely hacking the Castle of Lions (S1E5 for the invisible maze) or Shiro’s arm (only once, in the comics). She has even hacked Galra technology via other paladins’ gauntlets, such as when she uses Shiro and Lance’s interfaces to pass her data in order to let her hack a closed system in the Beta Traz prison (S2E10). However the limit of her hacking is questionable, as there are times when Pidge brings her laptop along to perform some of the same functions (S1E10).
Shiro (S1E8) projecting imagery from Coran to Hunk and Keith
Scanning: The gauntlets are able to scan items or systems and can be used functionally in this regard both to supplement the computer interface or for additional needs. Pidge used it to scan another computer interface in S1E5 to examine the data and manipulate it. It’s also used in “reverse” this way in S2E10, as Lance and Shiro scan systems to let Pidge connect, and then are able to project codes back into the same system to let them unlock doors. In a non-digital setting, the gauntlets can also be used to scan items or people, such as when Lance uses it to scan the warden’s face in S2E10. Often works in conjunction with the computer interface, but appears to be functionally different, so I’ve put it in its own category. Energy Shield: The paladin armor can create energy shields generated from the wrist to protect its paladin. The shields have so far been demonstrated to block Galra firearm attacks (multiple eps), immobilizing foam (S2E10), distress spores (S2E4), acidic creatures (S2E9), explosions (S2E12) and even druid lightning blasts in one instance (S1E10) so they are pretty durable. Keith has also used his shield as a protective wall in at least one instance against the Weblum’s defense laser (S2E9), although it should be noted in this case it was not used to deflect a direct hit, but rather as an extra bit of protection when he and Acxa were already hiding in a side chamber. Hunk has also used his shield as a weapon on at least one occasion (S4E5) by using it to slam a sentry into a wall. They do appear to have some limitation however, as after being struck by druid magic in S1E10 Keith does not try to summon his shield again, and the attack appears to have broken it. A similar instance occurs in S4E2, when Pidge uses the shield as a defense against a falling boulder; it does not stop the boulder and throws her backwards, and the shield disappears afterwards. Shields can be generated in a large number of sizes, from small for training exercises (S1E2) to full body length (S1E7). Energy shields can be used with both the left and right arms.
Keith and Shiro (S2E4) summoning shields on both the right and left arms
Energy Disruption Taser: Only used once by Pidge so far in S1E1 to stop the drone she eventually turns into Rover. Fires a beam or pulse of some kind that scrambles enemy technology.
Rover’s pov (S1E1) as Pidge incapacitates it prior to being converted to Team Voltron
Wrist Grappling Lines: In S2E10 Shiro and Pidge fire grappling lines that attach to a surface and reel them in to it in open space. These appear to be for use in zero gravity only as they have not been seen again since with the paladin armor, and are never used to pull or lift a paladin in a situation where they have weight. (It can be noted that Keith used a similar technique in S4E1 with his knife while operating with the Blade of Marmora, so this appears to be standard maneuvering practice in space).
Shiro (S2E10) firing his wrist grapple in open space
Flashlights: Gauntlets come equipped with flashlights for particularly dark areas that the glowing strips on the armor aren’t enough to illuminate (S2E2, S3E4) Medical scan: In S4E2, Pidge uses her gauntlet to scan Te-osh’s body for injuries. The scan works similar to an x-ray and reveals several broken ribs, which the scan tech also highlights. This suggests the technology can not only provide imagery of an individual’s internal organs or skeletal structure but can also correctly interpret if there is an injury, regardless of the species it scans.
Pidge (S4E2) scanning Te-osh and identifying injuries with her gauntlet Search function: In S4E2, Pidge is able to use her gauntlet to scan the ground and locate a doorway that leads to the base Matt is stationed at. Note that it is not a passive feature and she had to actively search for it after deducing that something was there, however the scan did locate the anomaly once set to look for it.
Pidge (S4E2) scanning for possible doorways or anomalies while searching for Matt Matter Compression: This is more speculative, but based on other forms of technology we’ve seen from Altea. Shiro’s glove appears to change when he’s in paladin armor and uses his prosthetic to fight, as though the glove material retracts or disappears (S1E4). There have been other incidents of Altean technology doing something similar, such as the pod “doors” appearing out of thin air to close or dissolving when opening (S1E4), or the way the gladiator seems to dissolve into bits of data when defeated (S1E9 when Keith destroys it). It is possible, but not confirmed, that the gauntlets or paladin armor in general are also capable of this.
BELT
No notable attributes at this time. As of Season 4 we still have no explanation for the gray boxy structures that rest on the right and left sides of the belt. It is not clear if they are there for decoration/aesthetic, if they are the power source for the suit, if they are some form of pockets/pouches/storage, etc.
THIGH/LEG ARMOR
Bayard Holster: The most notable feature for this armor is it’s where the bayards are “sheathed” or “holstered.” The glowing strips that rest just below a paladin’s hips appear to hold an un-summoned, energized form of the bayard. The paladin can summon and return it at will.
Keith (S1E1) summoning his bayard clearly for combat
BOOTS
Heel Jets: In S2E2, Lance uses a set of jets in the heels of his boots a few times: first, to repel baku-brainwashed Hunk during their fight, and then later to fight another mer-soldier. Note that he is only seen using this as a form of attack, not a form of propulsion. Also note that this ability has not been seen again since and was only used by Lance.
Lance (S2E2) using some form of heel blast to repel an attacking mer-soldier
BAYARD
As stated, bayards are limited, and appear to be specifically connected to the Lion in question (ex. Allura now has the blue bayard for the Blue Lion, even though she’s wearing pink, and there is no pink bayard).
According to Allura in S5E3, bayards “amplify each paladins’ life force.”
Bayards can be held by a paladin piloting a different Lion (S3E2, Lance hands over the blue bayard to Allura although he had been piloting the Red Lion). They can also be held by someone not currently piloting at all (ex. Zarkon), and it is possible to be a pilot without one (ex. Shiro, S1 and S2).
Bayards can be used to form a weapon for the paladin. The weapon in question is paladin-specific regardless of which bayard they have (ex. Keith forms a sword with both the red and black bayards). Although they do tend to form the same type of weapon, there may be differences in build and design. Bayards can even evolve over time for a single individual as well, even if they never change hands: both Hunk and Pidge’s bayards change appearances between seasons 2 and 3. See these other meta posts for more in-depth details.
As of S5E2, Lotor has been seen using the black bayard as well. This raises two questions: does this mean Lotor is also capable of piloting the Black Lion? Or, is it possible to use a bayard even without being directly linked to its respective Lion? S3E5 shows Allura holding the red bayard as Lance’s sword form, but it immediately returns to its base form; it is not clear if this means a person unlinked to a specific Lion can’t use that bayard, however.
Lotor (S5E2) holding the black bayard. His base form, sword and chainsword all resemble Zarkon’s.
Bayards can possibly adjust shape or type as well depending on user skill. Lance was able to change his bayard from a rifle form into a sniper rifle form and back at will (S3E6), which is the first indication of this happening in the team.
As of S5E3, he is also now capable of transforming it into an Altean broadsword; see this analysis for more detail on the weapon. It should be noted this has only been witnessed once, and it is not yet clear if he can change it back to a rifle. Lance himself states he does not know how he changed his weapon.This marks Lance as the first to change his bayard to multiple forms from different “families” of weapons, and also makes it clear this is a skill all of the paladins could develop in time.
Zarkon is the only other example we’ve had so far of changing bayard shape, and not just within the same “family” of weapon but into a different kind entirely (ex. S1E11, where he forms a sword, chain whip, shield, polearm, and cannon; see his bayard analysis for more detail). Lotor has also managed to change weapon shape but still prefers swords or sword-variants.
Zarkon’s bayard also appears very differently than the others (S1E11) and changes shape when Shiro regains it even in its base format (S2E13). Lotor’s bayard form takes approximately the same shape. Again, unclear if this is due to Zarkon’s skills and/or bloodline, or the individual in question. Zarkon’s corruption is another possibility having an effect on the weapon, but if this is the case, it would mean Lotor is also corrupted in some form.
Shiro (S2E13) holding Zarkon’s version of the bayard compared to his own
As of S5E2, Lotor has revealed he is also capable of using the black bayard. When he holds it, it takes the same form spiky base form that Zarkon’s does, and he displays a few of the same forms that Zarkon uses (a chain sword/whip and a regular sword). Note his abilities with it appear to be somewhat limited compared to his father still, as he does not use any other forms such as the cannon, polearm or shield that Zarkon exhibits, and he does not used ranged moves with his regular sword.
As of S5E2 it should be noted that the shape of Zarkon’s bayard cannon also appears to have changed. It is not clear if this is indicative of any kind of character evolution or change, especially since Zarkon has displayed several variations of the same weapon in the past (for example, 2 different swords).
Bayards are also used to interface with their specific Lion, in order to form a weapon in Voltron (this only works with Voltron, and not in individual Lions)
Ex. Yellow Bayard creates a shoulder cannon similar to Hunk’s own bayard when activated
Like a paladin’s solo combat, the weapon formed for Voltron is paladin-dependent, not bayard-dependent. Keith still forms the Blazing Sword even when using the black bayard in the Black Lion (S3E6), and the sword is not formed at all in S4 after Keith leaves the team. (There is some possible discrepancy to this, however it may also be an animation error).
As of S5E4, Voltron is seen using its sword again even though Keith is not with the team, which may suggest that Lance is now capable of summoning it due to the new form his bayard has taken. This is not officially proven yet however as we have not actively seen Lance summoning the weapon for Voltron.
This suggests (but is not yet confirmed) that Voltron’s weaponry could be near-infinite, depending entirely on the paladins piloting it and which ones activate which bayards, although there is possibility for some overlap (for example, Alfor and Keith both summoned a sword for Voltron—S3E7). This would also suggest that Voltron is particularly dependent on its paladins for advanced weaponry.
Currently, we have only seen 3 cases of bayards being used to form weapons for Voltron: Hunk forming a shoulder cannon with the yellow bayard, and Keith and Alfor (and now possibly Lance) both forming a sword (with either the red or black bayards). It is currently unknown what form of weaponry might be produced for Pidge, Allura, and Shiro, or if the former paladins besides Alfor formed anything unique. It is also not clear if Lance is capable of producing another bayard form besides the sword.
Bayards can additionally be used in conjunction with each other to power up individual weapons. This is first seen in S2E6, when Keith summons the Blazing Sword with his red bayard, and then Pidge, Hunk and Lance all use their own bayards to make it much larger and more powerful. With the addition of Shiro’s bayard (S2E13) this becomes an extremely powerful upgrade to the point when the sword was literally on fire/emitting energy. However this has only been seen in Season 2 with the sword, and it is unclear if this type of upgrade can be applied to other bayard weapons (such as Hunk’s shoulder cannon).
A similar function occurs in a more defensive nature when all five bayards are used together. Instead of powering up a weapon, all five bayards used simultaneously can give Voltron itself a power boost, which may be strong enough to drive out invasive attacks such as viruses (S5E3).
It should be noted this results in each paladin being transferred to a combined Voltron mind-space. It is not clear if this is a function of the bayard, a function related to Voltron, or if this was an odd side effect. It is also not clear if it functions for all paladins, or only in specific circumstances, as Shiro admits he has no memory of this incident in S5E3.
It is not clear how a person’s original bayard form is determined, or if it is based on an individual’s personality, quintessence, etc. However, as of S5E3, Allura comments that Lance’s new Altean broadsword bayard is showing him “you have greatness within,” and later on in the same episode mentions that bayards amplify a paladin’s life force, which could possibly imply they can adjust based on personal growth, potential or changes in a person’s life force.
If a bayard is knocked out of its owner’s hands it will change back to its original base form (S1E9). However it does have some fluidity of movement in other aspects, as it can be manipulated to some degree in its energy form (S3E6, Keith shifts his sword bayard from his left hand to his right while fighting Ezor). Presumably the difference is whether or not a paladin is holding concentration on it, however this is not confirmed.
Keith (S3E6) moves his bayard to his right hand when his left is restrained
Sparkle power: Bayards can also apparently perform minor illusions or cast sparks, as seen by Lance. It should be noted it is unclear if this is an actual ability each bayard has, or if this was a visual gag in animation to emphasize Lance fooling around.
Lance (S2E10) makes his bayard sparkle
Bayards appear to revert to the base form upon death, even if the user is still holding it (S2E5)
CHARACTER-SPECIFIC NOTES WITH ARMOR/BAYARDS
Some of the characters have so far shown specific quirks or uses for their armor that not all of them use.
Pidge uses her gauntlet the most often. The rest of the team generally only uses it for communication, or at Pidge’s direction to get or send data for her.
Shiro’s gauntlet is flexible enough to allow him to use his Galra prosthetic without damaging the armor. Additionally although only his hand lights up, the glow will go all the way up to his elbow (note: this only occurs when he is in paladin armor. When he activates it in civilian clothing in both seasons 2 and 3, the glow is usually contained to his hand).
Although Lance will frequently hit targets with his bayard, the strength of the blasts appears to vary, as some targets he will hit multiple times but they won’t take damage. (Ex. S1E2, the gladiator, or S2E10, the warden). Possibly the most notable example is a direct hit to Sendak that did not kill him. In other cases his first shot will completely destroy a sentry.
When in combat with both sword and shield, Keith typically uses the shield on his right arm and sword in his left, but he has been seen using both shield and sword on both arms
Keith has also been known to throw his sword-bayard (or Marmora blade) at opponents, with surprising accuracy. (S1E7, S2E12, S3E4).
Note: The Voltron Show (S4E4)’s depictions were bypassed for the sake of this guide, as most data shown in this episode regarding the armor is subject to embellishment, stage illusion, or other forms of trickery not actually accurate to the armor’s real functions
CONCLUSION
That’s it for now! As stated, I will continue to update this guide with new relevant information whenever more data is given to us on paladin armor functions. Hope it’s useful to all you writers, artists, and fans out there! ~VelkynKarma





