Warhound recruitment
Back to making lore for my loyalist Warhounds, let’s go with how they recruit.
To join the Warhounds, one must complete the task of reaching their fortress monastery.
It sounds simple, but is far from it.
First one must cross the cracked and dust covered wasteland, such a trek takes weeks on foot and risks heat stroke, falling and the occasional dust/rock avalanche.
And you have crossed the wasteland, you approach the abandon hive, deep at it’s here is where the Battle ship of the Warhounds crashed many centuries ago, hollowing out much of the hive. Initiates must pass through the ruin hive, risking animals and mutants to reach the centre where the Warship rests. Many are lost during this part due to hive falls, wildlife or mutant tribes living in the dark, some even go feral, joining the Mutants rather than push thought the final zone.
The final zone is a valley like hollow under the grounded ship, here the recruits enter the ship where they are tested for genetic comparability with the gene seed, those that fail are offer a position as a Serf or to be taken back to the start where they can return home.
The chosen few are inducted into the scout company where they are given the option of becoming a standard marine or Primaris, each path having it’s own merits, with the option to chose Primaris upgrades at a later point.
Gender is not an issue with the Warhounds, if a girl can pass all the trials and prove compatible, she is as worthy as any boy who does the same, this leads to a larger than normal influx of recruits.







