seen from Malaysia
seen from United States

seen from Canada

seen from France

seen from United Kingdom
seen from Brazil

seen from United States
seen from France

seen from T1
seen from China

seen from Kazakhstan

seen from Libya
seen from China
seen from United States
seen from United Kingdom
seen from Vietnam
seen from France
seen from United States
seen from United States
seen from China
Borderlands 2
The really interesting thing about the guns in the Borderlands series is that they aren’t completely random.
Their procedural generation has a structure. Moreover, that structure is reflected visibly in the 3d models and invisibly in the properties of the weapon. You can, if you’re familiar with the system, tell what properties a gun has by looking at it.
Each weapon is assembled out of a set of parts, has a manufacturer (each with unique effects), a title (selected by the combination of the the body and barrel), and so on. Each manufacturer has weapon types that they don’t produce, breaking the symmetry of the pattern.
The manufacturers, by the way, are a great way to introduce lore to your procedurally generated items. It gives a really strong flavor to the different categories of the generator and gives the player a narrative hook that you can hang a mechanical effect on.