What are your thoughts so far on reclamation algorithm? If you've played enough to form an opinion? I had some trouble at first before I figured out what exactly I should be focusing on, I think the game mode has a lot of promise but also needs a good bit of tuning, especially to the tutorial. I do hope they bring it back improved in like a year or two because I could definitely see this being a fun permanent game mode eventually
I’ve enjoyed it plenty, and I’m glad it’s here first on a trial basis first so they can tune it proper like they did with IS. They clearly put a whole lot of elbow grease into it.
I think they have to work with the mode’s eloquence first and foremost: It has a lot of tutorial that teaches you very little, it’s like I’m really reading Jacques Lacan again. So you go in and start getting blasted, and learning little by little, until you get a fundamental grasp of WADDUP. Which I’m fine with, but I can imagine it can be rather frustrating to most people who don’t have a shine to the ol’ get your face smashed in 10 times so you can start standing a chance on the 11th.
I also think the Dauntless Linebreaker is the worst boss they’ve made, literally a stat stick with no gimmicks. It’s 2023 Big Bob, except we don’t love. I get why he’s like that, since it’s hard to design a boss around what basically is “build your own map”. But that’s the next step they gotta nail.
The resource gathering is also pretty intense. I think they should lower wood prices just a little across the board so we can actually get shit going a bit faster, short and long term. Other prices are fine so far, wood just feels too expensive for how much you need it, even if you get a lot of it if you know what you’re doing.
I’d argue this game mode will need two difficulties, to be frank, it feels even more demanding than IS because your available roster and levels is a HUGE factor. It’s tuned for endgame players for sure. I think they’ll get this just fine, though, as they did in IS3 (with IS3 low Waves being significantly easier than IS2 and thus more welcoming to newer players, while high Waves IS3 is far harder than IS2, more suited to endgame players looking for a challenge).
So yeah! Liking it! It needs a lot of tuning but the baseline concept is lovely!







