Cleaning up my files and forgot that I had all these wing studies from circa. 2015 so thought, y’know what, I don’t need to hold onto these, so have this as a little gift from me to whomst ever needs some quick wings for their OC’s, AU’s, and Art.
seen from United States
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seen from Malaysia
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seen from Malaysia
seen from Malaysia
seen from China

seen from Malaysia
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seen from Netherlands

seen from United States

seen from Malaysia
seen from Finland

seen from United Kingdom

seen from Malaysia
seen from China

seen from Malaysia

seen from Malaysia

seen from Malaysia
Cleaning up my files and forgot that I had all these wing studies from circa. 2015 so thought, y’know what, I don’t need to hold onto these, so have this as a little gift from me to whomst ever needs some quick wings for their OC’s, AU’s, and Art.
Let’s Draw Wings
I’ve gotten the question/request of how I draw wings lots and lots so I’ve decided to make a dedicated post!
Now...I’m no master, but I have found a way that I like to draw wings that’s efficient for me. There three main points:
References
Simplification
Texture Management
First of all - References
My favorite wing reference of all time is this post by Jenn on Twitter. I have both the images saved but I use the Wing Shapes one, below, alllllll the time. Like for real all the time!
I also keep pretty extensive collections of wing photo reference. When I’m having trouble, I’ll trace a few or do studies to get back into the swing of things. Here are links to my Pinterest boards:
Broadwing Reference (passive soaring and high-speed)
Longwing Reference (active soaring)
Shortwing Reference (elliptical and hovering)
Secondly - Simplification
When I sketch wings, I simplify Jenn’s diagram even further -
For me, the key to drawing wings is simplifying the wing down - from the structure to the feathers - the goal for me is to be able to draw them quickly and have the proper information conveyed. It needs to look like a wing in the base sketch. If it doesn’t, no amount of rendering and extra feathers will help. I like to break the wing into the three main moving parts. The orange is one part, then the purple contains two main chunks feathers that you can group together and move as their own parts.
On top of that, I like to think of wings like a sheet of paper. They can bend and fold in on themselves, with the orange meaty bits anchoring everything together.
Lastly - Texture
I like to call wings “texture monsters”. Feathers are hard to manage and can easily make wings look over-busy and muddy. Just like before, I break the wing into chunks so I can spend less time drawing the wing and it’s feathers:
Then you can put it all together and push things further -
So yeah this is how I throw wings together! The wings I draw aren’t super technical or detailed, but I what matters for me is that they look and feel like believable wings at a glance -
~ Larn
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A quick guide about my method for drawing bird wings - with focus on winged people, though this all applies to birds proper as well. It's all about weird arms with weird blankets.
Referenced tutorials: ❧ Bone structure ❧ Feather anatomy and wing shape ❧ Simplification and texture
Wing Reference Board
Unfortunately not nearly as many references as I’d like, especially in the back, but there’s only so much you can do with a character that’s in, what, 3 issues?
Solis showing off his beautiful golden wings
Shirts can just be uncomfy for them sometimes
Toyhouse profile images
Blue’s Feathers and Wings Compendium: Standard Wing Shapes
Wings Part 1 [Standard ]| Wings Part 2 [Atypical] | Feather Markings | Tail Feathers [Part 1] | Tail Feathers [Part2]
I have expanded the traditional 4 types; Highspeed, Elliptical, Low Aspect and High Aspect ratio, because they were very narrow and vague categories for the most part, adding High Energy, Thermal Soaring, Night Glider, and Passerine wings. I feel that these extra types make it easier to understand and visualize the differences and similarities between wing shapes.
I’ve renamed Low Aspect to Powered Soaring, and High Aspect to Dynamic Soaring for the purposes of the fact that names made it hard to understand purpose and were easily confusable.
A lot of these wing types are also affected by tailfeather shape and size, and that will change their agility and energy expenditure as the tail also generates lift.
Disclaimer: This is in no way intended to be an academic dissertation or proposal, do not treat it as such. It is purely for art and writing references for others, to aid description and inspiration.