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Winter 16 - Day 6
Campaign Masterpost Previous Day - Winter 15 Next Day - Winter 17
The spirits are very happy today! They will do their best to shower everyone with good fortune. Take +2 to all Action Rolls today. Your Lucky Color is... Apple Red
Current promises
Return to town and talk to Hesperia 4/12
Learn the town’s past 0/24
Start farming 8/12
Melon’s ingredients 5/12
Build a new house 0/40
Solve the mystery of those weird statues 0/8
✎___________________
Kiwi’s Diary
Winter 16, Bread day (Freezing Cold) – Part 1
The first thing I noticed when I woke up was the freezing cold. I was worried about the seedlings and rushed to their aid; a little early morning magic might help.
Try Your Best!! Warm the air around the seedlings for today Action Die: 1 → total 6 (farming 1 + shadow 2 + luck 2) Challenge Dice: 3 and 4 Result: Strong Hit ✅/✅ Promise: Start farming. 10/12 Day: 0/4
Winter 16, Bread day (Freezing Cold) – Part 2
Now I was more relaxed and headed to the library to learn more about the statues I'd promised myself to investigate. Before I got there, however, I tried to trust my intuition. There was no way my witchy senses could be wrong again.
Ask the spirit of the forest • Do I notice anything on the street? Roll: 81 → YES
Winter 16, Bread day (Freezing Cold) – Part 3
I heard footsteps (YAY, my senses are not gone!), but to avoid ending up like yesterday and having to chase again, I headed to the library anyway. I'd look into the footsteps as soon as I have a little more information. Now I know where to start looking for anything suspicious.
At the library, Pepper was in her usual mood: not very happy to see me… but she helped me out and directed me to a section that might be useful. So I tried to browse the titles in question to see if anything catched my eye.
Try Your Best!! Look through the books Action Die: 2 → total 6 (wits 2 + luck 2) Challenge Dice: 3 and 0 Result: Strong Hit ✅/✅ Promise: Solve the mystery of those weird statues. 2/8 Day: 0/4
Winter 16, Bread day (Freezing Cold) – Part 4
I found a book: it's about stone things and statues, so there might be something to that, right? Apparently it also talks about the ones in Green River, and they're near an abandoned house... hmm, right where I heard the footsteps. Well, I actually heard them next to the library, and the abandoned house is right next to it. Makes sense I guess.
I decide to run outside and look for those statues.
Ask the spirit of the forest • Are the statues in plain sight? Roll: 32 → NO
Winter 16, Bread day (Freezing Cold) – Part 5
I wouldn't say I was lucky. I didn't see the statues anywhere. Just an old abandoned house with a lilac roof… and a little burned. Yet the book said they were here!
"You have to look inside the house!" I heard.
I turned around and saw a rather strange little bat. Not at all creepy, no. I mustered up the courage and asked if he would take me inside the house to search.
Ask the spirit of the forest • Will you come with me? Roll: 86 → YES
Winter 16, Bread day (Freezing Cold) – Part 6
So we went into the house (how scary! Ó﹏Ò) Suddenly, Whisper (the bat) started saying: "It's okay! Come out!" and a ghost came out of the pendant around his neck! Now… that's really weird (and not scary at all).
After the introductions, they explained to me a little about the house. So I tried asking them about the statues, just in case they knew something.
Try Your Best!! Ask about the statues Action Die: 6 → total 11 (wits 2 + pubblic speaking 1 + luck 2) Challenge Dice: 1 and 1 Result: Strong Hit ✅/✅ Promise: Solve the mystery of those weird statues. 5/8 Day: 0/4
Winter 16, Bread day (Freezing Cold) – Part 7
Dusk explained to me where the statues are and what they're for: they're magical statues that help the spirits of Green River find their way. Their power is greatest on Founding Day (I need to keep that in mind), and it explained that I might be able to help some spirits with my magic during the holiday.
I headed to the part of the house where the statues are located to try out right away. They depicted many animals, and they glowed with a slightly violet light. Even though their power isn't very strong, I might have some luck today.
Try Your Best!! Use the magic statues to communicate Action Die: 3 → total 7 (shadow 2 + luck 2) Challenge Dice: 4 and 7 Result: Strong Hit ✅/✅ Promise: Solve the mystery of those weird statues. 7/8 Day: 0/4
Winter 16, Bread day (Freezing Cold) – Part 8
A ghost of a past villager had appeared before me. A gorilla named Magnus, a painter. He seemed to know Dusk, and I tried to ask him about Green River's past.
Try Your Best!! Ask about the past Action Die: 4 → total 8 (heart 1 + pubblic speaking 1 + luck 2) Challenge Dice: 3 and 2 Result: Strong Hit ✅/✅ Promise: Learn the town’s past. 3/24 Day: 0/4
Winter 16, Bread day (Freezing Cold) – Part 9
We talked about his life and how the village has changed over time. I don't know exactly how much time has passed. Magnus was a painter and used river water because he said it helped him create better works. Since it's magical water, I could certainly believe him (I should have thought of that for my painting too…).
Magnus had run out of time and said goodbye, but I wasn't happy. I wanted to know more. So I gave the statues another try.
Try Your Best!! Use the magic statues to communicate Action Die: 5 → total 9 (shadow 2 + luck 2) Challenge Dice: 2 and 8 Result: Strong Hit ✅/✅ Promise: Solve the mystery of those weird statues. 9/8 ✅ COMPLETED!!! * Day: 0/4 Ask about the past Action Die: 4 → total 8 (heart 1 + pubblic speaking 1 + luck 2) Challenge Dice: 3 and 4 Result: Strong Hit ✅/✅ Promise: Learn the town’s past. 6/24 Day: 1/4
* REAP THE BENEFIT Satisfaction + 2 Day 1/4
Winter 16, Bread day (Freezing Cold) – Part 10
Juniper, a raccoon teacher, appeared. She explained that she was Pepper's mentor and took care of library matters and taught magic to the students in the dorm next door (just like Pepper).
She explained that water wasn't always so… magical (I really wasn't expecting that) and to try asking the mayor or checking the library to find out more. Then quickly she said goodbye and disappeared.
I stared at the statues for a while. That was a really strange feeling to talk to past ghosts. I continued talking to Dusk and Whisper to get to know them a little better (I talked to them a bit about the past few days), and they explained to me what that pendant the bat is carrying: it helps Dusk get out of the house. He explained that he'd like to meet Hesperia; he hasn't seen her in a while. I promised to bring him with me the first chance I get.
Quality time with Dusk / Whisper + 1 favor Day: 2/4
Winter 16, Bread day (Freezing Cold) – Part 11
I went to the quest board: someone needs medicinal herbs. I'd better take care of it as soon as possible; it seems important.
In the meantime, I'll see if Miago is home so I can ask him about the river water.
Ask the spirit of the forest • Is Miago at home? Roll: 30 → NO
Winter 16, Bread day (Freezing Cold) – Part 12
Miago's always out and about! How is he still mayor?! Damn him!
So I decided to go into the woods behind his house to look for those herbs.
Root Around!! (x 5) Find medical herbs Action Die: 5 → total 9 (wits 2 + luck 2) Challenge Dice: 4 and 9 Result: Strong Hit ✅/✅ Promise: Find a medicinal herb. 2/8 Day: 2/4 Find medical herbs Action Die: 2 → total 6 (wits 2 + luck 2) Challenge Dice: 8 and 9 Result: Miss ⏳/⏳ Promise: Find a medicinal herb. 2/8 Day: 3/4 Find medical herbs Action Die: 4 → total 8 (wits 2 + luck 2) Challenge Dice: 8 and 4 Result: Strong Hit ✅/✅ Promise: Find a medicinal herb. 4/8 Day: 3/4 Find medical herbs Action Die: 4 → total 8 (wits 2 + luck 2) Challenge Dice: 7 and 2 Result: Strong Hit ✅/✅ Promise: Find a medicinal herb. 6/8 Day: 3/4 Find medical herbs Action Die: 5 → total 9 (wits 2 + luck 2) Challenge Dice: 0 and 3 Result: Strong Hit ✅/✅ Promise: Find a medicinal herb. 8/8 ✅ COMPLETED!!! * Day: 3/4
* REAP THE BENEFIT Medicinal herb (6) Day 4/4
Winter 16, Bread day (Freezing Cold) – Part 13
I spent the rest of the day searching for herbs, and I even found more than one. I returned to my tent and ate a few berries. Tomorrow I'll find out who needed the herbs, but for now, it's best to go to bed.
✎___________________
Promises updated!
Return to town and talk to Hesperia 4/12
Learn the town’s past 6/24
Start farming 8/12
Melon’s ingredients 5/12
Build a new house 0/40
Bring Dusk to Hesperia 0/4
Solve the mystery of those weird statues 8/8 ✅ COMPLETED!!!
Find a medicinal herb 8/8 ✅ COMPLETED!!!
We're doing pretty well with the promises. I need to get busy with the others that haven't been completed for a while.
vp, 12-15-16, 03.39
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