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https://discord.gg/SWXprf35.
Oh just some sweet Nahkato time.
my existence is just the hecking readme file no one opens
The Gaze of a Wolf by PictureByPali
One thing I really like to do when creating and refining settings is to give them some sort of distinctive feeling or aesthetic. It could be described as the texture of the series perhaps?
Also, it's important to note that it doesn't really have as much bearing on the stories that take place in the setting; sure some of that feeling will be evoked, but it's background radiation for the most part.
6th Age Rimcast, as an example, is bright, it's a hopeful, growing world full of opportunity and wonder. That's not to say that bad things don't happen (they happen plenty), but things will always look bright, lines will be crisp and bold, and there'll be things to brighten the mood.
As a counterpoint, the World of Lost Gods is dark, but more than that, it's gritty, it's grainy. It's a world where the guiding lights have long gone out, where things have hit rock bottom and, instead of climbing back up, the world decided to just sit there for a while. Lines will be sketchy and unstable, lighting will be dark, and humor is often dark and dry.
frick I just really want to talk about settings and stuff but I don't want to just ramble on gah
Golem, December, "Begging the question"
Series: none (one shot, set in the World of Lost Gods)
Title: For Want of a Millstone
Synopsis: When several children are attacked in the park by a man made out of clay, Sierge “Skylark” Guldfri and Penelope “Penny” Watts take it on themselves to track down whatever is behind these attacks.