The Map of Drak'Arna - an update on my worldbuilding project!
This is an introduction to the world of Drak'Arna while referencing the map I've created in the process - images are under the cut :)
Core premise: This world explores the question ‘What if the alchemical theory of classical elements - that instead of atoms the world’s building blocks are the elements Air, Earth, Fire, and Water, were true?’
Due to this, things that make up the world of Drak’Arna have a ‘signature’ that indicates their elemental makeup. Therefore, flora, fauna, fungi, and sapient species have elemental signatures that are impacted by their environment as much as their parents.
The way that elemental signatures are determined is based on the geographical location of the species. The world is a globe with a few key elemental locations.
Air: encompasses the atmosphere and sky, there are a few different layers that determine what kind of creatures can exist there but notably a feature of Air + Earth is the Aerlands - floating islands that float across the world, either anchored in one spot or are piloted.
Earth: from a globe view, a band of Earth splits the globe into two distinct hemispheres. This is further reflected underground with subterranean ecosystems and eventually a place the dead go.
Fire: the center of this element is found in the southern hemisphere and is a volcano called ‘The Spire’ that resides on an island surrounded by flowing lava. Between it and Earth there are various desert and savannah biomes.
Water: the center of this element is found in the northern hemisphere ocean called ‘The Seanote’ as it is seen as a hole in the ocean, the edge characterized by its waterfalls.
In addition to this, there is a spectrum of Hot/Cold and Wet/Dry that mirrors our world’s equatorial and polar effects on winds and oceans.
North Pole: Dry + Cold. Technically also wet due to the ocean, but an ice sheet is not noted on the main map.
South Pole: Dry + Cold, due to it being connected to the main continent, this is an extremely cold desert referred to as ‘The Badlands’.
Equator: Wet + Hot, also has dry pockets of land.
What about Aether?
Aether is the fifth element and is what is found at the core of this globe. It is the reason the four elements are able to exist so close together in ‘order’ rather than ‘chaos’. This will also play into a softer magic system that covers a wyrd-like fate, curses, and shape-shifting.
Map Making
Through a lot of trial and error, I create the map of Drak’Arna as pictured below after starting with some core starting points - there are two points that represent Fire and Water while between the two, in a sine wave, Earth keeps them separated. This enabled me to create various magical and mundane biomes and features.
Initial colours and drafts:
You can see a snippet of what it's become in my blog's header but I'm really happy with this progress and how it looks when I project it onto maptoglobe which I highly recommend!
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*flops* compiling months of work into a single post feels like I haven't gone into enough depth about it so please ask me any questions you might have. I'm currently working on making these updates a bit more formal and putting them onto Campfire as a world wikipedia too.
An interesting bit about this other land is that it’s very fey friendly and rogue fey congregate here. This is one of the three resident pureblood fey. She’s been here for longer than anyone can remember and she’s thought to be a force of nature because of that. But don’t try to involve her in anything important and expect her to stick around. She only shows up and gets involved if she wants to be involved. Too much was expected of her back ‘home’, and that’s the entire reason why she’s not there anymore.
She is an elder fairy - not by her age state, but she’s really old, likely older than 500 years, and most of that time has been spent on the island. In many ways she’s very human because of her long term exposure to humans, despite being fey, but she’s had just enough connection with the other rogue fairies that come and go to retain some of her fey ways. But her version of ‘fey ways’ would be considered unorthodox by anyone who wasn’t a rogue fairy because she’s not been in contact with normal fey for so long.
The ‘King’ of (Greenwich I guess) has some lackeys.. whom he picked up at some point in his travels. Both of them are Unlucky. Because uh, FUCK.
The human is actually a doctor - more accurately, he’s a barber like our friend Lenn. He’s also a Coward. He doesn’t wanna be here, but he’s been threatened and scared into submission and he does what he’s told because he’s too scared to fight back. He had hopes to get married and have a large family, but now he’s stuck and not in any sort of position whatsoever to take a wife. And he’s not even paid when someone needs help. They don’t even have proper beds.
The elf is a wanderer who joined with Pirates some years back because he’s Adventurous. Problem is, he’s picked the wrong dude to travel everywhere with, and now he’s stuck here and can’t leave. He makes the most out of his situation by poking around and making friends, doing occasional errands. He doesn’t challenge Big Bro, he’s not brave enough or good enough, but he’d prefer to be elsewhere and would probably sneak onto someone’s ship to get away given a safe opportunity. People don’t like him because he’s associated with ‘The King’, and he’s also an elf, which is unusual and scary to the locals. He’s going to be the only elf here and the majority of them have only ever seen elves in passing as they moved thru the area, never speaking to them as members of the community.
Meanwhile in another land.. while we visit with Ulokea’s king, lets visit this other land’s.. ‘King’.
This dude’s not really a king, but he wears a crown and has a fake throne room anyway - even calls himself a King. He used to be a pirate in actuality, but when he realized the small trade island was weak militarily, he ‘claimed’ it as his own, and now he ‘rules’ it by scaring the people there into submission and charging a tax that’s way too high so that he can waste all the money on things he doesn’t need.
Traditionally this (other) land has been a democracy and had a mayor who was elected by the people every 10 years or so to manage things. There is, still, a mayor - but they are currently powerless given the fact that this guy has sailed in. Without outside help there’s little to be done about it, but given the fact that he’s also very self-destructive and the island only had a mayor for a REASON, this ‘kingdom’ will likely not last very long anyway.
The person next to him is his younger brother, who goes along with just about everything Big Bro says to the point of not actually having his own personality. Which is in and of itself a personality, I guess. He calls himself ‘The Prince’ (he’s not but OK you do you).
Big Bro’s got ‘agreements’ with the three merchant families who live here selling and trading various goods, specializing in magical goods. If they do what he says and don’t challenge him on his ‘decrees’, he will reward them somehow. I mean, if he wasn’t friends with them things would be harder on everyone.
Not a nice guy, but we need a Big Bad. I originally made him as a Small Bad because I felt like having pirates who caused trouble, but he turned into a Big Bad instead. I’m thinking he’s got a wife from the village, but I’ve not made the actual townspeople yet.
Worldbuilding Research: The Theory of Classical Elements
One of the core design questions to Drak'Arna's world is 'What if the theory of classical elements were true?' that the elements of Air, Earth, Fire, and Water were the foundational building blocks of well, everything. Below is a summary of what will be a research article found on the Campfire wiki for this world.
The Theory of Classical Elements was formed from a few sources across numerous cultures and was discredited by Ja'far al-Sadiq and Rhazes in during the Scientific Revolution in the 1600s. Atomic Theory is what explains the material basis of our physical world.
The theory while under what we understand to be Chemistry today, was used amongst many ancient philosophies to explain patterns in nature. The term 'element' in this context is to refer to a state of matter or a type of energy or force rather than what we know as the Chemical elements today.
The number and quality of these classical elements vary depending on the culture the philosophy originates from. Certain philosophies around the elements also impacted culture and the arts which is still seen today with the correspondence of these classical elements in various works of pop culture like Journey to the West and Avatar the Last Airbender.
While I haven't taken on every aspect and quality from these various philosophies, some have been an inspiration to my worldbuilding for Drak'Arna. Notably the States of Matter, Aristotle Qualities, Greek, and Chinese Generating & Overcoming interactions.
To read more on this, I recommend these articles on related discredited theories:
The purpose of this table is also to highlight some of the elemental philosophies from across our world.
The table pictured above is what I compiled from the above links as well as Wikipedia deep-diving. Note that I haven't dove into the esoteric layers there are many schools of thought, belief, and practice across occult and pagan traditions. When looking through these I tend to recommend exploring the history for understanding where some people of the past may have taken elements (heh) from other cultures - it's good to be aware of that, but also when exploring reconstructed traditions hearing lived experiences and academics explaining their history adds a better depth to understanding than just a wiki-dive.
I'd like to emphasize that I do not use every correspondence in my world-building. I think it's incredibly important to treat traditions, living or ancient, with respect. For example, I do not feel it's appropriate for me to use the Native American Tradition with medicine as I do not share heritage with them. However, if I felt that the aspect of medicine associated with seasons would be fascinating to explore further, I would talk to people to understand how to do so respectfully. I admit using this as an example has piqued my curiosity. Such is the way of learning!
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What kind of correspondence have I used?
I mentioned above that the notable examples are the States of Matter, Aristotle's Qualities, the Greek Elements, and Chinese Generating & Overcoming Interactions. So I'll elaborate on them here:
States of Matter - this is something that is still referred to today and usually highlights the various 'states' an element can be in. For example, Water's states are:
Gas: Vapor.
Liquid: Water.
Solid: Ice.
Plasma: Uh... There isn't one. (Well in our world ;) )
An example of what this inspired is when looking at what mixtures of elements are for magical purposes, Mostly Water + Lil bit o' Earth = Ice.
Greek Classical Elements - which is to say are very 'classic' in pop culture too. But this is your usual Air, Earth, Fire, and Water.
Aristotle's Qualities - this was a further elaboration on the Greek elements which I particularly liked as it showed the connections between them.
Air: Hot and Wet.
Earth: Cold and Dry.
Fire: Hot and Dry.
Water: Cold and Wet.
I used these particularly when working on the biomes and climates of my world when figuring out how certain areas were elements mixed - what would they include or lack?
Using Earth-like qualities. The equator is Hot and the Poles are Cold. However, my hemispheres are split based on which is the 'dominant' element. So the North Pole is Cold + Wet, predominantly water with an ice cap. While the South Pole is Cold + Dry because it's in the Fire hemisphere but because I have the Poles as 'Cold' the other quality of Fire is 'Dry' so this has meant that the South Pole is more of a cold-dry badlands desert.
Chinese Elements - I've always liked the Generating and Overcoming interactions of these five elements. They've played a particular part in both the climates and biomes of Drak'Arna but I've varied it by which element is 'dominant' in the area such as the aforementioned Poles and Hemispheres example.
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That's all for this article, I imagine I'll add more to it as I go but this is a look into how I've used the Elements in my worldbuilding. Feel free to ask any questions in the comments below or my ask box but I'd love to know if there's a show or book you love where they use the elements as a form of magic! I know I've harked on about AtLA but there are so many good shows out there.
Ay I posted about that island world that I found and really like, so I’ll be posting some stuff about it in the next few days as I develop it, but it will not my primary posting and it will be scheduled once a day in the mornings (depending on time zone) before my regular stuff.
If you don’t want to see it until it appears in actual narrative format, (i.e. someone decides to visit this place for some undetermined reason) block the tag ‘worldbuilding progress’. Nothing in it is guaranteed canon but the families I’m making may be relocated somewhere else if I decide not to use this world.