Worldbuilding Day 9: Supernatural Creatures
Kendor is a supernatural world. The following is a short sample of the supernatural creatures of Kendor, meant to inspire further additions. People who study these creatures and use them to their benefit (and often to the detriment of others) are called witches.
Although none of the listed creatures are unique,
In general, the supernatural creatures of Kendor have at least one of the following qualities:
Difficult or impossible to see, and not always because of true invisibility.
Preys on or is malicious toward humans
Prevents humans from killing it by erasing their memories
Can’t be fought or killed in the way one would fight a human or beast
The eternity worm has existed since the formation of Kendor. It lives deep below the earth and sends its spawn to the surface to do its bidding.
The eternity worm eats the memories of those who have seen it. No one remembers seeing it, nor do they remember the day or so leading up to the event. By seeing the eternity worm, they give themselves amnesia. This amnesia is both retrograde and anterograde; those who have seen the worm become forgetful. These people have contracted Worm Madness, which often results in confabulations.
The worm-mad forget memories that make them sad or feel guilty, and conveniently fabricate memories to fill in the gaps. They are often seen as compulsive liars, but there is no intent to deceive. They simply remember unpleasant things wrongly, or not at all. Some people with troubled pasts intentionally seek out the eternity worm to rid themselves of their woes.
It wants to eat more memories. If it could, it would crawl into the center of a busy metropolis and have a feast. But it cannot, and so it sends out its spawn to the surface, to bring it back prey.
The Synoid Wolf (A.K.A Epiphany Beast)
It appears when someone has a grand epiphany about the nature of the universe. It disappears when the epiphany is forgotten. It has no eyes; it sees through its soul.
The wolf’s sole aim is to drive mad the person who had the epiphany that spawned it. When the person is so delusional that they no longer believe their own idea, the beast can die happily. Spreading news of the epiphany strengthens the beast.
Each beast has a unique form, and each form is uniquely terrifying to its target.
Epiphany beasts have previously shown up to destroy the most brilliant of scientists and philosophers after they discover something huge, thereby preventing scientific advancement. Scientists studying important questions are advised to hire monster hunters and bodyguards in case of a breakthrough.
Nobody has ever seen one and lived to tell about it, but they are speculated to be humanoid, tall, impossibly thin, and possessing skin that is either stark white or pitch black. Hide-behinds have lairs that they frequently abandon, as they seek out areas of their forests with fresh prey. A hide-behind lair that has been left behind contains exactly 13 killed animals, skinned as if by hunting knives.
Hide-behinds do not naturally attack people, but they despise lumberjacks, who cut down the trees they rely on for cover. Hide-behinds move no more quietly than any other hunter, but they are impossibly fast and can squeeze behind cover in much less time than a person can turn their head. They do this reflexively whenever they would be observed. This often results in a sudden breeze or a scattering of leaves, telltale signs of being stalked by a hide-behind.
Hide-behinds have cave-dwelling cousins that can see in the dark, and use the darkness as cover instead of trees. These creatures are called Grues.