Fallout 4 - MDA (Rewritten)
In Fallout 4 the most unique mechanics is the V.A.T.S which stands for Vault-Tec Assisted Targeting System. While using V.A.T.S, the otherwise real-time combat is slowed down. Various actions cost action points and the user can target specific body areas for attacks inflicting specific injuries. There’s also a critical execution bar which gets filled with each successful hit and when full can be used for a devastating attack. In the following text the MDA framework for this system will be explained.
Mechanics
The V.A.T.S system is basically a queuing system inspired partly by the ability to shoot specific parts in the turn-based combat system of Fallout and Fallout 2 which were turn based RPGs. Each click on a specific part of the body is queued and executed one after the other based on the order in which they were clicked (eg. if we click the left arm then the head then the torso the player shoots first at the left arm then the head then the torso)
Dynamics
When using V.A.T.S. against a humanoid enemy, seven different areas can be targeted: the head, torso, left arm, right arm, currently held weapon, left leg, and right leg. However, there may be other points available when facing off non-humanoid creatures (e.g. robot combat inhibitors, ant antennae). As explained earlier when V.A.T.S is used the game slows down to almost being considered paused and the player has enough time to select their desirable target spots on the enemy. The number of selections during the use of V.A.T.S depends on the “Action Points” of the player which are limited and based on how much “endurance” which is part of the S.P.E.C.I.A.L (Strength.Perception.Endurance.Charisma.Intelligence.Agility.Luck) list of the player and can be increased as the game progresses. Another feature of the V.A.T.S is the Critical meter which gets filled with each successful strike on an enemy in V.A.T.S and when full can be used for a devastating hit against the enemy.
Aesthetics
The V.A.T.S allows the player to experience a fantasy world where time slows down to give an advantage to the player over the enemies giving them an edge during combat. Which in a way gives the player a sensation of pleasure from being able to do things that others can’t do in that world in turn making them feel a bit godly amongst a sea of radioactive monsters and psychotic humans.











