Alrighty everyone! Sacrarium Pario demo is live with a soon after release patch with it. You can find it here:
A twisted yandere romance with a pair of poly LIs.
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Alrighty everyone! Sacrarium Pario demo is live with a soon after release patch with it. You can find it here:
A twisted yandere romance with a pair of poly LIs.
I've paused drafting in order to focus on integrating all of the game's assets. Currently got 3/7 scenes in the demo fully integrated. It's been a blast to see all of the assets come together like this.
Some of the test shots for Sacrarium Pario!
The UI is not planned to be the final one, but it might be what the demo ships with. Sadly, we don't have a background artist this time around, so we will be using edited photos for the BGs. It happens sometimes. I'm still super excited to release Pario!
@useruzrian has been a trooper in adjusting and helping me get the BG photos edited. They've really had to take on a lot with this project (sprite art, BG photo editing, and CG illustration). I can't thank them enough for all of their hard work <3
Sacrarium Pario Update: Draft for the Demo is Done!
Despite my traitorous wrists trying to stop me, I have finished the draft of the demo for Sacrarium Pario.
What is in the demo story-wise?
The first third of the game is present in the demo. It goes all the way up until the first possible "Dead End"! I don't have a time estimate yet though.
What does this mean for the game's development moving forward?
It means that I am currently waiting on assets to integrate into the game.
We no longer have a background artist, so Rian is having to take up triple duty (sprite artist, photo editor for BGs, and CG artist). That's going to slow things down a little bit, but Violo's colored sprites are finished! Here's a sneak peek of our little overemotional disaster:
Vivere is currently being worked on (to my knowledge. Feel free to correct me @useruzrian). Once both of their sprites are done, I have a really exciting announcement to make ;3
While waiting on assets, I will continue drafting the rest of the story content for the game. As the assets roll in and integration begins, drafting will pause to focus on code. The plan is to release the demo for YanJam and then release the game in its entirety next.
I've also sent the draft version to my friend to begin playtesting! Hopefully, he catches any broken else/if statements. More playtesting will occur as more assets are integrated of course, but the first step to catching bugs has begun.
As more of the game gets completed, I'll be sure to keep you updated here! Until then, rest assured that we are hard a work.
-kiss
Can you tell I spent too long on transforms?
More screenshots from the demo, showcasing more of @useruzrian's wonderful spritework!
This scene has it's audio integrated as well! (Music & the VO from our amazing VAs).