Modo #samurai activado con #yedai y #guerra de las #galaxias y todo por ahí para allá https://www.instagram.com/p/BveOIovl6Ei/?utm_source=ig_tumblr_share&igshid=18tm3m4krrywz


#batman#dc comics#dc#bruce wayne#tim drake#batfam#batfamily#dick grayson#dc fanart

seen from China
seen from United States
seen from Yemen
seen from China
seen from United States

seen from United States

seen from Singapore
seen from Indonesia

seen from Singapore
seen from Azerbaijan
seen from Portugal

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States

seen from Singapore
seen from United States
seen from United States
seen from Netherlands
Modo #samurai activado con #yedai y #guerra de las #galaxias y todo por ahí para allá https://www.instagram.com/p/BveOIovl6Ei/?utm_source=ig_tumblr_share&igshid=18tm3m4krrywz
Walk Cycle - Ministry of Silly Walks Reference
Character Modeling and Rigging: Day 15 of Hmmm...
So I’ve been up since Saturday night, practically... I am dead tired right about now. I think I got about 3-5 hours in now. Working on finishing up my Thesis for a journal publication... ~oh joy... -_- (so sleepy)... but you know... although I missed training this morning... I was allowed to sit in the evening group...
Here’s what we did today...
We are making a body... I had to draw first...
My side poses are terrible... I should work on those...
I got #homework #drawing #hands #yedai #jamaica first time drawing hands... Thanks for being a hand model @g.i.o.d.o.n
Character Modelling and Rigging: Day 3 of Hmmm…
Made a pencil today, complete with UV Mapping. Really need to start that bicycle...
Character Modelling and Rigging: Day 2 OF Hmmm…
So today we recapped yesterday and got a chance to play with the tools of modelling!
So I made this...
I saw an interesting looking airplane and was inspired to do a plasma gun. I’m guessing its very basic comparatively. I’ve always had this problem with wondering if my polygons are too high, but I doubt it...
Well the next thing was UV Mapping...
Character Modelling and Rigging: Day 1 of Hmmm...
Back in that Maya life again. I guess since I’m used to blender, the first thing to do is get used to the shortcuts... So place emphasis on finding the shortcuts I’m used to... SRT Controls: Select(Q), Translate(W), Rotate(E), Scale(R) Mesh: Extrude (Ctrl+E), Select: More (>) Less (<)
Navigation: Rotate(Alt+LMB), Pan (Alt+MMB), Zoom (Alt+RMB), Focus (A)
I’m getting excited about this...