Working on some tshirt designs for my cousin

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@tasoto
Working on some tshirt designs for my cousin
I decided to make one of those fake 90s anime screenshotsÂ
Got some more amedot for all the shipping needs
I finally made some art of these two nerds dancing (I had no idea what to do with the background)
Lapiamedot? Perilapithyst? Iâm not sure what the official ship name for these three is but here was a commission I got for them a week ago :D
Some arm muscle studies I did a few months ago
A page out of my personal sketchbook, August 2016
i am in love with the 80s anime aesthetic you used for that amethyst drawing!! what programm do you usually use for drawing and how did you create that fuzzy effect?
hank you, im really glad you like it! I usually use SAI to draw and Adobe Photoshop Elements 2.0 (yes its absolutely ancient i knooow) to add certain effects i cant quite recreate in SAI
to get that fuzzy effect, i have the entire image on one layer and duplicate it, changing the opacity of the copy to around 30-40%
then i hide the copy for a bit, and select the background. there, i apply the âdiffuseâ filter found right here:
the âlighten onlyâ mode, creates a base to get that âscanned pencil linesâ look which helps to make it look more like a screencap of an older anime.Â
(i found that this works best with clear lines and cell shading)
then, still on the background layer, i get a gaussian blur filter going, found over here:
a radius of 1-2 pixels blurs the whole deal out a little to make it look like its a good ol low quality screencap
then i go back to the other layer and, using the same gaussian blur filter but a radius of 15-20 pixels, get that foggy feel going!
this step is the most important as it creates that dreamy, foggy feeling which helps to make it look like ye olde animes
lastly, i clean up some highlights that mightâve gotten washed away by all the blurring, and weâre done!
of course you can always do more things like add a texture to make it a little grainy, or resize the canvas to fit the average dimensions for most old animes, or do something difficult and technical with the colors which i know nothing about, but i feel like this process is a pretty alright method to satisfy those ~ a e s t h e t i c ~ cravings!
(quick before/after)
i hope this helps, im sorry this turned out so longâŠ..feel free to ask me to clarify if anything isnt clear!
How do you get so good at pen sketches?? How do you make your sketchbook looks so... organized? No... Ano.. neat I believe is the word? Basically how do you sketchbook? đ
Iâve been using a pen for about 5 years, ever since I saw James Jeanâs sketches in the spring of freshman year. Â Yes, I was one of those kids but I never went back to pencil, itâs cleaner and doesnât smudge. Â Itâs gotten to the point where even if I do use pencils, I usually donât erase mistakes because Iâm so used to the permanence of pen. Â Getting good with the pen comes with practice, just like learning anything else.
And for how it gets neat, it also comes with practice and being aware how big or small your page is. This surprises people sometimes but I basically start from the top left and end on the bottom right. Â I donât plan, or sketch out roughs for how the page is going to end up looking, I like to fill it naturally and without too much thought so each page fills up differently.Â
And not every page is well composed, I donât show you the bad pages, but theyâre there. Â Sometimes if the drawings are particularly terrible, I fold the pages over so people canât see them when they look through my sketchbook. Â Here are some not so great pages.
Some pages donât turn out great. Â Some sketches are ugly, or they donât turn out the way you wanted them too. Â Thereâs no right way to do a sketchbook, just do what makes you comfortable and happy to draw.
Hello friends!
Itâs Meg, with another TUTOR TUESDAY! Today we take a look at some exercises on how to come up with interesting, useful poses! If you are struggling with anything you can recommend a tutorial on this blog or my personal one. Keep practicing, have fun, and Iâll see you next week!
Hey friends!
For this weekâs TUTOR TUESDAY, I tried to go into a bit more detail on legs which I briefly have talked about in other tutorials. If you have any tutorial recommendations send âem in here or to my personal! Keep practicing, have fun, and Iâll see you next week!
Hi! To begin, I want to make note that Iâm not a recruiter nor am I familiar with what each department is looking for exactly, as each area is bound to be different and Iâm located in Publishing.
What I can do however, is point you in the direction of some resources you might find helpful. I will also include things I learned/saw as I was going through school, and looking for work and what helped me get found as an artist.
To cut to the chase, hereâs the application guidelines for Walt Disney Animation.
Now, their submissions page is pretty awesome because itâs very clear and concise. They outline what they want, how they want to see it, and even suggest what you should be submitting based on several types of jobs you might be applying to.
For example, to quote their application guidelines page:
âReel and Portfolio Formats
Your submission should represent your skill set and representative process samples such as sketches, gray scale models and/or works in progress.
·       Modelers should include wire frames and turnarounds.
·       Riggers should display tool sets.
·       Animators should include a variety of physical movements and actions, but must include facial animation.
·       Look Development should include texture paints, maps and the final look, if applicable.
·       Story and Visual Development Artists should present sketchbook samples as well as finished compositions.
Life drawings are not required, but preferred for all submissions. We ask that you not show work currently in production and/or under confidential guidelines at other studios or companies. We understand that this may limit the showcase of your capabilities. If this is your situation, we recommend that your submission display only the work available to the public with an indication that a later submission will be provided once approved or released.â
I suggest heading over and reading the full page to get more info.
As for what to include in flat portfolios, that depends again on who youâre applying to, what job youâre applying for, and what they have asked to see.
Life drawings are common to include as they can show how you handle form and mass as well as weight and a line of motion/line of action. If you want to see some good examples of life drawing, a webpage called âThe Unofficial Disney Animation Archiveâ seems to have an older copy of the âWalt Disney Feature Animation Sample Portfolio for Animation Internshipsâ on their page.
Iâve been to two schools (One for a BFA in Animation and one for a MFA in Computer Animation), had different professors/instructors, and dealt with putting together portfolios (for job hunting) on many occasions. Different types of portfolios Iâve put together included flat work, character design, backgrounds, storyboards, and in some occasions demo reels for both animation, as well as modeling/texture work.
If youâre applying to a particular job, you should make the portfolio for that job posting (especially if they come right out and tell you what they are looking for).
Essentially and ultimately, you want a nice, professional portfolio. Something clean, easy to view, and showcases only your finest work. If youâre putting together your portfolio and youâre feeling iffy about a piece, ask for an opinion from another artist, or exclude the piece if you feel itâs not your best work. My best pal Kyle has seen my portfolio countless times over the years as I finished school and began applying for work. He never sugarcoated anything and readily told me when I should leave something out and what I might want to think about including. That was the most helpful for me, as it helped me make sure I was submitting only my best work. If you donât think you know anyone who would be able to take a look at your portfolio, there are a lot of art forums, online clubs, and webpages where you can share your portfolio and get feedback. Excuses are for silly gooses and you rock, so go get em! :D
Here are some things Iâve found that have been excessively helpful in making a portfolio and applying:
Read the application requirements for requirements (both of the format for submission, and for any requests on the content). Often, a studio or company will outline specifically what they want for a portfolio submitted. It could be just a demo reel (no flatbook), just a flatbook, both a reel and flatbook, or it could even be just digital files in a specific format. If they ask for something particular, you should give them what they ask for. The same goes for schools. They will often tell you what kind of examples they want to see. Same goes for what they donât want to see. If they come right out and tell you âNo Sci-Fiâ or âNo Superheroesâ then donât include that. A lot of simple mistakes can be avoided by reading their requirements.
Make each page identifiable. Put your name and your contact email on it. You can do this and still keep your portfolio looking good. Plus, if something happens and pages are separated or someone takes a page to show someone else (you never know!) having your information on there ensures they know whose work theyâre looking at.
Iâve gone down the road of having portfolios printed out and bound. I found that frankly to be the biggest waste of time ever. Youâre an artist. Youâre always creating new work, and youâre doing yourself a huge disservice by locking yourself in to a set portfolio. Besides not being able to include your newest (and better) work, you canât really fit the portfolio to the application. My recommendation would be to first see what kind of presentation theyâre looking for and then putting something together using a book you can slip pages into. Now, this wonât always work as some places Iâve applied to have specifically requested âno portfolios made with the plastic pages that you slip the work intoâ, or âno bindersâ, but in most instances, thatâs not the case. First and foremost, send them what they ask for. Just make sure you have a way to keep your portfolio UPDATE AND CURRENT. Like I saidâyouâre always making stuff. Make sure you show off how good youâre getting!
Proofread everything. Absolutely everything. Your resume, your portfolio (especially if you include descriptions on pages), your business card, and your portfolio webpage (if you have one). You would be surprised at how easy it is to make little mistakes and misspellings. You would also be surprised at how easy it is to avoid them. It never hurts to have a friend or relative read through it just to see what they think and to see if they catch any mistakes you might have missed.
Online portfolios. U GOT ONE? I hope so! I cannot stress enough how important it is to have an online portfolio especially in this day and age. There are so many wonderful freebies and low cost options out there, and you have a lot of resources to make a super excellent rad portfolio! There are a lot of pros to having an online portfolio:
Itâs extremely easy to keep your work updated with your best material! Made something new? ROCK ON AND SHOW IT OFF!
Itâs super fast and easy to submit work! Many companies now accept online portfolio links. Itâs quick, and easy to send them your portfolio, and get the jump on a new job posting if they accept your work as a link (or even uploaded as a portfolio PDF and such).
You never know who might see your work. Omigosh! Thatâs a great thing because sometimes a job comes to you! How do I know? Thatâs how I got my dream job. My work was seen online, and I was hired as freelance. That led to my full time job with Disney. More of a reason to have yourself a nice portfolio online!
With online portfolios, if youâre into big fancy pages with special features and such (or thatâs the job youâre angling to get work in!) then you can have that, but if you canât make thatâdonât worry! A nice clean simple and concise portfolio can be just as powerful! Your work should do the talking. The same goes for an actual portfolioâdonât gotta go overboard with fancy frills to make a good impression :)
As for âHow can one make their portfolio stand out?â That can depend. A fair bit of what I mentioned above is important. You will want to submit only your best work, and what you are most proud of. Your portfolio is a representation of what you do, and ultimately who you are. Are you serious about the work you do? Are you more lackadaisical about it? Your portfolio is a very important impression, both as an application sent off, as well as in person.
A lot can go into the production of portfolios and Iâve seen things all over the board concerning how theyâre done. We would see portfolios all the time at school. Professors would show them to us as examples. We would see our classmatesâ portfolios and we would see professional portfolios. All sorts of portfolios. I have also seen a lot of them when I visit conventions like Siggraph and CTNX. Walking around, Iâd meet people and we would show each other our work. Walking around the job/talent fairs will also lead to you seeing a lot of different portfolios. Theyâre all different.
 Standing out can be a double-edged sword. If youâre not careful, it might backfire.
The Art Career Project has some great tips on âHow To Create The Best Art Portfolioâ and include things you should look into doing, as well as things you should avoid.
They make note of how things can work against you if you try too hard to stand out. Iâve seen a fair share of portfolios where people try too hard and get gimmicky and it works against them. Read up on their great suggestions and keep them in mind as you start selecting pieces for your portfolio.
As for your own work, Brenda Chapman posted on her blog about how you can make your portfolio stand out. She elaborates on some things you can include in your portfolio for work as well as makes note of standing out by showing them who you are through your work.
Ultimately, thereâs a lot you can do with your portfolio and plenty of room for you to make it your own. Your work, presented well, can go a long way to stand out. The rest is up to you as you create your art and build up a body of work to include in the portfolio.
I hope this helps! Feel free to ask me anything if I might have left something out :D
Update: It looks like Walt Disney Animation Studios updated their Application Guidelines page this week, and it looks like more information might have been added! Awesome!
Reblogging this since the end of the school year will be coming up in a few months and I figure folks will be putting portfolios together! :D
Here were two of my homework assignments from anatomical illustration last week
Here's the first version of my first project in medical illustration
yeha
holy bUTTS WHAT A GOOD IDEA??
Animator research: Glen Keane
Glen Keane is a former Disney animator, who worked on The Little Mermaid, Beauty and the Beast, Aladdin, Pocahontas, Tarzan and Tangled. His primary medium is traditional hand-drawn animation - even for the CG film Tangled, traditional animations were made to aid the style and look of the digital animation.
Iâm not a fan of the âDisneyâ art style, but I find Glen Keaneâs work an inspiration for animation. None of his Disney characters are âcartoonyâ; i.e. zany / over the top cartoon style, something which I find cringeworthy - and although still characteristically âDisneyâ they are incredibly lifelike and convincingly real.
Glen Keane focuses heavily on anatomy as an animator, which really shows. Especially Tarzan, who is physical in ever aspect of the character; muscular, always moving, and with the additional challenge of behaving like a great ape.
I think this is the most impressive aspect for me - how every figure or motion looks undeniably living and solid, even though it is made up of a few pencil lines. I also like how rough and sketchy his work is - it is quite reassuring as I personally find it hard to animate clean lines / shapes.Â
Infamously this resulted in the clean up artists having quite a task in Beauty and the Beast. However in many ways, less is more, and it is the basic shapes and path of movement that really matters.
In Nephtali, he first-hand observed and drew a real ballerina performing various movements. Although the final animation is quite rough charcoal (there is a lot of line boiling) the constancy of anatomy never fails and the resulting dance is hypnotically realistic.
And done <3 Thank you so much @gemanimate crew for letting me participate in this wonderful project <3 Canât wait to see the result with other awesome animators <3
- Piti Yindee