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š š§š¢š š”šš¦šš«š šØš§ šš„š¦ š¬šš«ššš - a group of friends wake up one morning after some particularly vivid nightmares only to find strange marks on their bodies and realizing they all saw the same killer in their nightmares. from then on, they became afraid to sleep, discovering that people were being killed in their sleep by some strange entity.
bonus: make one of them be able to walk in dream and team up with the dream to fight back the entity.
šš”š šš¦š¢šš²šÆš¢š„š„š š”šØš«š«šØš« - one year after the gruesome murders of all the residents of the house, a family move-in with their children. over the following weeks, their domestic life begins a sharp decline, family members being uncharacteristically volatile and abusive, strange incidents happening to the children, one of them having an imaginary friend who seems malevolent. incidents escalate and information about the house is found, revealing the long terrific history within its wall.
šššš¢š§ šššÆšš« - a group of friends rent a remote cabin in the woods. one of them ventures out to hunt and accidentally shoots a hermit that had been infected by a mystery illness and says nothing to his friends. when the hermit shows up at the cabin, he's refused help. one by one, they start to show signs of the illness and discover that their source of water has been contaminated.
alternative: two children take water from a source that has been contaminated and sell lemonade to town folks, propagating the illness further.
šš”š š¢š§š§š¤ššš©šš«š¬ - it's the last operating week of a once grand hotel and only two employees remain, both fascinated by the haunting history of the hotel, particularly by one bride who hung herself in her room and the fact that her body was hidden in the basement by the owners. only a few guests remains, all of them stranger than the others. After an unexplained incident, one of them starts to record paranormal activity in the hotel, leading to a series of accidents and deaths among the remaining guests.
š¢š§š¬š¢šš¢šØš®š¬ - a couple has recently moved into a new house with their children. one day, one of the children ventures into the attic and where he mets a mysterious entity. the next day, the child slips into a coma. after months and still no explanation, the family brings back their child home and soon after, strange incidents start to happen, leading them to declare the house haunted and moving out. however, the paranormal activities follow them to their new home and a team of parapsychologists and mediums are called, leading them to discover a malevolent entity close to their comatose son. it's discovered that one of the parent once had such events happen to them and they use his abilities to bring back their son from the further, where he's being held by the malevolent entity.
š¢š šš”šš©ššš« šš°šØ - decades after a group of children defeat some evil in their small town, some disturbing event happen again. only one of them remained in their hometown and following the return of the entity that traumatized them years ago, the others are called back to honor the promise they once made to kill the entity if it ever came back.
bonus: one of them has visions of their deaths if they ever fail to fulfill the oath they swore as children.
šš”š š„šØš¬š ššØš²š¬ - having recently moved to a small town, muse a becomes fascinated with a biker gangs and muse b, a member. muse a is being introduced to the gang and start to get tested by them in order to become trustworthy. muse a starts to undergo a transformation where the smell of food repulse them and starts to be attracted to blood and it becomes clear they are changing.
alternative: muse a and muse b are both humans and one of them wants to become part of the biker gang and the other tries to save them.
šš”š š¦š¢š¬š - following a severe thunderstorm, muse a and muse b notice a thick fog slowly creeping over. while buying grocery, a neighbor quickly enter the shop and warns everyone that something is in the fog. they watch as someone else gets taken over by it and stay inside the store with others for a day. religious folks within the store takes this opportunity to recruit people to their belief and a cult slowly organize, deciding that sacrifices must be given to the fog to appease it.
šš”š šØš¦šš§ - following the stillborn birth of their son, muse a is encouraged to adopt an orphan newborn while muse b is unconscious, replacing their stillborn child by this one. as the child grows, disturbing events start to happen around the family and they are eventually contacted by someone who had been involved in their adopted child birth, declaring them the antichrist. muse b start to think that their son is evil and fears them.
alternative: writing one of the parents and the outside person involved in the birth.
šØš©š«š”šš§ - after their daughter is stillborn, the parents of two children decide to adopt an orphan. one of their children embraces her but the other is hesitant toward them. slowly, their adopted child starts to show disturbing behavior, scaring the children and making one of the parents doubt the other.
š©šØš„ššš«š šš¢š¬š - a family living in small community starts to experiences strange incidents following their youngest child issuing a warning that they are there. the incidents seems benign at first but soon grow in intensity leading to injuries. a parapsychologist is called to the house and reveal that it's under attack by many different entities, eventually discovering that they are drawn to one of the children's life force, even going as far as using her to stop other spirits from crossing over.
alternative: writing the parapsychologists and mediums investigating the house instead of writing the family.
šš”š š©š®š«š š - following an economic collapse, a new political party is voted into place, and instated the purge, a yearly event where all crime is permitted by 12 hours. decades later, crime is practically gone and the purge night has become a a celebrated event by many. muse a and muse b are just trying to survive the night.
š¬š¢š§š¢š¬ššš« - muse a, a true crime writer, moves into a new house with muse b and their children. unknown to everyone but muse a, the house was home to a tragedy that killed all family members decades ago, in the hope of writing a bestseller about the event. one night, muse a finds a box of gruesome family movies. muse a notices strange symbols and begins to research each event, discovering that a child went missing at each killing.
šÆš¢š„š„šš š šØš šš”š ššš¦š§šš - one day, ten women wake up pregnant despite none of them trying. all ten children are born at the same time, five boys and five girls, except one is stillborn, making his pair partner alone. all the other children act the same, as if ruled by one entity, and show no personality. as they age, they start to show signs of paranormal abilities that are being used only to harm others. muse a and muse b could be parents or one of them could be the lone child grown up.