Playing with atan2.
untitled
Game of Thrones Daily

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he wasn't even looking at me and he found me
Aqua Utopia|海の底で記憶を紡ぐ
Show & Tell
"I'm Dorothy Gale from Kansas"
The Stonewall Inn

gracie abrams
art blog(derogatory)

ellievsbear
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EXPECTATIONS
PUT YOUR BEARD IN MY MOUTH
Xuebing Du

izzy's playlists!
Misplaced Lens Cap

if i look back, i am lost
Claire Keane

seen from Indonesia
seen from Türkiye

seen from Singapore

seen from Canada
seen from United States
seen from India

seen from Vietnam
seen from United States

seen from United States

seen from Malaysia

seen from Malaysia
seen from United States

seen from United Kingdom
seen from Uzbekistan
seen from Cyprus

seen from Netherlands

seen from Saudi Arabia
seen from Russia
seen from India

seen from Morocco
@testusrplzignore-blog
Playing with atan2.
After a brief hiatus. I’m back to gamedev. I’ve been digging into Trig functions. Behold the mighty Lissajous curve.
Adding new pickup types. This one feels dangerous... :bomb:
Music production. (Sunvox, Akai MPKmini, Pocketchip, PO-20)
Top down game is coming along. Zombies placed in empty spaces working well.
Game development is hard (for me).
Game development, and programming in general, are hard for me. I’m visually creative, but staring at a blank code file is very daunting.
Programming is not my comfort zone. I stumble and fuddle and at times I feel like I’m not getting anywhere. I’ve written some code that I understand, and some code that I’m still trying to understand more. The more problems I try to solve with code, the more I find I am understanding, but it can feel like a very slow process of learning, unlearning, and relearning.
Today, I finally solved a problem with my game that I was trying to solve for a few weeks. It wasn’t a breakthrough. It came from writing and rewriting and testing and rethinking and reaching out for help, and thinking, and sleeping, and then talking things through in my head in a car ride when I finally had the last AHA! moment. And you know what? It works, and I’m proud of it. It took weeks, and it was worth it.
So to future me, or anyone who finds this whole Game Development thing a drag, tough, difficult, daunting, obtuse, or outside your general comfort zone, I say this: Game development is hard. It gets easier, one tiny bit at a time. Keeping at it doesn’t mean coding forever. Take a break. Go for a walk. Put down code and go design some sprites or write some music or eat a sandwich. It’ll be there when you get back. Promise.
Interesting collision bug with pushable baddies.
A free cross platform game development engine
https://ephtracy.github.io/
Another awesome quick read for learning Lua.
Quick awesome Lua primer.
Highly enjoyable mechanics of.. um.. being a cat..
Flashing 4th of 4 PocketCHIPs.
new animation with jacky
This is a fairly well-named engine. I think I’ll be looking at this for potentially writing my first game.
Wow. Okay.
Creating sound effects and music with Pico-8
I’ve been toying with Pico-8 to create sound effects and music. As it turns out, you can export these assets as WAV files directly from the console. Pretty cool.