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Love Begins
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@the-dood
behold: crab
Prinny: Can I Really Be The Hero? Playstation Portable 2008
samurai cat oc
Dorohedoro redraw đ€Ș
With the recent release of Donkey Kong 64 for Nintendo Switch Online, more players have discovered the Beaver Bother minigame and its infamous reputation for being unfairly difficult. The image in this post presents a method (the "60° Rule") used by Donkey Kong 64 speedrunners to consistently succeed at this minigame.
The object of Beaver Bother is to play as a Klaptrap crocodile enemy who needs to corral a preset number of Gnawty beaver enemies into a hole before time runs out. Pressing B makes the Klaptrap gnash its teeth and make the Gnawties run away briefly. During this scared state the Gnawties are able to fall into the hole.
However, the Gnawties often appear to run away unpredictably, giving the game its reputation. The image demonstrates how the Gnawty and Klaptrap need to be aligned for the scaring to work:
-drawing an imaginary line tangential to the hole parallel to the direction of the Klaptrap's travel, the Gnawty and Klaptrap need to be aligned so that they are both on the line that is at a 60° angle to the tangent line. -once they are aligned like this, and the Gnawty is close enough to the hole, pressing B at that moment will actually scare it away in the correct direction to make it fall into the hole.
Source: 2dos
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pleinair-san
Love this guy đđđđ
The original storyboards for the North American 2010 commercial for Super Mario Galaxy 2 contain a piece of Super Mario Bros. fan art from DeviantArt.
Top: the storyboards, recovered from internal files of the ad agency. Middle: zooming in on the frame with the TV reveals an image of Super Mario Bros. in 3D. Bottom: this is the 2008 fan art "Nintendo 3D Mario" by DeviantArt user "NES--still-the-best", which was extremely popular and commonly reposted online at that time.
Source: discovery, original artwork
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ăartistă batchgooya ăcharactersă eringya, mage and prinny ăfromă disgaea and mario
Makai Senki Disgaea 5 - Maid (Andes)
Enough
writing advice that actually made my writing worse
okay but can we talk about writing advice that actually made my writing worse for a second
like not in a âthis is bad advice for everyoneâ way in a âthis absolutely sabotaged me personallyâ way
because ??? some of this set me BACK
1. âshow donât tellâ (taken too literally) this one almost ruined my prose
i got so scared of âtellingâ anything that every sentence turned into⊠over-explained action
instead of writing:
she was nervous
iâd write:
her fingers tapped against the table, her leg bouncing, her breath uneven, her gaze flickering toward the door--
and it just KEPT GOING
like yes, showing is important but at some point youâre not âimmersiveâ youâre just exhausting
2. âcut all adverbsâ this made my writing feel so stiff it hurt
i started replacing simple phrasing with weird, clunky sentences just to avoid using one single â-lyâ word
like⊠why am i doing gymnastics to avoid âquietlyâ
no one is giving out medals for adverb avoidance đ
3. âwrite every day no matter whatâ this one burned me OUT
because instead of listening to my brain when it was fried, i forced myself to produce words i knew werenât going anywhere
and then iâd reread it later and hate everything i wrote
which made me want to avoid writing even more
consistency matters, yes but forcing it when youâre running on fumes just trains you to associate writing with dread
4. âplan everything before you startâ this killed my excitement SO fast
iâd spend weeks outlining every detail and by the time i actually started writingâŠ
the story already felt âdoneâ in my head
no curiosity left. no momentum.
now i leave gaps on purpose so i actually want to keep going
5. âmake your writing sound prettyâ this is the one that made my writing feel the most fake
i was so focused on making sentences sound âgoodâ that i stopped focusing on what was actually happening
everything turned vague. floaty. kind of⊠nothing
like yeah it sounded nice but nothing hit
now i care way more about clarity and impact than sounding impressive
6. âyour first draft should be terribleâ okay this one is half true but also messed with my head
because i took it as: âdonât even TRYâ
so iâd write things i knew werenât working and just leave them
instead of⊠fixing them a little? making them better?
your draft doesnât have to be perfect but it also doesnât have to be painful to read đ
idk i think the biggest thing iâve learned is:
advice isnât universal
what helps one writer can absolutely wreck another
so if something is making your writing worse, harder, or more miserable
you are allowed to drop it. immediately.
no guilt. no âbut everyone says this worksâ
like okay⊠it doesnât work for ME.
and thatâs enough.
That takeaway applies to pretty much any kind of art.
Keep what works for you, toss the rest.
Take any bit of advice as simple suggestion, never as literal commandments.
This is why you can have so many wildly different tutorials on how to choose colour, or articles giving advice on how to write believable dialogue. Different methods work for different people, and no one is wrong for taking a different path.
Besides, if everyone did everything the same way, it would all be so very boring.
Nippon Ichi Software has released a teaser video for its March-announced party game project name Prinny Sugoroku, teasing a full reveal for
Nippon Ichi Software has released a teaser video for its March-announced party game project name Prinny Sugoroku, teasing a full reveal for July 16 at 17:00 JST.
The press release reads, âFollowing a certain incident, a Prinny is taken by a group of mysterious men. Awaiting the Prinny at its destination is a cruel fate beyond imagination. Will the Prinny make it through unharmed? Be sure to watch until the very end to see how the story concludes.â
Project name Prinny Sugoroku is due out for PlayStation 5, Switch 2, Switch, and PC via Steam this fall in Japan.
Watch the teaser video below.
prinny sugoroku/prinny party:going overboard!
FAMITSU
Players of Super Mario Advance may recall that one of the major changes in that game compared to the Super Mario All-Stars version of Super Mario Bros. 2 (on which it is mostly based) is the inclusion of two new boss intros for Fryguy and Clawgrip, respectively.
In both cases, the action stops and a cutscene shows four bubbles (identical to Wart's bubble attack) float up from the bottom of the screen and surround an entity before transforming it into the boss (a mask for Fryguy and a small Sidestepper crab for Clawgrip).
The game actually contains two unused scenes for the same intro happening with two more bosses: Mouser and Tryclyde, shown restored in the footage. Mouser is created from a unique small mouse sprite, while Tryclyde is created from a Cobrat.
This implies that during the game's development the idea of Wart's magic being responsible for most of the game's bosses was more prevalent, before these scenes were scrapped for an unknown reason.
Source: AkiraTheGamer
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swadloon and revavroom ko-fi request!