Thank You!
Thank you Deb, Mike & Oly for the past 2 years. Learnt a lot and it's been enjoyable. Good luck to the rest of my classmates whether your going uni or getting jobs, whatever it is, I'll see you out there !

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@thebellcreative
Thank You!
Thank you Deb, Mike & Oly for the past 2 years. Learnt a lot and it's been enjoyable. Good luck to the rest of my classmates whether your going uni or getting jobs, whatever it is, I'll see you out there !
Completed render of my 3D environment. Too late for my FMP but still wanted to finish it all the same!Â
Final Major Project Evaluation
My proposal for my FMP was to create a modern/futuristic interior of a Eco environment, filled with realistic water, vegetation and designs inspired by existing concepts and work of my own.
First off, I didn’t achieve what I set out to do. This wouldn’t be a negative for me, if it wasn’t for the fact that the reason I couldn’t get to where I wanted to be, was because of software problems and limitations. Even time began to come into play and forced me to abandon ideas and designs I really liked. An example of this was the use of Bifrost, the software that would have allowed me to create a fluid simulation. From the outset it seemed like it would be impossible to include some sort of fluid simulation, and I was right. With the amount of vegetation that I had planned to populate my scene with, it was just not feasible to use a water simulation, due to render times. This was my first setback. Then came the software problems. Something caused Maya’s Mental Ray plugin to go haywire. And this greatly upset my production schedule. Causing me delays of up to a week before I could fix the problem. It seemed as if my Paint FX where tipping the computational memory over the limit. But, finally it worked and I could get on with my modelling. But, I was now short on time, and I once again had to scrap the design of my interior furniture, to focus on completing my environment on time. From the beginning, my roof designs gradually changed and by the final render, my roof design had been through so many different iterations it was almost pointless planning what to create in the first place.
My pre-production phase was good, I managed to work swiftly and accurately to a high standard, and made many many interesting findings that influenced how my FMP would go. Tutorials on how to use ‘Duplicate Special’ were perhaps the biggest life saver, and I owe my entire FMP to the fact that I could understand this feature properly.
My production phase, besides the mishaps, was smooth. I made sure that I had at least something to show for each week of work, and I made no errors in regards to saving work etc. I saved in increments, and this was also a life saver when it came to the time that Mental Ray was broken. I was able to go back to an earlier save, and restart there.
Overall, I’m pleased with my organisation and my work ethic throughout this project. I’m impressed by my own final result, but I know that I could definitely improve in every aspect. Everything from the modelling, editing and especially some of the post production effects I had to apply, were well done. I used my time wisely, but due to the problems encountered I still only managed to render 2 out of 3 camera animations. I plan to render the final camera at a later date.
One thing I was particularly pleased about was my use of Adobe After Effects. Due to the large render time, it was also hard for me to use the Maya Depth of Field to create a photorealistic look. So, in post production I added Depth of Field myself, using Gaussian Blur and a mask, I was able to create a decent representation of DoF, and I’m proud of the outcome. Overall, my work is to a professional standard, but I also do realise that some of my early dreams and visions were just too high, causing me to feel as if my FMP is only half of what it could have been. I can improve on various aspects of my work, whether it be organisation or my modelling skills, it can be improved upon. This is something I look to do over the summer.
It is with great pleasure that I bring to you, the reveal of Bell Creatives ‘Creatrix Visionem’ Eco Project.Â
I then proceeded to add my Paint FX to the other models, and my work began to come together nicely. I added a Physical Sun & Sky, and did attempt to use Image Based Lighting, but that didn’t go to plan. I settled on just the natural lighting to illuminate my scene and I’m glad I did. My next job was to model my staircase using duplicate special and create the glass shaft. After this I added a ground plain in, and added a blinn material and messed around with the attributes until I was happy with the ‘water effect’ I was going for.Â
Then it came to the vegetation creation. I already had a pre-designed tree that I had made for a previous project. I saw no need to create a new type because this was a good model. I encountered many problems with my Paint FX as i documented regularly on Tumblr. After a few weeks I finally managed to nail it, and I could add a few more extra trees and increase the grass count to a suitable level.Â
Then it came to the roof design. I went through many stages of research to find the kind of roof i was looking for originally. Which, in the end could not have looked any further from what I ended up creating. Whereas before I was going for a spherical dome made of some sort of hexagon, I ended up with this. From here I needed to make many improvements to the small details, to make my design work properly.Â
This is where it all began. A simple design meant to have a running fluid system. Something which eventually was not possible. The problem with this original design wad that it lacked any real design. It was ugly. So I set about changing some features, such as removing the bridge cables/wires. I removed the pillars at the left end, and replaced the walkway with individual walking stones as you may call them.Â
FMP
Rendering is ongoing on my second camera animation. Once that is completed, hopefully within the next two days, I will most probably have to go with those two camera animations and edit them together as my final piece. My final camera animation requires the most time to render and it is just not possible that I will have all 3 renders completed by friday. This is something I will have to talk about further in my evaluation. I will complete my entire piece after half term, but this will be too late for the submission date so it’s purpose will be a good piece of work for my showreel.Â
And so it begins..
I have begun the long process of rendering. I have a total of 636 frames to render. This seems excessive, but I want to edit my 3 different animated renders into a short 10-15 second composition. To compliment this, I have downloaded a nature soundscape and a beautiful piece of some classical music. This will really be some work I’m proud of. Hence why I am doing so much rendering. To follow in the coming weeks will be my evaluation.Â
I needed a miracle, and a miracle happened. I have spent a total of 8 hours working on this today, and I can assure you my Mac crashed many many times. But, it was a success! I got straight into it in the morning, I re-created my entire paint FX, and made sure i used ‘Duplicate Special’ properly, and it seemed to work. I added a little less tree’s and less grass, I even removed plants entirely. By the end of the day, I had managed to create 3 camera’s, each with their own motion path. I begin rendering tomorrow.Â
Last Ditch Attempt
It's probably the last day I really have to save my scene. I've been pushed to believe that I have just overloaded my scene with paint effects.. Which I find hard to believe seeing as I used instancing which was supposed to lower RAM usage. This seems to 'break' Maya 2016 Mental Ray, making it almost unusable even if I remove all paint effects. This has been the hardest problem I have been faced with over the 2 year course, and it has almost definitely beaten me. My only option now is to all but remove the majority of my paint fx, and put something to together which will still look good by the end of Friday. I am determined to complete my work, but I very much hate when a software problem reduces my scene to a state which is nothing like I intended. My attempts to create photo-realistic foliage have been hampered by the fact you apparently need some sort of beast computer with a render farm. Anyway, let's go!
Update Time..
My plan was to have my scene created by the middle of this week, but due to unforeseen problems with (I think) Mental Ray, I have been forced to spend most of the end of last week googling solutions, begging for help on the Autodesk forums and searching the depths of Youtube tirelessly. And thus, here I am with a week or so to go, with no solution at hand. Maya has literally thrown a ‘wobbly’ at me, and know I have only one solution. I must go back to an earlier save that doesn't suffer the same problem and start again. A lot of work is needed to get myself up to speed, and what doesn’t help is the fact I can’t open a Maya 2016 file from home in Maya 2014 at college, which leaves me wasting precious hours of each day.Â
I am having a nightmare
Something has either gone horribly wrong, or there is something simple to do that will solve this hideous problem I've encountered. Either way, it's actually destroying me. At this rate, I will consider jumping from a very very tall building.
It was all coming along nicely then boom. I have spent the last few hours trying desperately to get my render to actually show in the render view, to no avail. I have had multiple errors that i’ve eventually sorted and then a new one takes it’s place. Very frustrated right now, there is nothing more infuriating than when something just breaks before your eyes and you have no idea how to fix it or even know what is wrong. At the moment, the current error is that Mental Ray sun & sky will not be created.Â
I’ll be using this site to get my sky HDR map used for Image Based Lighting in Maya Mental Ray.Â
Image Based Lighting in maya using mental ray was a bit of a pain. Now with the new and much cleaner IBL workflow in Maya 2015, it is a snap.
This tutorial will come in handy next week when I add the final touches to my environment to give it that photo-realistic look.Â