Oh, what I’d give to look like a bobble head Lucy Liu...
Class assignment, Celebrity Caricature of Lucy Liu
PUT YOUR BEARD IN MY MOUTH
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he wasn't even looking at me and he found me
"I'm Dorothy Gale from Kansas"

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Oh, what I’d give to look like a bobble head Lucy Liu...
Class assignment, Celebrity Caricature of Lucy Liu
The importance of Gesture drawings
There are a million posts like this, but I always like to share what I've learned through my own gestures.
First and foremost...
"What is a Gesture Drawing?"
One of the dictionaries definitions is "something done as an indication of intention". A gesture drawing is a quick drawing that is supposed to help the artist capture the FLOW of the pose/subject. These are not detailed masterpieces, which I always struggled with because I'm a detailed oriented person.
The best part is that this isn't limited to JUST human models or animal models. I even had a lot of fun doing it for still life pieces.
When I don't have a live model in front of me, I tend to visit one of these three sites. Pose Maniacs Pixelovely Quick Poses
These sites are a great tool if you want just a simple warm up. I attempt to do at least 20-30 a day just to get my hand less stiff and tense. When I do this, my lines become a lot smoother and more confident.
However...
There is a small problem with these sites for people who aren't used to drawing this, and why "drawing from life" is strongly recommended if you truly want to master drawing. Drawing from a 2D or flat picture does not give you the one visual you need to truly give your drawings life:
MASS.
For the longest time I did not want draw from life. I drew from pictures I found on the internet or magazines, and what came out were really flat images. Why? Because I wasn't seeing how that baseball was actually a sphere instead of just a circle, despite that I already knew it had depth to it. The cup on the right is drawn from life. The cup on the left is drawn from a picture. After comparing pictures drawn from a flat picture vs pictures drawn from life, I noticed that the ones from life had more volume and mass and appeared far more life like.
This is a collection of gestures drawn from quickposes and used as a warm up. The drawings show the poses, but I feel they lack in mass (and partly has to deal with the fact it was done on photoshop where the brushes limit your ability to give that "weighted" line feeling that you can easily aquire with using conte, or charcol/pastels.)
Now here are examples using live models and conte: I strongly recommend beginning or learning people (even digital people) to learn gestures by using traditional mediums first as they can really help your understanding of proportions and weight distribution.
After several classes at my community college where I was required to use gestures before doing a complete project, I just started using them for my personal projects. I noticed two things.
My drawings improved
My organization and composition was FAR better
Now I use gestures as the beginning phase of comics, and I noticed, compared to when I didn't use them, the comics had more impact w/out gesture for planning
with gesture planning
In conclusion, Gestures are a very important tool, not just for learning, but for planning as well. Mediums used vary widely, but for the beginning stages, I had learned the most from a 3D subject in front of me and not from a picture.
Practice only makes perfect.
I guess I should add more stuff on here!
This was part of a fan book project that I was asked to submit a painting for. http://kingthorin2u.tumblr.com/post/102272297051/king-thorin-oakenshield-centered-fanbook
"I FERND YER GERN SER"
This is what happens when I'm having a gigglefest with horchataonthemoon and I come across this picture:
Some COLOR notes for you guys if you can understand wtf I'm talking about!
Some practicing.
I very strongly recommend watching https://www.youtube.com/user/sinixdesign for any questions or help with drawing digitally. He actually brings up a lot of EXCELLENT points that have helped me.
My way of saying "Sorry, I'm an asshat and not updating regularly".
Do it wrong.
Cartoonists, writers, musicians, actors, filmmakers, we all get the same questions. And we all have boring, stock answers like ‘draw every day’ or ‘practice a lot’. Sometimes it’s because we don’t know what we did right. But the real reason is that every bit of advice we give you has an expiration date. The world of art is always changing. The things people like, the way those things are distributed and sold is always changing. By the time you put in all that practice to get good at what someone else told you is the way things are done, they aren’t done that way any more. The only sure way to become great at what you do is to break the rules. Not for the sake of being a rebel, but so that you can make something only you can make, in a way only you can make it. If you do something wrong well enough, it becomes the new right. So here are 5 steps in the right way to do it wrong.
STEP 1: Practice
To become a good artist:
Focus on making perfect art. Don’t show weakness. Use the tools that everyone else recommends. If you can’t draw hands, put them in pockets. If you can’t draw feet, crop them off the page. If you’re not very good at an instrument, play something easier. If you’re not knowledgable in a subject, write about something else.
To become a great artist:
Just make a bunch of crappy art. Do things wrong. Trust me, even the art you think is great, give it a few years and you’ll think it’s crap. So you might as well shoot for the moon. Grab tools that no one else has ever even imagined using, and see what happens. Draw everyone on horses even though you know the legs are going to come out all weird. Perform that long, flowery monologue you know you’re going to forget the words to. Film that science fiction epic even though the only creature effects you can afford are sticking Halloween stuff on your cat. Doing things you know you can’t do well so that you can do them later is the whole idea behind exercise.
STEP 2: Taking criticism
To become a good artist:
Show your only your best work to people you trust. Enjoy the praise, and ignore the haters.
To become a great artist:
Share your work with everyone, even the jerks. Put it online, show it to strangers. Show them the stuff you’re proud of, and the stuff you’re not sure of. When you show just your average art, people have nothing to say, so they just give you empty praise. But show them something that can be improved, and they’ll tell you about it. The stuff they tell you is gold. Don’t just be disappointed, write that crap on a post-it and put it above your desk. Think about it when you work. Each and every one of them gave you a free mini art lesson. If they were dicks about it, that makes them a bad teacher, it doesn’t make you a bad artist. There’s a very good chance that they are wrong. But thinking about what they said, and why you disagree with it, helps turn that problem into a technique. Sifting through critiques is like panning for gold. Sift through the muck of poor wording and trolls to your own little takeaways. Write it on a post-it note and put it above your desk. Think about it while you draw. Use it.
STEP 3: Improving
To become a good artist:
Did you try something new and get a bad reaction? Oh no! Listen to the advice people give you and take that element out of your work. Make something people like.
To become a great artist:
Did you try something new and got a bad reaction? Awesome. There are two reasons that people say negative things about your art: because they see something worth improving, or because you’ve somehow struck a chord. Either way, you made them feel something. Figure out how you did it, and how best to use that skill. Did something you did make someone angry? If you offended or hurt someone, you now know how to avoid doing that in the future. But if you made someone feel something about the story or characters, you now have a skill that you can hone and use as a tool at a better point in the story. To make people angry, sad, happy, uncomfortable, or in any way emotional when looking at your work is a skill that few have because we’re so used to beating it out of our work. Many people compensate for this by adding shock value. You can learn to do it with emotion.
STEP 4: Dealing with rejection
To become a good artist:
Find out where art like yours is being published. Submit to them! Rejected? That’s too bad! Try again! Send them your new stuff every year! Never give up! One of these years, it will all work out!
To become a great artist:
Getting rejected is great! When you get a rejection letter, you aren’t losing a job, you’re gaining one. Finding a venue and an audience is now up to you, which is great, because if you’re successful, you’ll be the one getting rich from your work. All of those places were created because someone needed a new place to put a different kind of work. You’re now in the same boat.
STEP 5: Building a career
To become a good artist:
After a lot of practice and study, take all the advice people have given you, follow their lead. Make something you know will be successful, put it in all the right venues.
To become a great artist:
Do it wrong. Don’t do it right just because of all the people around you who say ‘that’s not art,’ ‘that’s not music, ‘there’s no money in that,’ ‘it’s not a real book unless it’s in print,’ etc. Some of those people will be your heroes. Every generation hates the next generation’s music. Every generation of artists thinks the next generation are hacks. Following the leader is a good way to make art that pleases people in the moment, but doing something that breaks all of the rules is the way be the leader and make something historic. Tell a story only you can tell in a way only you can tell it. When you see a piece of new technology, a piece of ancient technology, an interesting bit of trash on the street and think ‘I could put art on that’, then put art on that. You’ll be reaching new people in places no one else is even trying. There’s no money in ANYTHING until someone puts something great on it. When someone tells you you’re doing it wrong, that’s your clue that you’re doing something that could change all of the rules, and a few decades from now, your style will be the one someone’s drilling into a beginner’s head, and that beginner will be coming to you for advice. Feel free to tell them what you did right, but be sure to also tell them: Do it wrong.
I just stumbled upon this post. And it’s very true. To be great artists, artists should make mistakes and take risks.
I discovered the GIF making tool in photoshop
Washington said he was the worst freelancer on his team. He needs something he's good at.
How about helmet hair?
Agent Washington
Decided to color in the sketch
My attempts to try and figure out what washington might look like.
Looks like RvB was the inspiration I needed to draw again...
I stopped watching RvB because I was getting annoyed with the plot. Turns out the plot got EXTREMELY good right when I stopped.Â
Also I have a mad crush on this guy. Agent Washington, ladies and gentlemen.Â
This originally was just going to be some self portrait, but upon standing back, I may make this into something more (like a short story because those are so much fun).