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@thegalleriesofgravelhand
Caption:
Soups made in this pot bolster courage and invigorate the soul. A creature can spend 10 gp and 1 hour preparing a soup in this pot. To do so successfully, they must succeed on a DC 13 Wisdom check. On a success, they produce enough soup to feed up to 10 humanoids.
A creature who has eaten the soup gains 5 temporary hit points. In addition, they are immune to disease and have advantage on saving throws against fear effects for 8 hours.
Photo credit:Â https://www.pinterest.ca/pin/830421618767577005/?lp=true
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This was designed to be sort of Heroes’ Feast lite for lower level play. It saved the party’s butt once or twice so far!
Caption:
You have a +1 to attack and damage rolls made with this weapon. In addition, you deal 1d6 fire damage on a hit.
On a hit, you can leave a searing brand of an eye on the body of your target. For 100 days, or until you brand a new target or the current target is slain, you know the direction and distance between you and the brand, and any saving throws the branded creature makes to resist your scrying spells are made with disadvantage.
Once you use this feature, you cannot do so again until you finish a long rest.
Photo credit:Â https://hellsvengeance-1.obsidianportal.com/wikis/sinderbosÂ
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This hammer was made for a halfling barbarian guest player! It’s helpful to give to recurring guests so they can brand the party then find them wherever they may be next time the player can make it
Caption:Â
This ebony dagger has three translucent crystals embedded within; one in the pommel and two more along its blade.Â
You have a +1 bonus to attack and damage rolls with this weapon while you are attuned to it. In addition, if you reduce a creature to 0 hit points with this dagger, They must make a DC 15 Charisma saving throw. On a failure, their soul is rent from their body and held within one of the crystals along the dagger. Each crystal can carry only one soul at a time. The dagger can hold up to 3 souls at a time. When you hit a creature with this weapon while a soul is kept within a crystal, you can choose to release the soul and deal an additional 1d10 necrotic damage per soul released on the hit.Â
Photo credit: https://www.dpciwholesale.com/9.75-fantasy-dagger-black.html
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This was one of the first items I ever homebrewed for my brother’s rogue! It claimed a lot of ettercaps in its day