FT Headcanons: Freedâs Magic
Since the Fraxus headcanons seemed to be pretty popular, I thought I might do some about Freedâs magic because I find it so fascinating. Hope you all enjoy. ^.^
-Freed is well respected in the rune mages and, given the power heâs shown off, is probably one of the best in the country. Both in the strength of his tunes and the speed he can cast them.
-Heâs also more creative with his runes than most; sort of a maverick with what he does. For example, maybe thereâs no spell for his wings, so he created a collection of small runes with functions that equates to flying. So every square inch has a different function: one could lower his body mass, one could give him greater balance so he can control himself and so on.
-His demon forms are also like this, instead of being take over. So he uses hundreds of small body modification spells that compile up to create a demon form. These could transform his spells to physical darkness, change his appearance and improve his physical strength. This is also why he uses them sparely, as theyâre such a tax on his energy.
-Also, I believe he retired his original demon (which I refer to as his âBerserkerâ) as it reminds him of his regrets on the Battle of Fairy Tail events. Thatâs also why his second demon (who I refer to as âThe Knightâ) is more refined, controlled and perhaps a little weaker; its to remind him he needs to stay in control of himself at all time.
-Heâs by no means reliant on his magic. Not only is he a strong sword fighter, he can overpower most people physically in hand to hand combat (as well as any other Fairy Tail member, at least.)
-I also think his sword helps his magic. Either by meaning he can cast runes quicker, making his runes more powerful or even prepare spells for later, instant use that would otherwise require time to cast.
-The pain runes (and variations) were the first form of his magic heâs knew. After something happened with his pain runes (maybe he used too strong a version of pain on someone undeserving) so then leant the enchantments. He did this as they gave him complete control of what happened, so he couldnât make mistakes.
-His 'effectâ spells (such as pain and agony) can be more varied than shown. They can cause nausea, temporary paralysis and forced sleep. He tends not to use these often, as his teammates makes his more pain orientated spells more practically useful.
(Bonus Raijinshuu Focused Headcanons)
-He has certain spells prepared for all his teammates annoying behaviour: Stops Laxusâ motion sickness and the lightning that crackles over his skin, can silence Evergreen and Bickslow, and can deter Bickslowâs babies from bumping into him and screaming into his ear. He hardly uses them (other than the motion sickness blocker), but theyâre there if heâs particularly annoyed.
-He can also stop his teammates magic with specifically designed spells. He knows all of them have power that, if they lose control, things can spiral out of hand quickly. He mainly has these spells to save his friends from the regret they may feel; if theyâre pushed too far, Freed will probably agree to the motive, if silently.