Introducing: Our Horror Story
Hello there, it's been a while. Quite a while, in fact. Many things have happened since the release of Nitro/Carbon a couple of years ago. I gpt degrees from college. Got a job. Got busy. Got blind. But I am pleased to announce that in the midst of all this, I have completed my next game and it is ready for release. No, it's not one of the half dozen games I was already working on, it's something entirely new because that's the way inspiration goes sometimes. I am pleased to introduce to you Our Horror Story.
Our Horror Story is currently available from my games page at Itch,io (link here), and it should within the next few days show up on DriveThruRPG (link here) as well. They have thi review process they go through nefpre anything can go on the website.
Simply put, Our Horror Story is a collaborative storytelling game. You and any number of fellow gameplayers gather around and use randomly assigned prompts to tell a horror story together. Prompts have values assigned based on the perceived difficulty of working them into the story; the higher the value of the prompt, the more it's worth when you bid to be the next person to add to the story. Blood might only be worth 2 in bidding while Crib might be worth 8. Didn't make it in this round? That's okay, take a breath and take a token -- a little trinket worth extra points during bidding. If you successfully add to the story, you lose all your tokens, so every time you're edged out in making an addition, you're closer to working your way back in.
Not sure whether you want to focus on the terrorized or the terror that stalks them? We take care of that for you. Each player can be randomly assigned a Role at the start of the game. These help guide the player's actions and how they tell the story. They're kept secret until the player decides to reveal their Rp;e and take appropriate action. And every Role has a grand purpose. The Killer instills fear in those being pursued, Survivors work to find a way out in the best interests of the story, and Victims...die. That sounds like a bad thing, but it's not. Victims are the backbone of any good horror story, and here they get to shine, for Victims get to choose and narrate their own method of death, making it as grisly, ironic or tragic as they like. And because they are Victims based on role assignment at the start of the game and not the result of some dice roll in the middle, dying is not a sign of failure as it might be in some other role-playing games. It's a huge opportunity for success.
Events are included to change up the rules and tone of the game as they get revealed. Like Roles and most of the rest of the game, they are optional.
And if your group is having a hard time coming up with an idea to kickstart, we have you covered there. Included are five 1-page Story Settings written by our very own @docholligay. You want to be hunted in the woods, killed by your inherited house, or tormented by beings from another dimension? She's all over that.
Also included in the book are tips on how to play the game and varuous characters, houserules and suggestions, and even some of my own personal philosophy on gaming as a storytelling medium. Because artwork is an important element in bringing in some players, it features a great cover by Tumblr and Instagram artist @cammy-jayyy.
And the best part? Like all my other games, it's free. I'm not here to make a ton of money, I'm here to make games that hopefully some folks out there enjoy at least a little bit as much as the many I've enjoyed, myself. If you read this far, then thanks for your attention and may the best stories be yours.