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we're not kids anymore.
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@theimperfectdreamwriter
A snake is a snake no matter how many times it sheds the skin.
Self
The Bathing Pool (detail), ca. 1753, Hubert Robert
Follow the Artist
Checkout Day Trip Gods
sorcerors in arms
Gabriela Spader by David Bellemere.
Girls are obejectified
For their attributes. But women can easily make $500 a day stripping.
Any man would agree, that’s a job worth taking.
Women are probably the only ones who can make that much honestly.
Can’t remember the last time a girl bought me a drink. Because that’s NEVER happened
From Head of Medusa (1617-1618) by Peter Paul Rubens
no one wants to hear it but love is earned after the initial infatuation. commitment is something u both mutually agree to and then from there it’s work. it’s not work like it’s a chore it’s jus work like it takes effort. to get good at these things takes practice. it takes practice to learn to communicate better and it takes practice to learn to love each other in the ways u need to be loved.
8 Character Creation Tips (for DnD or just writing in general)
1. Have a goal
While it may sound like I’m stating the obvious here, your character needs to have something they want to accomplish. Maybe they want to be the best at something, see a place, fall in love, conquer the world, or something else. Whatever it is, they need to have something that they desire beyond all other things. Ideally, give them more than one goal. Make them have to sacrifice one to achieve the other, to add extra drama
2. Have a reputation
Maybe they’re the best artist in their class or they’re great at juggling. Perhaps they slipped on the stairs in front of their whole village. Either way, give something for the locals to remember about them. That way it can give you a starting point for the interactions with other characters
3. Have a friend
Whether a friend, a coworker, a sibling, an army buddy, or someone they saved, have someone close to your character whom they’re close to and wish well. Yeah, angsty “I have no friends” characters can be fun, but in small doses; eventually the reader gets fed up with them. At the very least the character needs someone to talk to or bounce ideas off of
4. Have a home
It may be a neighborhood they grew up in, their parents’ house, or a room they’ve been renting in a tavern. Hell, it could even be a person if you so choose. Everyone needs to feel secure at one time or another
5. Have a signature item
Now, recognize that this may not work for EVERY character, but it’s up to you to decide what will fit and what won’t. In many cases, it can work. A signature item is something that is recognizably YOUR CHARACTER’S, be it a weapon, a scarf, a toy, or a piece of jewelry. It’s something that makes them feel like themself
6. Have a problem
This should be something other than the problem addressed in the main plot line. Maybe a member of their family is sick, they are broke, or they’re failing their classes. This helps make your character seem more realistic because NO ONE has one problem at a time
7. Have a secret
This can affect the plot or not; either way, it helps make your character more well rounded. Maybe your character can’t read, left their crewmates to die when a kracken attacked their ship, or made their long lost sister run away. If you choose to have it affect the plot in any way, this secret should embarrass your character, make it so that other characters don’t trust your character, or somehow endanger them and the people they’re close to if found out
8. Have a reason to be brave and to fight
Maybe it’s because your character wants to be like their hero, maybe it’s so they can repay a debt (like if someone saved their life previously), maybe it’s for their child, but your character needs to have a reason to occasionally face their fears
Have fun!!!
I understand that this is meant to be simple, but GOSH DANG, is it so helpful! This came at the perfect time for me, as I am in the process of creating characters both in the realm of fictional writing and tabletop roleplaying. I’ve been seriously struggling with one of my characters for a long time now and always felt something was missing. Only now do I realize - I had all of these, except for a secret! Well, I gave him a secret to keep, but not one that would make him fearful, embarrassed, or ashamed! And what point is there in a secret without a price attached to it’s exposure? There was no cost, no blow to his own worth or self-esteem or ego, to keeping that secret from his friends and allies. Now I know I need to sit down with my DM and work out where to interweave a potential secret into the plot.
Thank you for this, OP! May it genuinely help all of my followers as it has helped me.
This is really good!
Hélène Cixous, from Coming to Writing and Other Essays
i'm suffering from titty in mouth deficiency
they should give you a paid leave if you're in love