Got inspired in greek vases to draw some fanart of my favourite couple of Hades 2 (Please Moros let me romance you... im tired i want a kissssss)
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Jar Jar Binks Fan Club
Lint Roller? I Barely Know Her

Love Begins

gracie abrams
Sade Olutola
Show & Tell
he wasn't even looking at me and he found me
Misplaced Lens Cap
Keni
The Stonewall Inn
Claire Keane
ojovivo
TMBGareOK. The Official They Might Be Giants tumblr
Sweet Seals For You, Always
Interview Vampire Daily

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One Nice Bug Per Day

Kiana Khansmith

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@themusicwithrocksin
Got inspired in greek vases to draw some fanart of my favourite couple of Hades 2 (Please Moros let me romance you... im tired i want a kissssss)
during PRIDE MONTH?? a hate crime..........
I found my favorite unintentionally hilarious painting
A Sunday morning in Sligo by Jack B Yeats, 1898, Watercolour
Anti-racist poster designed by Rafeal Pereira
summer sketches 🌾
Nasturtium Spill - Lynne Millar , 2026.
American , b. 1978 -
Oil on panel , 24 x 24 in.
seal in a bubble bath
source
Speckled Racer (Drymobius margaritiferus), family Colubridae, South TX, USA
photograph by Saopan Idris
Lower decks managed to make the Star Trek Universe feel really, really, really big.
It linked up with all the other series in such a satisfying way, there were so many references to previous characters and places and plot lines, while still having its own unique identity.
I didn't even notice how much detail there was until I started rewatching it. It's just fun to look at the background of every shot and see what I missed the first time round.
And it meant the Cerritos actually felt like it was part of a massive galactic federation, with a crew from hundreds of worlds, not just one lonely ship with 100 humans and a few token aliens.
Between that, and all the stuff that would have been unrealistic to do if the show wasn't already animated (like booby trapped collector ships or evil shapes or hollodeck fanfiction parodies of Star Trek movies/therapy sessions) the show seemed so much bigger than it had any right to be.
It really felt like Star Trek in a way that is hard to replicate.
marta bertello
Joe E. Brown and Jack Lemmon in Some Like It Hot (1959) - dir. Billy Wilder
This is a story about magic and where it goes and perhaps more importantly where it comes from and why, although it doesn't pretend to answer all or any of these questions.
It may, however, help to explain why Gandalf never got married and why Merlin was a man. Because this is also a story about sex, although probably not in the athletic, tumbling, count-the-legs-and-divide-by-two sense unless the characters get totally beyond the author's control. They might.
Equal rites ~ Terry Pratchett
The amazing art of Bilquis Evely
Kira Nerys and Ensign Ro commission
Caitlyn Yarsky
on the protagonist of "the seance of blake manor," declan ward
it may seem silly to say, but one aspect i found unexpectedly charming about "the seance of blake manor" was actually the protagonist, declan ward, and how he interacts with the game's world and people. i wasn't expecting to feel too much for him at first honestly, as my first impression pinned him as the classically cold and calculating type befitting the average detective story - the kind who focuses his cunning on his goals, who has little interest in supernatural explanations. then, pleasantly, he surprised me.
[spoilers for most of "the seance of blake manor" ahead]
as the game picks up, it becomes quite clear that, although declan may start the game as a grounded man of god, he should not avoid the reality of ghosts, magic, and otherworldly beings. and so he doesn't! he spends relatively little time resisting the reality of strange happenings at the manor; rather than dismiss it as superstition as many a detective in this genre is wont to do, he seeks to understand it. he incorporates supernatural elements into his theories, makes a point to do research and consult magical experts. after all, if it aids his investigation, why not expand his pre-existing worldview? both declan and the player must embrace the world's mechanics to progress further, reflecting a major theme of the game: open-mindedness to ways of living and thinking that are not your own. especially in the context of a story so invested in the bloody legacy of colonization, declan's behavior is a welcome contrast to the attitude of european conquerers who likely thought themselves too enlightened, too superior to treat fellow human beings with understanding and dignity.
of course, it's not just our protagonist's receptiveness to new ideas, but also his active interest in the well-being of others. on a technical and mechanical level, declan doesn't have to prevent people from attending the titular seance in order to solve the mystery of what happened to evelyn deane… but he expresses his drive to do so anyway for fear of these strangers' safety. moreover, after rooting out each manor guest or staff's personal motivations, declan displays a remarkable amount of principle, empathy, and support. for instance, when he figures out michael skerritt's bonkers plan to off himself and secure his legacy by becoming the firstghost to ever speak to the living, i didn't really expect him to speak so passionately against both skerritt's utterly insipid logic and the utter waste that his suicide would be. it's about more than just preventing another person's attendance; the detective seems almost disgusted that someone would act so selfishly when they could still live to make a difference. nevertheless, he goes out of his way to help skerritt and so many fellow manor residents. rather than stop at learning enough info to eliminate potential culprits, he seeks out what each person needs to resolve their unfinished business, too.
the way in which declan helps address so many people's problems is also notable. it would be simple enough to have him perform a sort of fetch quest on his own, and sure, as a player, this is sometimes all you need to do. but just as frequently if not more so, you and declan must use the evidence you've uncovered to determine who to connect to whom. corentine quinn and ines barbosa, both callaghans, caitlyn joyce and lloyd dupre, darragh hunter and ivy mcleod, fiadh callaghan and saoirse murphy, and so on - there are so many people capable of helping each other to bring together, so many connections to understand and/or foster. by the game's climax, declan's actions have contributed to a touching narrative that shifts the focus away from just what one individual can do to save the day onto what many individuals can do to save one another. our dear detective may start this game as a stranger among strangers, but he ends it as a conduit for community.
there are other smaller things i find appealing about declan ward. for one, this game had me feeling the opposite of the chagrin you might experience when picking a seemingly innocuous dialog option only for it to be delivered far more harshly than expected. declan always manages to advance his investigation with tact and subtlety, even when broaching touchy or potentially impolite topics. for another, i admired him even more after the reveal that mrs. joyce reached out to him because of his reputation as a champion of the lower classes against the complacent elite. for one more, his desire to do so because of the part he believes to have played in his brother's tragic death strikes me as bittersweet yet redemptive.
in all these ways and more, declan ward slots quite nicely into the "warm and calculating" character archetype that i personally crave more of. he is a wonderful protagonist to step into the shoes of, one written to espouse values of receptivity, kindness, and reparation in stark contrast to the selfishness of both the game's ultimate culprit and the colonizing violence haunting the lands of blake manor and beyond. i love the detective/mystery genre as a whole, and honestly, this game feels so uniquely thematically rich within that context. i truly believe mr. ward plays no small part in that.
More bird creatures