Microsoft looking to make Xbox One security a nightmare for skilled hackers
http://games.on.net/2015/01/microsoft-looking-to-make-xbox-one-security-a-nightmare-for-skilled-hackers/

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Microsoft looking to make Xbox One security a nightmare for skilled hackers
http://games.on.net/2015/01/microsoft-looking-to-make-xbox-one-security-a-nightmare-for-skilled-hackers/
Cheers, 2015!
Happy holidays, folks!
PlayStation and Xbox sites go offline in apparent cyber-attack
http://www.theguardian.com/technology/2014/dec/26/playstation-and-xbox-sites-offline-in-apparent-cyber-attack
Nintendo continues momentum into best potential Christmas in years
http://www.tweaktown.com/news/41781/nintendo-continues-momentum-best-potential-christmas-years/index.html
REPOST: When gaming went mainstream – Reader’s Feature
A lot of people of different ages, race and culture are now becoming gamers. The booming of the gaming business is proof of this. Read about this reader's opinion on this from Metro.
Image Source: metro.co.uk
A reader rejoices that gaming is no longer a minority interest, and looks forward to the day when everyone is a gamer.
Although it’s only ever one scare story away from a moral outcry generally speaking gaming has never been as socially acceptable as it is now. As the first generation of gamers enter into their forties and beyond we increasingly live in a world in which the majority either play or at least have a proper understanding of games. But how much has really changed?
If you’re a kid growing up now then either your parents played games when they were young, or at least were around people that did. This is very different to the earlier generation, even if now older mums and dads are more likely to have played the Wii or a smartphone game.
The average age of gamers today is now apparently 36 and the split between men and women almost 50 per cent. As heart-warming as all that may sound to those that had to grow up with the stereotype of the gamer as social outcast playing in a darkened bedroom there is one problem… it almost certainly doesn’t jive with anyone’s real world experiences.
A quick trip to the local games shop or half an hour’s random gaming on Xbox Live seems to suggest that the average gamer is still a surly teenage boy. This disconnect between statistics and reality is in part because the sort of people that run such studies already know what answers they want to find.
Which is why they count any bored secretary who ever played Candy Crush Saga at lunchtime as a gamer. And yet things are definitely changing. Teenage boys may still be the most visible and vocal kind of games fan but they are no longer the sole audience.
Grand Theft Auto V recently overtook Call Of Duty: Black Ops as the best-selling game ever in the UK, which are exactly the sort of games you’d expect to be the biggest sellers according to the usual stereotypes. And yet according to GC’s story the number one individual seller is… Mario Kart Wii.
The second biggest is Brain Training on the DS and the next two are also Nintendo exclusives. Such a state of affairs would have been inconceivable in previous console generations, but now core gamers must accept that they are not the only audience. Nor even always the main one.
Of course they’ve known that for a while, in fact many have complained about being ignored and sidelined by Wii, Kinect, and smartphones in general. But as long as there are companies out there making games for everyone – from grans to surly teens – then this can only be a good thing. Not just for diversity in gaming, but so that our hobby doesn’t remain the eternal scapegoat, with no one of importance willing to stick up for it.
I'm glad people are starting to get into gaming. Hi, my name is Jonathan Bunge and I really love playing games. Subscribe to me blog for information on the latest and coolest games available in the market.
All types of sports follow a set of rules in which players must abide by and this holds true even for paintball. Rules keep the game safe and fun for everyone so here are some do’s and don’ts you h...
Trail Life USA announces national paintball event at ACE
http://www.fayettetribune.com/news/trail-life-usa-announces-national-paintball-event-at-ace/article_18f3af96-655d-11e4-ace5-7334069c228a.html
Gets tips on paintball gear and tournaments in this Jonathan Bunge account.
http://www.reddit.com/user/jonathanbunge00/
REPOST: Paintball company provides Texas Zombie Hunt
Halloween season is in full swing in Houston as a paintball company allows the public to go "hunt down" the zombies with paintball guns. Read more about this exciting activity in this article below.
(Photo: KHOU) | Image Source: khou.com RICHMOND – A paintball company is delivering a new type of Halloween thrill to the Houston area. The Texas Zombie Hunt allows customers to shoot at the "undead." Customers pay to take a haunted trail ride in barges that are armed with 10 mounted paintball guns. For a fee, riders get to shoot zombie targets and actors portraying zombies in an infected construction site. Organizers change the script every night. They said finding "zombies" was surprisingly easy. To be a zombie in Richmond's hunt, you need courage. "The first thing that popped into my head was who is going to want to get shot with paintballs," said Rudy Rowland, Texas Zombie Hunt instructor. The actors, most of which are high school teenagers, pad themselves with a mix of cardboard, cloth and the typical paintball helmet covered with a mask. "Basically, you cover up your most vulnerable parts, which is usually your thighs," said Magdalena Almendarez, one of the actors. "They tell (customers) to shoot you in your thighs and it hurts really bad." When asked why they signed up to get shot 100s of times for several hours each night of the show, the actors all said something similar. "I just thought it would be fun to get shot," said Donell Brager, another actor "(My mom) wants me (to do this)," said Tyrique Tyler, another actor. "She was like you need to start learning how to take care of yourself. Learn how to get out there and get responsibility. As long as I don't get shot in the face, she's OK." "It's pretty fun looking at people laugh while they shoot us," said Rolando Moreno, another actor. We asked who actors fear most: parents or kids? The answer was unanimous. "The kids," Sammy Castillo said. "They're relentless. They'll just keep on shooting, even when they tell them to stop. They'll see us weeping. They'll just keep on shooting at us." But it is part of the job. It is also the part actors love most. The Zombie Hunt is open weekends during Halloween season. Learn more fun facts about paintball by visiting this Jonathan Bunge Facebook page.
Tree Rivers Paintball Park Adds “Zombies” For Halloween
http://pittsburgh.cbslocal.com/2014/10/03/tree-rivers-paintball-park-adds-zombies-for-halloween/
In this Jonathan Bunge blog repost, find out how female gamers have risen in numbers.
http://jonathanbungesniper.blogspot.com/2014/09/repost-52-of-gamers-are-women-but.html
Watch this guy beat Ninja Gaiden 2 on Master Ninja Difficulty Without Taking Damage
http://www.gamechup.com/watch-this-guy-beat-ninja-gaiden-2-on-master-ninja-difficulty-without-taking-damage/
Jonathan Bunge regularly posts updates about paintball and the newest video games.
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REPOST: Why video gamers are speaking out against sexual harassment
The gaming community is in a troubled time with gender and equality being a very touchy subject. This article from PBS.org discussed the issue and the cause for such behavior among video gamers.
Image Source: pbs.org
When Heather Knight joined her first formal gaming group, she thought she had found a like-minded community. The last thing she expected was what came next: unwanted, sexually harassing messages from her fellow players.
“I didn’t realize it until much later, but they harassed me horribly,” she said. “It was like having really rude brothers that I couldn’t beat up. It got hugely upsetting for me.”
Knight’s experience is not an anomaly. Two high-profile women in gaming have recently faced the ugly side of the Internet. Zoe Quinn, a game developer, was accused by her ex-boyfriend of trading sexual favors for receiving positive game reviews. Those false charges spurred a wave of rape and death threats online. Meanwhile, Anita Sarkeesian, who runs the video blog “Feminist Frequency,” which critiques games through a feminist lens, left her home after receiving similar threats.
Image Source: pbs.org
How did this harassment originate? Opinions from the gaming community are divided. Some say that the threats come from fringe users, a small and unpopular minority. Others suggest the backlash reflects gamers’ strong feelings about having developers such as Quinn disclose their personal relationships with reviewers. (This conversation is currently taking place on Twitter with the hashtag #GamerGate.)
A 29-year-old male gamer, who requested anonymity for fear of retaliation by the gaming community, said that the incidents stemmed from legitimate concerns over ethical journalism about gaming and not from the rejection of women from gaming.
“The majority of us are certainly against hateful behaviors,” he said. “I don’t think anybody wants to see anyone else’s lives ruined.” He referred to Quinn as a “catalyst” for a larger conversation among gamers about unbiased game journalism.
Dan Golding, director of the Freeplay Independent Games Festival in Australia, offers a different view. He wrote in a post on his blog that the hate that some gamers have aimed at Quinn is the result of male gamers fearing they will become irrelevant to gaming culture.
“Make no mistake: this is the exertion of power in the name of (male) gamer orthodoxy — an orthodoxy that has already begun to disappear,” he wrote.
Perhaps it is no coincidence that threats like these have occurred in the wake of a demographic shift in gaming.
Historically, men have made up a majority of the people who create and play video games. Women account for 3 percent of game programmers and 11 percent of game designers, according toThe Boston Globe. They earned $10,000-12,000 less than their male counterparts in a 2011 salary survey published by Game Developer Magazine.
But adult women are playing video games in greater numbers than ever, with a recent study from the Entertainment Software Association describing them as the largest U.S. gaming demographic.
And more of them are also speaking out against harassment, according to Jenny Haniver, who runs the feminist gaming site “Not in the Kitchen Anymore.”
“An increase in the female gaming population means there are less of us afraid to talk about the way that we’re being treated, and we’re sick of it,” Haniver said.
A group of over 1,000 game developers recently signed an open letter launched by Andreas Zecher, developer for game studio Spaces of Play, that calls for an end to harassing speech.
“It is the diversity of our community that allows games to flourish,” the letter states.
Some people turn to harassing as a way to feel a greater sense of personal control, according to Amanda Hess, a writer for Slate whose essay, “Why Women Aren’t Welcome on the Internet,” appeared in the magazine Pacific Standard in January.
The essay cites several studies showing that women receive a disproportionate number of harassing messages; 72.5 percent of the people who reported online harassing incidents to the group Working to Halt Online Abuse between 2000 and 2012 were female.
When trolls make a woman their target, attacks can often focus on her sexuality and body, Hess told the PBS NewsHour in an interview.
“I think online as well as off, women’s bodies have always been a site of attack,” she said. “It’s a way to cut women down, and it’s been that way for a long time.”
Hess herself has been subject to violent online threats in response to her journalism. “A lot of the harassment I get seems to be from people who I think feel pretty powerless,” Hess said.
What measures might help discourage sexual harassment? Gaming companies need to respond quickly to reports, Knight said. And if gamers who see harassment immediately condemn it, they could deter other people from harassing, David Auerbach wrote in Slate.
Thirty-four states have laws against stalking and criminal threats, which include online threats, wrote Hess in her article. But it is easy for law enforcement to dismiss threats that are made over Twitter, she said, and a long-term solution should involve more prosecution of people who make those threats.
A lasting, preventative solution will require a cultural shift in the gaming community, one that will make that domain uniformly safe for all people, according to Haniver.
“The gaming community can be so much better than what it is, and we need to stop making excuses about why we’re seeing this kind of behavior,” Haniver said.
For Knight, the love of the game should be enough to unify all gamers, no matter what gender.
“There’s this huge variety of people that get involved in gaming,” she said. “All of them are playing to enjoy the game.”
Visit Jonathan Bunge's blog to read more articles about the gaming community.
Paintballing Zombie apocalypse style in Liverpool
http://www.baytvliverpool.com/vod/index.php?vid=LBV541056a471cba
Jonathan Bunge participates in paintball tournaments in his area.
https://www.facebook.com/jonathan.bunge.96