Y'all ever think about the way video game bosses are designed to lose? How the bombastic soundtracks, the impressive displays of villainy, the teeth-rattling power of their attacks, are at once engineered not just to sell you on how unfathomably strong and vile they are, but also to make the player's inevitable victory all the sweeter?
Viewed this way, a boss battle is more like a choreographed dance - they call, you respond and counter-call. The trick is to learn the steps - once you know where to move, when to strike, when to defend and how to best allocate your resources, victory is not just achievable but actually almost impossible to avoid. You cannot help but recite the winning plays, over and again, because that is what the dance demands of you both - and is there not a savage sort of beauty in such a thing?
Is it any wonder then that we look back on these bosses so fondly, almost as if they were old friends? We danced together once, and oh what fun we had while doing it!

















