Okay, I'm setting a bounty: If I reach 10K subscribers on YouTube before the end of 2026, I'll get a Voxman tattoo.
And yes, I'd document the process, lol.
Cosmic Funnies

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Game of Thrones Daily
Aqua Utopia|海の底で記憶を紡ぐ
Jules of Nature
$LAYYYTER

Discoholic 🪩

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occasionally subtle
Three Goblin Art

Kiana Khansmith
Claire Keane
Alisa U Zemlji Chuda
wallacepolsom
dirt enthusiast

shark vs the universe
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roma★
Acquired Stardust
trying on a metaphor

seen from Netherlands
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@theromanticscrooge
Okay, I'm setting a bounty: If I reach 10K subscribers on YouTube before the end of 2026, I'll get a Voxman tattoo.
And yes, I'd document the process, lol.
Wander's Hat is More than Just a Hat
There's some Dr. Seuss flavor to the world, character designs, and zaniness in the world of Wander Over Yonder. Like the Cat in the Hat's classic red and white hat, Wander's trademark green hat with a star belt starts out as the iconic clincher to what makes him stand out from the crowd. But there's far more to the headpiece than just a fun fashion staple. It's a character in its' own right!
"The Hat" is the first time viewers see the hat in a starring role alongside Sylvia. While Wander and the hat are very fond of each other, arguably to the extent that they're more often a unit than separate characters, Sylvia hates it. At his best, Wander approaches every being where they are and learns who they are and what makes them tick. He knows all of Hater's watchdogs by name as well as their birthdays and interests. He has friends scattered across the universe because of how amiable and friendly he is as well as his earnest want to get to know others.
This absolutely extends to the hat. He understands that while the hat has fantastical powers, it prefers to use these powers according to what a person actually needs. He describes the hat's powers as analogous to the curveballs and chaos of life itself. Nobody gets exactly what they want, but they may end up exactly where they need to be or in situations that work out better than they hoped. And interestingly, the hat can also predict and adjust what items it creates with ridiculous, cartoon-logic accuracy. It can read minds, know exactly what will get a character from point A to point B, etc. It's a MacGuffin with a personality. Or, for lack of a better description, it produces the MacGyver quality stunts that Miraculous Ladybug tries to tee up for Ladybug but with more wackiness and Looney Tunes logic applied. What really makes the hat interesting, though is when its' personality comes through.
Wander trusts the hat and the hat trusts and loves Wander. So Wander can reliably store his banjo, Orbble juice, and other practical effects and pull them out exactly when he wants or needs them. The hat voluntarily acts as extra storage since it knows Wander won't abuse it or its abilities.
When the hat interacts with Sylvia, its' ornery streak pokes through. Sylvia treats the hat with the same callousness most others do. She expects it to produce exactly what she wants when she wants it, regardless of circumstances. And she is very blunt when she gets frustrated and angry with the hat's results, no matter how much Wander lightly chastises her about it or the hat gives a light Monkey's paw twist to its' effects. In scenes where it looks like the hat is grinning, it's a very churlish, mischievous grin. While it can't emote or speak, it finds ways to non-verbally banter with beings the same way the roadrunner teases the coyote in Wile E. shorts.
In "The Bad Hatter," Lord Hater discovers the hat is a separate entity from Wander. Their first interaction is the hat giving Hater cookies and milk to soothe his childish tantrum. When Hater starts making requests, the hat responds to his questions with: What does Lord Dominator want most? A ray gun. What does Lord Dominator hate most? It gives Hater a hand mirror. These effects are the equivalent of Peepers reminding Hater for the umpteenth time that Dominator wants to destroy the galaxy or Sylvia insulting Hater. Where Peepers or Sylvia can defend themselves from Hater's nastier pushback, the hat is at Hater's mercy. And when Hater tortures or hurts it enough, it capitulates and gives him the exact baseless, frilly, stereotypical girl stuff he demands.
In stark contrast to Hater, Sylvia openly expresses her distaste but it takes drastic, escalating pressure to get her to the point she physically attacks the hat. Before then, she tries to start a dialogue or begrudgingly collaborate with it. She sees her efforts as an honest attempt or an olive branch. So, when the hat continues to give her items that aren't obviously helpful, she feels like the hat is insulting or mocking her. When she attacks or threatens the hat, it's the same response she gives anyone that mocks, insults, or threatens her. This outlines how important it is that Wander let the hat direct whatever conversations or interactions they have. He understands that whatever the hat gives him will do exactly what the hat intends or promises it will. He trusts the hat's wisdom, insight, and judgment. Sylvia eventually comes around and follows the hat's guiding hand to get her to Wander, but she has to receive the hat's gifts or direction without applying her expectations to them.
Sylvia claims the hat hates her, but I think that rivalry is more one-sided. The hat seems to be wary around anyone that isn't Wander, and for good reason, but its' actions speak volumes. While it does tease and play coy with Sylvia, it continues to try and nudge her towards where Wander is despite their arguing and miscommunication. It does respect and at least tolerate her because of how close she and Wander are. If Wander was somehow removed from the picture, I think Sylvia would continue protecting and helping the hat in Wander's stead.
In "The Bad Hatter," Peepers and Hater alike are the most extreme results of what happens when someone discovers the hat's ability. It can only speak for itself so much. And its' efforts rely on whomever it's interacting with to actually engage with what it's saying or doing. Hater breaks the hat's will and massages it to the point the hat belches out exactly what he demands when he demands it. The hat has been reduced to just an object or a means. There isn't even an attempt to compromise. It's just flat-out abuse. When Peepers steps in, the hat has already capitulated and trades one taskmaster for another brutal taskmaster. Eventually, the hat becomes so overwhelmed it breaks and becomes a literal volcano of 'girl' gifts and weaponry. In a sense, this is a defense mechanism or the one last ditch effort the hat has to escape a hostile environment.
In the background of Hater and Peepers fighting over the hat, Wander and Sylvia try to find Wander a new statement piece. Sylvia calls the hat just another material thing and Wander tries to agree with her. Frenemies or not, the hat is part of their team. It's as much a part of their adventures, antics, and lives as Wander and Sylvia themselves. The crux of the episode pushes back against the idea of stripping the hat of its' sentience and autonomy. Any time Hater bullies the hat into producing a gift for Dominator, there's the hanging question of considering its' well-being. Wander does bring up his actual thoughts in that he hopes the hat ended up with someone else that could use its' help. While he does enjoy what the hat adds to his aesthetic and identity, the hat shares his life's mission of trying to help people in whatever way they can.
Maybe the ending addresses this: Wander's relationship with the hat is symbiotic. Whomever the hat associates with, they need to consider its' needs as much as it considers and benefits theirs. True friendship isn't transactional. Wander and his hat are two beings that connected in a significant, meaningful way as much as his friendships or relationships with anyone else is that kind of connection.
If you've ever watched Gargoyles, you know Xanatos is quite a piece of work. He plays fourth dimensional chess with humans and gargoyles alike with the kind of big picture thinking and ingenuity just a few degrees short of Emperor Palpatine from Star Wars. Classic Star Wars anyway.
He matches his sharp mind, absolute lack of morals, and depthless ambitions with his colossal wealth. If Batman's wealth is the foundation for his costumes, gadgets, and otherwise, then Xanatos wields his wealth as the ultimate weapon in his arsenal. Where he can't make something himself, he has the money to find the best inventors, engineers, and mad scientists in the world to bring his nefarious schemes to fruition. When he sets out to do something, he bends everything around him to make it a reality. In a nutshell, Xanatos is an example of a villain that combines smarts and what kind of corruption follows obscene riches. People are pawns and playthings. Ethics are a suggestion. Consequences are a slap on the wrist.
Fantasy evil billionaires are far more interesting and cautious than the real world equivalent, but I digress. He's an allegory. A damn effective allegory about how the 1% sees the world as their playground and what evil things they'll do or commit for their own amusement or curiosity. Anymore, that classic line from Jurassic park about doing something just because you can? That applies more to rich men than general scientists.
Xanatos has no qualms about creating a robot doppleganger of himself as his first trial on building humanoid robots. When his robot debuts, he introduces himself as Coyote, releases the Pack from prison, takes command of the group, and leads an attack on the gargoyles. There's a bit where Bronx tackles Coyote and tears a sizeable chunk of his face off.
Now, I'd argue that Gargoyles has always slanted towards a slightly older audience. It's in that same camp as the 90's Batman where yes, it's featured on a kids programming block, but it was definitely written and designed in such a way that there's parents and a peripheral audience in mind. In Season 1, the first big scrap with Xanatos led to a scene where Goliath was talked out of dropping the evil billionaire off of a skyscraper. It'd save him a lot of trouble if he'd dropped Xanatos, but Fox would probably inherit everything and become as big as if not an even bigger threat than David. I'll save speculating about that ridiculous fan AU for another time though.
So, Bronx was able to gnaw off Coyote's face in such a visceral way because he's a robot. Cartoon violence in general audience cartoons escalates or goes much further than it might otherwise if it's pulling pages from Looney Tunes or the victims in question are robots. I can give an entire slideshow on this sometime, but yeah, add Xanatos' creepy melted robo-skull next to the cannibal bots in Samurai Jack or Shannon punching her reset button in O.K. K.O. So, the Coyote reveal not only adds to Xanatos' fucked up depths of how low he'll go, but also hints that Hyena is a robosexual.
It's the ending scene of the episode "Leader of the Pack" that really grabs me though. Xanatos' entire gambit was to smoothly slip his girlfriend Fox out of prison. She tipped her hand a few episodes ago that she's moony-eyed and starstruck over the 'brilliant' Xanatos.
When they reunite, her feelings are both reciprocated and Xanatos actually shows a glimpse at his underlying humanity. For once, it's not an act or a show. It's been dubious if he actually cares or gives a damn about anyone, but Fox is the clear exception. This holds all the way up to them getting engaged, married, and beyond. She was ride or die for every screwed up little thing he fancied trying, but he slides into a redemption arc later because he loves her that much. Any choice between her and anything else, he absolutely picks her. It's really sweet.
So, Xanatos and Fox are discussing his plans. He casually unwraps the robot doppleganger's head and it's just...there. The first big story beat or scene that serves as evidence Xanatos could have a redemption arc is framed by a decapitated robot head. Xanatos and Fox sharing a genuinely sweet, romantic moment is echoed by a horror movie prop just sitting there. In the foreground.
Yeah...I just wanted to talk about the creepy robot head.
...I could make PV and Boxman in Paralives...
I don't have the game yet, but God, the minute I do....
Ya’ll think when ‘all in the villainy’ was in production Cartoon Network’s S&P department (or whatever their department is called) went “what the fuck are THESE scenes are they…..GAY?!?”
And then Ian just went “nope…they’re…buddies…totally platonic business partners…just two totally straight men having a totally straight strictly platonic business relationship” then in private he was like “oh yeah no they gay gay as hell” lmao
There probably won't be a new video this week. I'm sorry guys! I'm making progress on my current script. It just needs a little more time to cook.
Thanks for being patient and checking out my stuff in the mean time! I hope to continue making vids you'll enjoy, even if it's just one specific topic or other. C:
Revisiting the H.A.T.E.R.V. 10+ Years Later....
Revisiting Lord Hater's vanity car and his hopes to win Lord Dominator's heart over a decade after "The New Toy"!
The first time I talked about this ep can be found here: https://www.youtube.com/watch?v=C9RnQL4ffp0
Lord Dominator was deliberately designed in such a way that she's a deconstruction of earlier versions of love interest characters like Minnie Mouse or Daisy Duck. This archetype in general is: She's the gender-flipped version of [Insert Guy Character Here] with exaggerated feminine features, fashion, and mannerisms! She exists as a complement to the guy character with little to no life or interests of her own unless it's participating in a classically feminine hobby.
Lord Dominator is not only introduced as the 'greater' Hater, but her design reflects this: Her lava suit is tall and bulky with the rippling muscles Hater wishes he had. The lightning bolt horns on her helmet are bigger than his. The suit's voice has a deep, intimidating baritone. Hater sees her as the 'I'm you but better' rival until the twist that it's a svelte, attractive woman under the armor. Not only that, but Hater earmarks her as the classic Gamer Girl. Just because she has similar interests, goals, powers, and a similar look totally means she's his dream girl.
Hater's reaction may play some part in why Dominator built and utilizes the armor in the first place. Unfortunately, men are seen as bigger, stronger, and more threatening by default. While Hater and Wander are the most obvious examples of someone hyper-fixating on Dominator's gender, Emperor Awesome tried to make a move too. Everyone expects Dominator to submit, swoon, or be hiding some soft, gooey side. This is the core of her villain number "I'm the Bad Guy."
It doesn't matter that she's a galaxy destroying villain with lava-based super powers. It takes a direct show of just how powerful, destructive, and sadistic she is and even that isn't quite enough to dampen Hater's lovestruck fantasies. Sexism and patriarchal bullshit have instilled strong enough gender stereotypes and expectations that they can override and challenge every other part of someone's character. Hater's unshakeable crush and the smitten damsel in his fantasies is a visual for what happens when a man falls in love with the idea of a woman but not the woman herself. It's a reflection of what box or image a woman is implicitly expected to fill or mold herself into.
Lord Dominator is a feminist critique because she defies and smashes these expectations. It's fantastic when she flips between the armor and her base form. Mask fully off, both of these forms are part of her gender expression and a means to intimidate, show off, or add a theatrical flare. While Dominator is a ciswoman for all intents and purposes, she's gender nonconforming. Both her masculine title and her armor push back against the expectation that she can only have one look or aesthetic. It's just that much more impactful now since the armor is set as a deliberate choice rather than a deterrent. In short, she's her full horrible self no matter what.
So, getting back to Lord Hater's H.A.T.E.R.V....In yet another misguided vie for Dominator's affections, Hater builds the ultimate attack, recreational, and babe-magnet vehicle. The design is highly toyetic. The live action skit pulls from 1980's and 90's boy toy commercials, showing off the pizza launcher and helicopter blades. Toy commercials played up and emphasized a very specific early version of masculinity: musclebound action figures, huge tanks or vehicles outfitted with weapons, how destructive, aggressive, or gross everything is. Boys are supposed to be rough, dirty, and take charge. Boys will become the men that are supposed to build, protect, and defend society itself.
The H.A.T.E.R.V. commercial repurposes this framing for a manchild's fantasies about a damsel in distress. While Dominator is wearing the macho armor, the helmet is deliberately misplaced. Hater gives her a very high-pitched voice, poses and directs her action figure as far more helpless and docile. Hater play-acts his absurd fantasy in the same sandbox a young boy has a soldier ride dinosaurs. One version is a toy seller manipulating and playing into specific visions of what a manly man is to sell toys. Hater's version is an immature man making a commercial tailor made towards his interests and dreams. The problem isn't a grown man playing with toys. It's the fantasy he's projecting onto his play time and the problematic, loaded ideas attached.
The beauty of the H.A.T.E.R.V. comes in when someone thinks about what high-end luxury cars are for rich men. Cars can be the ultimate toys. The more flashy, expensive, and specific brand name it is, the more esteemed a status symbol. A luxury car reflects a wealthy, powerful, successful man. Hater's toyetic vehicle is commentary on just how comparable a grown man's luxury car is to a little boy's prized RC car. Both can be empty attempts at trying to impress others.
It's a way to compensate for low confidence and self-esteem. The boy or the man by themselves aren't enough. They need the materialistic splash to puff up as something greater than they see themselves as. Granted, the H.A.T.E.R.V. is a very specific ploy to impress Lord Dominator. Hater is taking notes from seedy pick-up artists and conmen that claim women flock to something like cool cars. That it's an effective form of peacocking as the image of a successful, in-demand, attractive man.
The H.A.T.E.R.V. is set as a misguided, lovestruck doofus trying to score brownie points with his crush and yet again missing how flat and pointless his overtures are. In 2016, it was biting commentary to say that women don't want unwanted advances or peacocking. If a woman isn't interested, her no should be respected. Leave her alone. There's a whole, dynamic being outside of a man's wants and romantic fantasies. The added commentary was that Hater should turn around and spend that time working on himself rather than desperately trying to find a girlfriend. He's not lonely because of a lack of a relationship. He feels incomplete until he learns to listen better, show interest in others period, and place stronger emphasis on other beings as full and three-dimensional with their own thoughts, wants, and needs. This lesson only goes so far but it's enough to strengthen Hater's rapport with Peepers and the Watchdogs, so that's something.
In regards to the commentary, there's plenty of men convinced that women only want rich, tall, handsome men. That might be true for a handful of women, but it's treated as some immutable, universal truth. Men justify misogynistic ideas and dehumanizing rhetoric by claiming that women judge men by the same metrics they judge each other by: Men must be stoic, men must be strong, men are providers.
A man's worth is weighted against how much money he makes and how high a position he holds at work. Very shallow, surface level, and materialistic qualities. There's men saying the quiet part out loud: They see women as inferior. It doesn't matter what a woman says or wants. A man's opinion of a woman is taken more seriously and carries more weight than anything the woman herself tries to say. Problems with men's mental health or concepts like the male loneliness epidemic are blamed on women.
All of these very gendered ideas and bigotry start with discussions surrounding something as inconsequential as what is a boy's toy vs a girl's toy. When Hater lets Dominator take the H.A.T.E.R.V. for a spin and she understands its' workings better than Hater himself, it's a showcase for how ridiculous gender divides on toys are period. Hater is competent enough to build the H.A.T.E.R.V. like someone following a blueprint for IKEA furniture, but he isn't as function-minded as Dominator. She's an engineer that designs, builds, and understands how to troubleshoot. Hater wants the spectacle and Dominator marries spectacle with a practical approach to create something that both works and looks cool.
Boys aren't automatically mechanically inclined and girls aren't naturally maternal or nurturing. When left to their own discretion, kids pick toys that reflect their interests. Said interests might fall in what's expected for a boy or girl and it might not. The minute their play is restricted or expected to conform to what's acceptable for how a boy or girl starts, it limits their imagination. It's where sexist and bigoted ideas take root. Concepts like only men can perform certain jobs or women are only capable of so much are taught. It starts with something as innocuous as what toys kids are pushed towards either by advertisers, friends, parents, and society itself.
As a transman, I've heard plenty of debates about gender trace back to claims that kids can play with whatever toys they want or express themselves in whatever manner they want. If that was true, society would be far less gendered. At the very least, certain ideas and concepts would be more unisex and open-ended. As in: No specific sections or design choices for mens' wear vs women's wear. No mens' shampoo, women-specific scents, razors, shoes. Pushing for specific definitions of gender and gender roles play a part in gender divides or ongoing disparity between men and women. Or conflict between everyone regardless of their relationship to gender.
Besides Hater and Dominator as commentary on gender, the H.A.T.E.R.V. had plenty to say about those toy commercials too. There's a biting blurb at the end that mentions this will never be a real toy and not to attempt to create the R.V. yourself. That section of the skit focused on how strongly the life or death of a franchise relied on toy sales. Cartoons used to be nothing but vehicles for toy sales. It's not that showrunners and teams didn't write or create meaningful characters and stories. It's more that they were hamstrung by merchandising. New characters in He-Man, Transformers, or My Little Pony were an attempt to convince kids to drag their parents to the toy store now. Right now. My wife told me that an entire generation of beloved Transformers characters were culled in the 1980s theatrical movie as an executive mandate. We need room for the fresh round of bots to fill the shelves!
The skit is lovingly complemented by Hater struggling to get certain finicky parts on the R.V. to work. The commercial promised this feature so it should work! I can imagine plenty of parents growling at cheap, cost-cutting measures that led to a crying child. It's sad that Hasbro's toy-first production plagued cartoons up until the 2010s, leading to rumors or cancellations like Young Justice's run on Cartoon Network or a contributing factor to the end of Sym-Bionic Titan.
While toy sales aren't the chief deciding factor anymore, many indie productions rely on merch sales as part of their income now. Rather than He-Man, the current landscape features low-effort anime pumped out in hopes an otaku with pockets full of disposable income likes the waifus enough to buy figures, plushes, and other merch. There's still a specter of character design choices or narrative turns made in hopes of pleasing fans and getting them to empty their wallet. The caveat is that at least with an indie production like Glitch and Digital Circus or their other productions, the lion's share of the merch follows or reflects in show visuals and story beats. It's not cart before the horse, but a supplement. It's still frustrating that there's need for a sales pitch in any shows. While some of these merch commercials are cute and clever, it's the modern problem of a show's livelihood still depends somewhat on merch that's appealing enough to convince fans to buy.
It's been over a decade since the H.A.T.E.R.V. As counterintuitive as it is, I'd still love to have this toy. But more importantly, I appreciate what the team was trying to convey and think it still strikes a resonant enough chord in 2026 with the right context and history in mind.
It's a little unnerving looking at vids I made around 2014-17. My voice was so high-pitched and kinda squeaky. A few people mistook me as a lot younger than I was and I can hear it. I can effing hear it.
I've been on HRT for close to two years now. My voice is a little deeper, but that comes through more in real life than videos, though. The most noticeable difference is the performance between 2017 me and 2026 me. My older vids have so much more energy and bounciness. My current stuff feels...restrained. At least to me.
I know change happens, but damn, I wanna try to bring back more of that "I'm having fun" vibe I used to have. At least videos where that more upbeat energy fits. It might be a bit difficult, though.
Some of My Favorite Anime (in no specific order)
Space Dandy
Mob Psycho 100
Orb: On the Movements of the Earth
Delicious in Dungeon
Sanda
Revolutionary Girl Utena
Jojo's Bizarre Adventure (Part 4)
Plus-Sized Misadventures in Love
My Dress-Up Darling (Season 2 specifically)
Hunter X Hunter (Chimera Ant Arc is my favorite!)
Bucchigiri?!
This is kind of a companion piece to the recent video I made about the Boxbots: https://youtu.be/66JvuuWVwK0
I've been low-key fascinated by clones as a sci-fi concept since I read House of the Scorpion when I was 12. I don't remember much since it's been over 20 years, but thinking about green goo definitely has me itching to revisit said book.
So, the narrative goal of the goo clones was to establish just how much further Venomous will go than Boxman does. When PV becomes a bigger player in Plaza attacks and a presence at Boxmore, the Bodegamen expected more competent plans and attacks, but that's it. Their first encounter with PV involved a pie cannon. Their second encounter involved PV's Team Rocket theatrics, showing off his flashy car, and a mild 24-hour cold. PV can win but it's never a victory that tips the status quo by much. As far as they know, PV is the Bigger Bad but he's as low stakes and petty as Boxman. Even PV's other additions like a Boxbot's mutant appendages rely on how mean or ambitious the Boxbot gets. The tone is still predominantly set by Boxman and his Saturday morning cartoon antics.
"The K.O. Trap" follows the team chasing Darrell into Boxmore for something as low stakes as stealing back the Bodega's front doors. Soon enough, they're trapped in a giant cube with no doors, seams, or obvious exit. After they tap or push certain buttons, it sets off flamethrowers, ice beams, spikes, and any number of death traps. It's one thing for K.O. to witness his friends dying before his eyes, but discovering the green goo adds that extra nightmarish touch.
The clones were exact replicas, down to personality, memories, and experiences. They're near indistinguishable from the 'original' Rad and Enid. And it looks they were designed with the cruel intention of a very short shelf life the minute they enter that trap. The entire goal is that a goo clone will inevitably set off one of who knows how many different Minesweeper-grid placed weapons. K.O. experiences watching these clones dissolve and die at least twice. If "Your World is an Illusion" was wrestling with the idea behind finding purpose in life, a goo clone directly challenges how someone values life itself.
Venomous is able to detach himself from the ethics and morality surrounding a living thing long enough to create a deliberately expendable, disposable being. Boxman creates sentient robots with expendable, interchangeable parts, but the bodies are the only expendable part. The Bots themselves are autonomous beings with their own wants, needs, personalities, and interests. He skirts that unethical line. He's abusive and manipulative, but when he's pushed enough, he will back off or reevaluate his actions. Despite his attempts at using invalidating language like minion or robot, he does see the Bots as his kids and doesn't question their right to exist.
Venomous figured out how to craft a sentient being with full self awareness, cognitive function, and every definition someone could use to describe sapience. As soon as someone brings up the idea of a creature-any creature-being intelligent, it sparks discussions about how to interact with them. And the conversation doesn't stop at how to interact with them, it expands to what rights or ownership these creatures have over themselves and their environment. Enter the idea of hierarchy between humans and other animals where humans pose themselves as superior or separate from other animals just because they're more intelligent.
For example, there's push back against farming or eating octopi because of how smart they are. They're close enough to some unspecified threshold of intelligence that they're classed in a league separate from how cows, chickens, or other livestock are treated. While there is nuance and layers to this topic, it gets even stickier when acknowledging that humans find ways to devalue and invalidate other humans. The most extreme forms of other-ing pop up when someone's mere existence gets challenged, demeaned, or mocked because of some immutable trait they were born with. There's herculean efforts to justify prejudice and bigotry. I'm already opening a massive can of worms by going there at all, but the idea of what it means to be human rests at the heart of most science fiction or fantasy.
To try and rein this back in, most cartoons hand-wave the ethics around creating clones and the consequences of them as sentient beings with a short lived shelf life. That story beat can be hand-waved with the right humor or writing. This one decides to not only address that topic, but twist the knife: Venomous doesn't use any scientific jargon or clinical language when he talks about the clones. He phrases it as "they have a soul."
Venomous is not only aware of the ethical dilemma, but openly abuses it as a torture tool and for his own personal amusement. He doesn't feel any need to softball or obfuscate what he created or what he's doing. There isn't even a bigger motivation like crafting the perfect, tailored opponent for the heroes. PV claims he crafted them specifically for a one-time trap and distraction. The clones show how easily PV ignores and bulldozes both empathy and others as full, autonomous beings. It tracks that PV gets absorbed by his crueler Shadowy Venomous side, pushes aside Boxman, Fink, and has no qualms about using and abusing K.O.
What's interesting is that for all of PV's talk, there is proof that he's more empathetic and considerate than he wants to be. He's thoughtful, respectful, and careful in most of his one-on-one scenes with Fink. He tries to be a conscientious manager after his merger with Boxmore. There's very careful little scenes sprinkled around so it's believable that PV can be 'redeemed' enough to stay a permanent fixture at Boxmore post-finale.
"The K.O. Trap" also follows the episode "K.O. Vs Fink." The ending of that episode was the first warning sign of PV losing his internal struggle with Shadowy for control. It's further reflected when PV puts up a token fight with Rad, K.O., and Enid, but cuts the scrap short with a frustrated comment about getting a migraine. PV's behavior here doesn't reflect the pie cannon scene or when he set off the 24 hour cold. At his best, this man loves the pageantry, banter, and fight against heroes. In demand or not, he doesn't try to cut things short when he's honestly having fun. He plays to win.
He earnestly enjoys Boxman's ongoing fight with the Plaza. So, I lean into the headcanon that PV puffs himself up as far more evil than he really is most of the time. He's capable of going there, but the goo clones are more an extreme fringe case or a backup plan rather than something center stage. The 24-hour-cold is PV's A-game if he's adapting Boxman's playbook to his preferences. The goal is to be the intimidating Big Bad but long enough to score minor victories and hopefully, get the heroes to step up a little more. Don't let them get complacent. Again, a lot of this is my interpretation of or take on this character. I've spent a ridiculous amount of time trying to figure out what a post-Shadowy Venomous might look like in fan fics.
Out of everything surrounding or attached to Professor Venomous in O.K. K.O., I'm most interested in the goo clones. Even among concepts like robot reset buttons posed as a PG parallel to a Romeo and Juliette brand of suicide, the goo clones are the most extreme, visceral body horror in this cartoon. It's...kind of impressive that a puddle of ambiguous green goo feels like an introduction behind what gives Cronenberg body horror weight in more complicated, deliberate horror works to me. Want a primer on effective body horror and how the moral, ethical dilemma add more weight than it has with just the gore alone? This isn't a bad place to start.
Mabel inflicting pain in the eyes
Scrapped Part of Goo Clone Script
Note: This was part of my first draft and idea dumping for an upcoming video I'm making about the goo clones from O.K. K.O. I scrapped this part since I couldn't figure out how to tie this discussion back into everything else. I'm keeping it since I might loop back around to this topic after revisiting House of the Scorpion and Danny Phantom. I'm pretty sure I'm misremembering the book I'm referencing, so keep that in mind.
One of the first sci-fi concepts that grabbed my attention and stuck in my mind for years was cloning.
When I was 11 or 12, I read House of the Scorpion. I don't remember the full novel, but I do remember that it followed a character that was one of many clones of an old, dying rich man. The clone's entire existence was to serve as an incubator for perfect genetic matches if and when the old man needed organ transplants. If I remember right, House of the Scorpion was caught between Dolly the sheep and ethical debates around what could potentially be done with stem cell research.
My dad was a microbiologist before he became a programmer. If I brought up the topic around him, the allegory quickly shifted from the question about what does it mean to be human or the value of human life to: Why didn't the old man just clone the exact parts he needed instead? There could be an in-story explanation. Honestly though, I'm not interested in poking holes like that. The allegory is damn effective. It's stuck with me for 20+ years and I understand exactly what the author was trying to comment on now in regards to how wealth, power, and corruption kill empathy and turn humans into tools or faceless means. A billionaire with the wealth to engineer a successful human clone would see a clone as just another object or possession.
Besides House of the Scorpion, one of my first brushes with the evil scientist makes a clone of his hero rival trope was in Danny Phantom. Dani is Danny Fenton's gender-flipped, slightly younger clone. She shares his powers and interest in space, his headstrong personality, and could easily be his copy-cat younger sister. To the cartoon's credit, Dani has a fantastic backstory. She's the result of an obsessed mad scientist that turned to holograms and disturbing, boundary violating science to create the family he feels he's entitled to. Since Maddie and Danny actively defy him, he'll make his own versions. The backstory is as far as Dani's character ever goes, though.
There are countless stories where mad scientists or some other means create clones of the heroes or protagonists. It was a cartoon staple for awhile. Though, it depends on the tone of the cartoon whether or not the clone is temporary, a hand wave evil minion, or becomes a character in their own right. Dani was an anomaly. Most clones are evil or have a very short shelf life. Even if the clone does get some kind of autonomy or focus, most clones conveniently evaporate or disappear off-screen to potentially make a cameo later. Dani should have become one of the leads.
My comic book nerd wife told me about Ben Riley in Spider Man. My first exposure to the idea of clone characters followed someone grappling with the existential dilemma that they're someone's experiment. They were made explicitly as a tool or means for someone else. So, if the clone starts out as an exact personality match as the character they're a copy of, things become far more interesting when they try to figure out how to become their own person and what exactly that means or looks like.
You guys are lucky I didn't resurrect my YouTube stuff in 2021-22. It would've been novella-length videos on this guy and MP100 instead of PV and O.K. K.O.
If I read the spin-off manga or it gets an anime, all bets are off, lol.
As an art student I love this joke because this was pretty much my reaction when I first heard the word when we were learning about gothic architecture in my art history class.
Look! PV has a weird glass tank full of the critters from my wife's favorite video game Metroid!
I'm working on something talking about the green goo, but I'm totally pestering her about fan theories on this later this week.
It's so easy to get caught up in Boxman as just the single-minded villain trying to destroy the Plaza.
So, this sign is a little hint at what Venomous adds to the existing product line. If a villain orders a bot, they can get either a run-of-the-mill Darrell or a Darrell with tentacle arms!
I would love to see other villains with a Darrell or some kind of Boxbot in tow. It'd be interesting to find out just how individualized the Bots can get outside of Boxmore or if those versions are just mindless robots that only follow orders. Maybe there's a prime Darrell that serves as Cosma's no. 2 around her army of Darrells or any number of possibilities or variations. When I call a Darrell the 'prime' body, it's whatever Darrell has narrative focus. The only viewer tip-off that this is Darrell in a different body from the previous scene or episode are scenes following the furnace or Boxman getting pedantic and referring to Bots with a specific serial number vs just their name.
At Boxmore itself, the Bots are usually a hivemind split across several bodies or copies if there are multiples running around. Even if there's two Ernestos interacting, they're both usually the same entity by general in-show logic. Whatever experiences any one Bot has generally carry over. This is established in the opening of the episode "You're in Control." Darrell is having difficulty shifting focus between the game he's playing with Shannon and Raymond and the countless other Darrells loading and hauling equipment around Boxmore.
Despite the hivemind, there are two cases where Darrell and Jethro respectively showcase some degree of individuality between copies. In Darrell's case, after he takes over Boxmore, Lord Cowboy Darrell is the supreme Darrell. He has control over his copies, but refers to them as lesser Darrells and directs them to attend to menial labor. There's a hierarchical structure: The one in the cowboy hat is the boss and calls all the shots.
In stark contrast, Jethro is already set at the bottom of the totem pole among the other Bots in general. He's underestimated. The only thing he can do is 'move forward.' In the episode "I Am Jethro," a mishap on the assembly line gives one Jethro a few extra glorbs. It supercharges him to the degree he grows arms, legs, and develops the ability to speak full coherent thoughts instead of just repeating his one Pokemon-esque catchphrase. As soon as Boxman discovers this anomalous Jethro, he promotes him, setting him on the same existential level as Shannon, Raymond, or Darrell. If Lord Cowboy Darrell's relationship to his copies is any frame of reference, Boxman picks the 'smartest' model out of a group of bots to play the manager for their copies.
Jethro's promotion outlines how this already problematic approach carved intense prejudice and resentment towards him as something inferior to a Darrell copy. If a Darrell copy is a rat, then Jethro is a cockroach. When Boxman exercises rule through fear and an authoritarian hold, it tracks that the Bots would enforce similar structures among each other. Othering Jethro feels more natural than trying to communicate with or lift him up. It's a grab at trying to retain some sense of power and control in an environment where they don't have either. They've been broken down enough that it's difficult to come up with other solutions or possibilities outside of an abusive power structure.
Jethro is a further anomaly in that the minute he meets his own copies, he addresses them as his brothers and his equals. He doesn't accept Boxman's survival of the fittest rhetoric. The entire episode is a pro-union allegory. As Jethro searches for life purpose or meaning outside of what a Jethro is supposed to be, everything he tries is set as helping someone else, getting recognized for his work and efforts, being seen as a full, autonomous being. Feeling empowered, he brings this sense of newfound confidence and camaraderie to his brothers.
He starts a union and pushes for better conditions and opportunities for all Jethros. Of course Boxman is staunchly anti-union. When Boxman tries to root him out as the unwanted firestarter, the other Jethros help hide him. This outlines and emphasizes that the others are just as smart and aware as this Jethro is. The only real difference is that the firestarter can more eloquently and directly express himself. Regardless, they're stronger as a unit than as scattered individual bots. It's going to take everyone, whatever their abilities and skills may be, and solidarity to successfully unionize and change how Boxmore operates.
Coming back to the idea that the Boxbots are a hivemind, they still operate as one active character the majority of the time. And while there's a core personality or memory, there's also some cases where the Boxbots...forget certain things. Sometimes when they move bodies, that update resets them to a previous version or iteration before certain events played out or changes occurred. In the episode "Rad Loves Robots," Shannon gets hit by lightning and it dramatically changes her programming. Supposedly, her pink core enables her to feel warm, fuzzy feelings and romantic love where she couldn't before. The Boxbots are already capable of a full spectrum of emotions and awareness, including how much they earnestly love dear old Dad. The Bots themselves decided that familial love and loyalty fit the parameters of staying acceptably evil. Romantic love doesn't.
Shannon's crush leads to her expressing empathy and care for someone that isn't Dad or another Boxbot. These feelings could push her towards being more kind, considerate, and other values that are gross, icky, and for heroes only. Darrell and Raymond try to hide Shannon's newfound feelings from Boxman, choosing tough love and resolving the problem themselves. It speaks volumes that there are certain circumstances where going to Dad is absolutely unacceptable. They all want to be his favorite, but refuse to do anything that'd lead to their brothers and sisters getting permanently discontinued or scrapped.
The romance itself is played as a Shakespearean tragedy, including flowery language and curtains. Despite how quickly and passionately it starts up, Rad and Shannon developed earnest feelings and interest. They were ready to challenge and defy everything and everybody. It tracks that K.O. and Enid came around but Darrell and Raymond didn't. The sting of Shannon choosing to reset and 'delete' her feelings lands. I think the team did a solid job making a bite-sized, condensed version of why something like Shakespeare continues to resonate.
It's not about the 'what if' of whether she hadn't gone through with it, but the why she did it. It was easier to believe that even Rad surrendered to the insurmountable good vs evil fight and what stood in their way rather than just how alone the two of them would really be. She chose the status quo because the other route felt so unbearably solitary. Lonely. Star-crossed lover stories aren't just about the power of love or two people beating the odds. It's finding and gaining support. It's the effort, hope, and belief of a community that things can change and they can all make that change happen.
If lovestruck Shannon deleting herself wasn't enough, Darrell, Shannon, and Raymond get dangerously close to striking up a friendship with all of the Bodegamen in "Beach Episode." The Box bots team up with Rad, K.O., and Enid to confront an anthropomorphic wave creature in a fantastical genre parody. Raymond begrudgingly admits he admires K.O.'s ability to understand the ocean. Then the Bots...rust away because of getting hit and eaten up by too much sea salt. Apparently, this event sits on par with a Bot punching the reset button since it's never revisited again. It's pretty much the Bots experiencing a PG-rated on-screen death. Honestly, the weight in this episode hits because the Bots are recurring characters. I still consider Beep Boop from Wander Over Yonder the most tragic robot death I've seen in a general audiences cartoon though.
Looking at everything here, Boxman built sci-fi robots with intelligence, sentience, awareness, and emotional capacity on par with humans and anthros. They have some human features, such as Shannon's human feet or Darrell's exposed brain in a jar. These are treated as design choices rather than organic elements though. The exceptions are whatever biological, organic elements that Venomous incorporates later on. It's an odd character design decision to call them robots instead of androids or synthetic, but they're robots. They have to be robots for the smelting furnace to match this series' light, airy tone on everything including dark humor. Also, Boxman makes active comments that he has 'fleshy' parts. If the Bots were also cyborgs, it'd be brought up or shown.
A lot of robot stories employ or borrow from Isaac Asimov's rules of robotics. There's some cap or limit to what a bot can do or worries around how they might interact with or threaten humans. Rather than concerns about how a robot could outpace or overwhelm humanity, most of the stories focusing on the Box bots act as a vignette about generational trauma or allegories about the abusive workplace or problems with specific parts and pieces of corporatism.
The unintentional exception is "Plaza Film Festival." I saw the post making rounds about how the Boxbots' algorithmically generated audience pleasing mash-up predicted how AI image generators are used now. Well, technically, the largest issue with generative AI is the corporate push to replace humanity in every possible sector with AI. It's not hard to find dehumanizing language or examples, from shock value ads to CEO Sam Altman's comments on human vs AI resource consumption.
"Plaza Film Festival" is commenting on the immediate impact on popular art. Plagiarism and art theft aside with AI, when someone relies on just an image or video generator, it removes the rough, jagged, awkward edges of early drafts and first attempts. The awkward, ugly phase is necessary. Without the planning phases or intent, an art piece loses what leads to someone gaining experience, insight, ideas on how to improve or better their craft. Even if someone's art is unpolished or amateur, not everything needs to be professional. No matter what kind of art it is, there's a stronger sense of ownership and intent when it was their hands and their thoughts that made the thing.
The Boxbots have an overarching story about their search for praise and acceptance, whether it's trying to impress Boxman or win some contest at the Plaza. "Plazalympics" was an organics vs Bots contest where Raymond's overconfidence led to them losing against K.O.'s team. Here, the Boxbots rehashed popular imagery, tropes, and beats without recognizing or acknowledging the creativity, craft, and care that made those scenes work as well as they did in the first place. They want short cuts and instant gratification. And it's a reflection of Boxman's worse tendencies. He likes to wax poetic about the slow back and forth or enjoying the challenge of a classic good vs evil scrap. But he has to be reminded about the heart, work, and effort that gives meaning to everything.
Did Boxman figure out how to build a self-aware Bot but not how to curb or restrict how far those capabilities could go? Do these Bots have the Laws of Robotics in mind or is it that the Bots have a stronger moral and ethics code than Boxman? I'm leaning towards the Bots aren't as evil as dear old Dad. Boxman stumbled across how to invent a sapient being, takes the sapience as default, and uses manipulation and fear to control his minions rather than some built-in failsafe. Honestly, Boxman's role as Dad works better because he doesn't have a kill switch on the Bots' free will.
In a nutshell, the Box bots are a classic sci-fi staple that shows that robots are still a fantastic allegory for stories about the human condition. And this is talking about the Bots collectively! There's plenty to say about each of them as their own characters. At least Darrell or Raymond.
Everybody else is getting a shorter blurb when I get to those character analyses.