Savant - Ascent
Overview:
Savant - Ascent is a 2D twin stick shooter developed by small indie dev team D-Pad Studios. The game was made using GameMaker and won the GameMaker GOTY award for 2013, it also won Gullstikka Norwegian GOTY 2014. It’s got much replay value with beating previous high-scores and attempting to be ranked in the leaderboards. It is based on real-life EDM artist Savant (Aleksander Vinter), who also provides the soundtrack straight from some of his albums. Savant - Ascent is available on Steam, Google Play, and the App Store.
Story:
Savant has been expelled from his tower by an evil Orb, as a result he needs to shoot and dodge his way back up the tower, defeating waves of enemies as he ascends.
Higher up the tower are even more powerful enemies, enemies against which your skill will truly be tested. Are you ready for the challenge that lies beyond the tower?
Gameplay:
Shooting and dodging are the game's main gameplay mechanics. The player shoots a burst of bullets before the shots become rapid-fire, dodging and taking down mobs also builds up energy that make your shots stronger. When enough energy is collected the player can shoot a powerful shot that mostly one-hit-kills enemies.
There is a variety of enemies in the game, ranging from small ones with different amounts of mechanics to big worm-like enemies with destroyable sections. There is also boss battles, which are challenging if the player fails to notice patterns and are careless. The enemies come in hordes, and if they’re not picked off in the order they spawn then you may have some crowd control to deal with, the burst shots help a lot with that. Throughout the whole game there are CD fragments, four of which form one full CD. CDs unlock more songs on the soundtrack and also unlock different abilities and buffs for the player.
There’s Story Mode, Endless Mode, and a Time Attack mode. You unlock latter two modes by beating the Story Mode. In endless you can try and beat your highscore and also rank high on the leaderboards; same with the timed mode, you can try to beat your time and rank high on the leaderboards. Good old arcade-style gameplay model, which give the game a high replay value.
Now, the Void Update.
With the Void Update a whole other section was added to the game, and this section is much, much harder. It adds more enemies with different mechanics, and it also adds a new boss, which is a pain in the ass to beat, to say the least.
Visual:
The graphics are an overload of visual stimulation. The sprites are fairly detailed and animations are fluous. Explosions and shots are brightly coloured and debris and particle effects are eye candy. Amazing art. Just wait until you fight the space-samurai, just wait.
Sound:
8-bit sound effects and Savant’s music make this game’s audio something unique but at the same time nostalgic. Aleksander Vinter (Savant) has savant syndrome, this makes him able to remember every musical sound he’s ever heard as well as make massive amounts of music in short periods of time. In his lifetime he’s made over 10,000 songs; since adopting the alias “Savant” he has released eleven albums, seven EPs, and twelve singles. He has no definitive genre or sound, and is constantly experimenting with his music.
For this game he chose most songs from his dubstep-sounding albums: Alchemist, Cult, ISM, Ninur, Orakel, Vario, and Overkill. Not including the musical scores made specifically for the game.
Final Thoughts:
Gameplay this simple and this addicting takes ingenuity to develop. D-Pad Studios took a world based on Savant’s music and fleshed it out into a full universe. The Alchemist from the album Alchemist, Vario from the album Vario, and the Samurai from the album Protos.
Personally, I bought this game simply because I’m a huge fan, had ‘Savant’ in its name, and because the trailer was featuring his music. What I was surprised to encounter was a ridiculously fun game with an amazing soundtrack and crazy good visuals. A must have for Savant fans and twin stick shooters alike.














