UX - how people feel when they use something
UX research - discipline that studies people, design, and how they interact with each other to achieve specific goals in different contexts
Lean startup - a set of processes used by entrepreneurs to develop products and markets
+Agile Software Development
Lean UX Research Techniques
+Define specifics of what you are after
+Epicenter of any research activity
+Core of a study plan, tighten the study script
+Prevent drifting to irrelevant areas
+Opportunities for problem-solving
-WHERE DO RESEARCH QUESTIONS COME FROM?-
+Assumptions about people, users, and designs
examples 1. What do people need? 2. What is the right way to structure information and help people navigate through it? 3.What are good design aspects of a product and opportunities to improve?
DON’T LISTEN TO USERS, OBSERVE BEHAVIOR
*key difference between market research v. UX research*
Q: How to move people from home page to product page?
Q: What features should be built first?
-a strategic research technique for uncovering user needs-
+Research participants are interrupted several times a day to note their experience in real time
+Insights about user needs
+Ideas for useful product features
+Current pain points and delights
+Data about experience categories
-think about the question, how long? how many alerts?-
alert should be <1 minute, choose medium SMS, email, app, phone
-decide how to collect data- -plan analysis-
+participants (how many? usually 60+), set expectations, practice, incentivize, begin recruiting
+adjust participant behavior, clarify (what are good answers?)
+reward participants (tell them they are doing well)
+decide on categories, classify
+analyze as a team first (first 15 responses), then individually (split work)
+generate frequency charts, identify themes (study / visualize statistics)
*potentially take 3-5 days end--end, depending on availability of participants
BOOK: “Quantifying the User Experience”