Apologies for the lack of Gantry. School. Horseshit like that. At least once a week. Sometimes more. Thank you.
I’ve been messing around more with rpg maker. When I’m not writing the game I actually want to make, I’m dicking around with a project that is turning slowly into “trans-farmingsim, assigned rpg at birth”
Sure, you kill shit and level up, but I’m figuring out new and novel ways to implement growing plants, becoming a property owner, caring for your plants, paying other people to work for your, and in general just being really fkn cool.
It’s quite limited in that every different plant has to be made with it’s own set of variables, and you can’t make “new” plants during the game (there will always be a maximum) but I can theoretically make hundreds of them if I hated myself enough.
And you know what, now that I even think about it, I could base this games plant growing times off of an actual timer system instead of sleeping every night. Might make more sense gameplay wise than, you know, being able to sleep 10 nights in a row to get some plants.
There really isn’t much driving the player to engage with the RPG side of things, except the promise of more properties, more people, and more opportunities to make more money. It’s a capitalist pig dream I know but. Hey. I can at least represent it with medieval ass aesthetics.
Now, another thing that I could do is base plant growth on… are you ready?… base plant growth on running dungeons.
Plant a field of carrots. Go kill skeletons. Come back and carrots are grown. Just as an example.
Later level dungeons might be worth more points, while later level plants would require a lot more, so just running the same three weak ass skeleton holes would barely get you anywhere. There would be rare items that can drop from enemies, and there would likely also be bosses with boss-specific drops. Level scaling probably wouldn’t exist so unless I come up with something clever, you’d probably have to travel a while or pay for fast travel to get from your farm to the front lines.
Unless I go for a classic FF overworld style map, in which case holy shit… every property/farm/dungeon/town/location would be quickly accessible, no long walks through routes (pokemon) and you can, ya know, just walk around in search of shit to do.
I may have to play a farming game besides Vintage Story or Animal Crossing to get a better feel for things. That or I just fucking send it.
Anyway, what do y’all think about my ideas? I haven’t even talked about the game I ACTUALLY want to make, which would require a lot of, you know, actual work and art and music and writing. Guh.
Dungeon clearing farming game could be neat. I’d just have to keep it from getting stale. :3